proper definition of homomorph
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@ -61,7 +61,9 @@ class Rotation:
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Rotation: Details needed (active/passive), rotation of (3,3,3,3)-matrix should be considered
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"""
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if isinstance(other, Rotation): # rotate a rotation
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return self.__class__((self.quaternion * other.quaternion).homomorph())
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qu = self.quaternion * other.quaternion
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if qu.q < 0: qu.homomorph()
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return self.__class__(qu)
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elif isinstance(other, np.ndarray):
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if other.shape == (3,): # rotate a single (3)-vector
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( x, y, z) = self.quaternion.p
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@ -201,7 +201,6 @@ class Quaternion:
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def homomorph(self):
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if self.q < 0.0:
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self.q = -self.q
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self.p = -self.p
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return self
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