From f010aa97d95bee7c470aad63b03ff8867eefe4bd Mon Sep 17 00:00:00 2001 From: brendanvk Date: Fri, 24 Feb 2017 22:30:04 -0500 Subject: [PATCH] Fix non-cube geometry structure, reduce memory --- processing/pre/geom_addPrimitive.py | 34 +++++++++++++++++++++-------- 1 file changed, 25 insertions(+), 9 deletions(-) diff --git a/processing/pre/geom_addPrimitive.py b/processing/pre/geom_addPrimitive.py index 18a73c4e3..b855525da 100755 --- a/processing/pre/geom_addPrimitive.py +++ b/processing/pre/geom_addPrimitive.py @@ -126,9 +126,24 @@ for name in filenames: if options.periodic: # use padding to achieve periodicity # change to coordinate space where the primitive is the unit sphere/cube/etc - (Y, X, Z) = np.meshgrid(np.arange(-size[0], 2*size[0], dtype=np.float64), - np.arange(-size[1], 2*size[1], dtype=np.float64), - np.arange(-size[2], 2*size[2], dtype=np.float64)) + (X, Y, Z) = np.meshgrid(np.arange(-size[0]/2, (3*size[0])/2, dtype=np.float32), # 50% padding on each side + np.arange(-size[1]/2, (3*size[1])/2, dtype=np.float32), + np.arange(-size[2]/2, (3*size[2])/2, dtype=np.float32), + indexing='ij') + # Padding handling + X = np.roll(np.roll(np.roll(X, + -size[0]/2, axis=0), + -size[1]/2, axis=1), + -size[2]/2, axis=2) + Y = np.roll(np.roll(np.roll(Y, + -size[0]/2, axis=0), + -size[1]/2, axis=1), + -size[2]/2, axis=2) + Z = np.roll(np.roll(np.roll(Z, + -size[0]/2, axis=0), + -size[1]/2, axis=1), + -size[2]/2, axis=2) + # first by translating the center onto 0, 0.5 shifts the voxel origin onto the center of the voxel X -= options.center[0] - 0.5 Y -= options.center[1] - 0.5 @@ -146,9 +161,9 @@ for name in filenames: np.seterr(over='ignore', under='ignore') inside = np.zeros(size, dtype=bool) - for i in range(3): - for j in range(3): - for k in range(3): + for i in range(2): + for j in range(2): + for k in range(2): inside = inside | ( # Most of this is handling the padding np.abs(X[size[0] * i : size[0] * (i+1), size[1] * j : size[1] * (j+1), @@ -165,9 +180,10 @@ for name in filenames: else: # nonperiodic, much lighter on resources # change to coordinate space where the primitive is the unit sphere/cube/etc - (Y, X, Z) = np.meshgrid(np.arange(0, size[0], dtype=np.float64), - np.arange(0, size[1], dtype=np.float64), - np.arange(0, size[2], dtype=np.float64)) + (X, Y, Z) = np.meshgrid(np.arange(0, size[0], dtype=np.float32), + np.arange(0, size[1], dtype=np.float32), + np.arange(0, size[2], dtype=np.float32), + indexing='ij') # first by translating the center onto 0, 0.5 shifts the voxel origin onto the center of the voxel X -= options.center[0] - 0.5 Y -= options.center[1] - 0.5