not needed anymore
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@ -159,8 +159,6 @@ module material
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microstructure_phase, & !< phase IDs of each microstructure
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microstructure_phase, & !< phase IDs of each microstructure
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microstructure_texture !< texture IDs of each microstructure
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microstructure_texture !< texture IDs of each microstructure
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real(pReal), dimension(:,:,:,:), allocatable, public,protected :: &
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material_Eulers
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type(Rotation), dimension(:), allocatable, private :: &
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type(Rotation), dimension(:), allocatable, private :: &
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texture_orientation !< Euler angles in material.config (possibly rotated for alignment)
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texture_orientation !< Euler angles in material.config (possibly rotated for alignment)
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@ -295,7 +293,6 @@ subroutine material_init
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allocate(material_phaseAt(homogenization_maxNgrains,discretization_nElem), source=0)
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allocate(material_phaseAt(homogenization_maxNgrains,discretization_nElem), source=0)
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allocate(material_texture(homogenization_maxNgrains,discretization_nIP,discretization_nElem),source=0) !this is only needed by plasticity nonlocal
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allocate(material_texture(homogenization_maxNgrains,discretization_nIP,discretization_nElem),source=0) !this is only needed by plasticity nonlocal
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allocate(material_orientation0(homogenization_maxNgrains,discretization_nIP,discretization_nElem))
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allocate(material_orientation0(homogenization_maxNgrains,discretization_nIP,discretization_nElem))
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allocate(material_Eulers(3,homogenization_maxNgrains,discretization_nIP,discretization_nElem))
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do e = 1, discretization_nElem
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do e = 1, discretization_nElem
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do i = 1, discretization_nIP
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do i = 1, discretization_nIP
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@ -304,7 +301,6 @@ subroutine material_init
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material_phaseAt(c,e) = microstructure_phase(c,myMicro)
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material_phaseAt(c,e) = microstructure_phase(c,myMicro)
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material_texture(c,i,e) = microstructure_texture(c,myMicro)
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material_texture(c,i,e) = microstructure_texture(c,myMicro)
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material_orientation0(c,i,e) = texture_orientation(material_texture(c,i,e))
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material_orientation0(c,i,e) = texture_orientation(material_texture(c,i,e))
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material_Eulers(1:3,c,i,e) = texture_orientation(material_texture(c,i,e))%asEulers()
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enddo
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enddo
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enddo
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enddo
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enddo
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enddo
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