not needed anymore

This commit is contained in:
Martin Diehl 2020-02-12 20:50:09 +01:00
parent b861ad11c1
commit fa903c6f35
1 changed files with 0 additions and 4 deletions

View File

@ -159,8 +159,6 @@ module material
microstructure_phase, & !< phase IDs of each microstructure microstructure_phase, & !< phase IDs of each microstructure
microstructure_texture !< texture IDs of each microstructure microstructure_texture !< texture IDs of each microstructure
real(pReal), dimension(:,:,:,:), allocatable, public,protected :: &
material_Eulers
type(Rotation), dimension(:), allocatable, private :: & type(Rotation), dimension(:), allocatable, private :: &
texture_orientation !< Euler angles in material.config (possibly rotated for alignment) texture_orientation !< Euler angles in material.config (possibly rotated for alignment)
@ -295,7 +293,6 @@ subroutine material_init
allocate(material_phaseAt(homogenization_maxNgrains,discretization_nElem), source=0) allocate(material_phaseAt(homogenization_maxNgrains,discretization_nElem), source=0)
allocate(material_texture(homogenization_maxNgrains,discretization_nIP,discretization_nElem),source=0) !this is only needed by plasticity nonlocal allocate(material_texture(homogenization_maxNgrains,discretization_nIP,discretization_nElem),source=0) !this is only needed by plasticity nonlocal
allocate(material_orientation0(homogenization_maxNgrains,discretization_nIP,discretization_nElem)) allocate(material_orientation0(homogenization_maxNgrains,discretization_nIP,discretization_nElem))
allocate(material_Eulers(3,homogenization_maxNgrains,discretization_nIP,discretization_nElem))
do e = 1, discretization_nElem do e = 1, discretization_nElem
do i = 1, discretization_nIP do i = 1, discretization_nIP
@ -304,7 +301,6 @@ subroutine material_init
material_phaseAt(c,e) = microstructure_phase(c,myMicro) material_phaseAt(c,e) = microstructure_phase(c,myMicro)
material_texture(c,i,e) = microstructure_texture(c,myMicro) material_texture(c,i,e) = microstructure_texture(c,myMicro)
material_orientation0(c,i,e) = texture_orientation(material_texture(c,i,e)) material_orientation0(c,i,e) = texture_orientation(material_texture(c,i,e))
material_Eulers(1:3,c,i,e) = texture_orientation(material_texture(c,i,e))%asEulers()
enddo enddo
enddo enddo
enddo enddo