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Christoph Kords 948c119ee9 changed internal representation of orientation and misorientation from euler angles to quaternions (this should also fix some bugs in the math_misorientation subroutine). includes a couple of new functions in math.f90 and some changes in crystallite.f90.
beware that crystallite output "orientation" now by default returns the orientation as quaternion. if you want euler angles instead, you have to add "eulerangles"  as a crystallite output in your material.config file (see material.config template).

for input of orientations in the texture block of the material.config you still have to specify the rotation in terms of euler angles, quaternions are not yet supported for input.
2010-03-18 12:23:17 +00:00
code changed internal representation of orientation and misorientation from euler angles to quaternions (this should also fix some bugs in the math_misorientation subroutine). includes a couple of new functions in math.f90 and some changes in crystallite.f90. 2010-03-18 12:23:17 +00:00
documentation crystallite does not report volume fraction but real volume (i.e. sum of all volumes gives volume of your geometry) 2009-12-09 15:20:46 +00:00