# -*- coding: UTF-8 no BOM -*- #################################################################################################### # Code below available according to the followin conditions on https://github.com/MarDiehl/3Drotations #################################################################################################### # Copyright (c) 2017-2019, Martin Diehl/Max-Planck-Institut für Eisenforschung GmbH # Copyright (c) 2013-2014, Marc De Graef/Carnegie Mellon University # All rights reserved. # # Redistribution and use in source and binary forms, with or without modification, are # permitted provided that the following conditions are met: # # - Redistributions of source code must retain the above copyright notice, this list # of conditions and the following disclaimer. # - Redistributions in binary form must reproduce the above copyright notice, this # list of conditions and the following disclaimer in the documentation and/or # other materials provided with the distribution. # - Neither the names of Marc De Graef, Carnegie Mellon University nor the names # of its contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE # USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #################################################################################################### import numpy as np sc = np.pi**(1./6.)/6.**(1./6.) beta = np.pi**(5./6.)/6.**(1./6.)/2. R1 = (3.*np.pi/4.)**(1./3.) def CubeToBall(cube): if np.abs(np.max(cube))>np.pi**(2./3.) * 0.5: raise ValueError # transform to the sphere grid via the curved square, and intercept the zero point if np.allclose(cube,0.0,rtol=0.0,atol=1.0e-300): ball = np.zeros(3) else: # get pyramide and scale by grid parameter ratio p = GetPyramidOrder(cube) XYZ = cube[p] * sc # intercept all the points along the z-axis if np.allclose(XYZ[0:2],0.0,rtol=0.0,atol=1.0e-300): ball = np.array([0.0, 0.0, np.sqrt(6.0/np.pi) * XYZ[2]]) else: order = [1,0] if np.abs(XYZ[1]) <= np.abs(XYZ[0]) else [0,1] q = np.pi/12.0 * XYZ[order[0]]/XYZ[order[1]] c = np.cos(q) s = np.sin(q) q = R1*2.0**0.25/beta * XYZ[order[1]] / np.sqrt(np.sqrt(2.0)-c) T = np.array([ (np.sqrt(2.0)*c - 1.0), np.sqrt(2.0) * s]) * q # transform to sphere grid (inverse Lambert) # note that there is no need to worry about dividing by zero, since XYZ[2] can not become zero c = np.sum(T**2) s = c * np.pi/24.0 /XYZ[2]**2 c = c * np.sqrt(np.pi/24.0)/XYZ[2] q = np.sqrt( 1.0 - s ) ball = np.array([ T[order[1]] * q, T[order[0]] * q, np.sqrt(6.0/np.pi) * XYZ[2] - c ]) # reverse the coordinates back to the regular order according to the original pyramid number ball = ball[p] return ball def BallToCube(ball): rs = np.linalg.norm(ball) if rs > R1: raise ValueError if np.allclose(ball,0.0,rtol=0.0,atol=1.0e-300): cube = np.zeros(3) else: p = GetPyramidOrder(ball) xyz3 = ball[p] # inverse M_3 xyz2 = xyz3[0:2] * np.sqrt( 2.0*rs/(rs+np.abs(xyz3[2])) ) # inverse M_2 qxy = np.sum(xyz2**2) if np.isclose(qxy,0.0,rtol=0.0,atol=1.0e-300): Tinv = np.zeros(2) else: q2 = qxy + np.max(np.abs(xyz2))**2 sq2 = np.sqrt(q2) q = (beta/np.sqrt(2.0)/R1) * np.sqrt(q2*qxy/(q2-np.max(np.abs(xyz2))*sq2)) tt = np.clip((np.min(np.abs(xyz2))**2+np.max(np.abs(xyz2))*sq2)/np.sqrt(2.0)/qxy,-1.0,1.0) Tinv = np.array([1.0,np.arccos(tt)/np.pi*12.0]) if np.abs(xyz2[1]) <= np.abs(xyz2[0]) else \ np.array([np.arccos(tt)/np.pi*12.0,1.0]) Tinv = q * np.where(xyz2<0.0,-Tinv,Tinv) # inverse M_1 cube = np.array([ Tinv[0], Tinv[1], (-1.0 if xyz3[2] < 0.0 else 1.0) * rs / np.sqrt(6.0/np.pi) ]) /sc # reverse the coordinates back to the regular order according to the original pyramid number cube = cube[p] return cube def GetPyramidOrder(xyz): if (abs(xyz[0])<= xyz[2]) and (abs(xyz[1])<= xyz[2]) or \ (abs(xyz[0])<=-xyz[2]) and (abs(xyz[1])<=-xyz[2]): return [0,1,2] elif (abs(xyz[2])<= xyz[0]) and (abs(xyz[1])<= xyz[0]) or \ (abs(xyz[2])<=-xyz[0]) and (abs(xyz[1])<=-xyz[0]): return [1,2,0] elif (abs(xyz[0])<= xyz[1]) and (abs(xyz[2])<= xyz[1]) or \ (abs(xyz[0])<=-xyz[1]) and (abs(xyz[2])<=-xyz[1]): return [2,0,1]