added flush(6) for debugging
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@ -325,15 +325,15 @@ subroutine material_init(temperature_init)
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if (.not. IO_open_jobFile_stat(FILEUNIT,material_localFileExt)) & ! no local material configuration present...
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call IO_open_file(FILEUNIT,material_configFile) ! ...open material.config file
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call material_parseHomogenization(FILEUNIT,material_partHomogenization)
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if (iand(myDebug,debug_levelBasic) /= 0_pInt) write(6,'(a)') ' Homogenization parsed'
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if (iand(myDebug,debug_levelBasic) /= 0_pInt) write(6,'(a)') ' Homogenization parsed'; flush(6)
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call material_parseMicrostructure(FILEUNIT,material_partMicrostructure)
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if (iand(myDebug,debug_levelBasic) /= 0_pInt) write(6,'(a)') ' Microstructure parsed'
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if (iand(myDebug,debug_levelBasic) /= 0_pInt) write(6,'(a)') ' Microstructure parsed'; flush(6)
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call material_parseCrystallite(FILEUNIT,material_partCrystallite)
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if (iand(myDebug,debug_levelBasic) /= 0_pInt) write(6,'(a)') ' Crystallite parsed'
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if (iand(myDebug,debug_levelBasic) /= 0_pInt) write(6,'(a)') ' Crystallite parsed'; flush(6)
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call material_parseTexture(FILEUNIT,material_partTexture)
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if (iand(myDebug,debug_levelBasic) /= 0_pInt) write(6,'(a)') ' Texture parsed'
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if (iand(myDebug,debug_levelBasic) /= 0_pInt) write(6,'(a)') ' Texture parsed'; flush(6)
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call material_parsePhase(FILEUNIT,material_partPhase)
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if (iand(myDebug,debug_levelBasic) /= 0_pInt) write(6,'(a)') ' Phase parsed'
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if (iand(myDebug,debug_levelBasic) /= 0_pInt) write(6,'(a)') ' Phase parsed'; flush(6)
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close(FILEUNIT)
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allocate(plasticState(material_Nphase))
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