=addOrientation can do the same (and more)
This commit is contained in:
parent
63fe0c6b91
commit
b0dedb8cbd
|
@ -1,100 +0,0 @@
|
|||
#!/usr/bin/env python
|
||||
# -*- coding: UTF-8 no BOM -*-
|
||||
|
||||
import os,sys,numpy as np
|
||||
from optparse import OptionParser
|
||||
import damask
|
||||
|
||||
scriptName = os.path.splitext(os.path.basename(__file__))[0]
|
||||
scriptID = ' '.join([scriptName,damask.version])
|
||||
|
||||
|
||||
# --------------------------------------------------------------------
|
||||
# MAIN
|
||||
# --------------------------------------------------------------------
|
||||
|
||||
parser = OptionParser(option_class=damask.extendableOption, usage='%prog options [file[s]]', description = """
|
||||
Add Quaternions based on Crystal Frame Coordinates.
|
||||
|
||||
""", version = scriptID)
|
||||
|
||||
parser.add_option('-f','--frame',
|
||||
dest='frame', nargs=4, type='string', metavar='<string string string string>',
|
||||
help='heading of columns containing b* vector components and three frame vectors in that order')
|
||||
parser.add_option('-s','--symmetry',
|
||||
dest='crysym', nargs=1,type='string',metavar='<string>',
|
||||
help='crystal symmetry definition')
|
||||
parser.set_defaults(frame = None)
|
||||
|
||||
(options,filenames) = parser.parse_args()
|
||||
|
||||
if options.frame is None:
|
||||
parser.error('no data column specified...')
|
||||
|
||||
datainfo = {'len':4,
|
||||
'label':[]
|
||||
}
|
||||
|
||||
if options.frame is not None: datainfo['label'] += options.frame
|
||||
|
||||
# --- loop over input files -------------------------------------------------------------------------
|
||||
|
||||
if filenames == []: filenames = [None]
|
||||
|
||||
for name in filenames:
|
||||
try:
|
||||
table = damask.ASCIItable(name = name,
|
||||
buffered = False)
|
||||
except: continue
|
||||
damask.util.report(scriptName,name)
|
||||
|
||||
table.head_read() # read ASCII header info
|
||||
|
||||
# --------------- figure out columns to process ---------------------------------------------------
|
||||
active = []
|
||||
column = {}
|
||||
|
||||
for label in datainfo['label']:
|
||||
key = '1_'+label if datainfo['len'] > 1 else label # non-special labels have to start with '1_'
|
||||
if key in table.labels:
|
||||
active.append(label)
|
||||
column[label] = table.labels.index(key) # remember columns of requested data
|
||||
else:
|
||||
damask.util.croak('column %s not found...'%label)
|
||||
|
||||
# ------------------------------------------ assemble header ---------------------------------------
|
||||
|
||||
table.info_append(scriptID + '\t' + ' '.join(sys.argv[1:]))
|
||||
table.labels_append(['Q_%i'%(i+1) for i in xrange(4)]) # extend ASCII header with new labels [1 real, 3 imaginary components]
|
||||
table.head_write()
|
||||
|
||||
# ------------------------------------------ process data ------------------------------------------
|
||||
outputAlive = True
|
||||
while outputAlive and table.data_read(): # read next data line of ASCII table
|
||||
vec = np.zeros([4,3])
|
||||
for i,label in enumerate(active):
|
||||
vec[i,:] = np.array(table.data[column[label]:
|
||||
column[label]+3])
|
||||
|
||||
if sys.argv[1:][6]=='hexagonal': # Ensure Input matrix is orthogonal
|
||||
M=np.dot(vec[0,:],vec[2,:])
|
||||
vec[1,:]=vec[1,:]/np.linalg.norm(vec[1,:])
|
||||
vec[2,:]=M*(vec[0,:]/np.linalg.norm(vec[0,:]))
|
||||
vec[3,:]=vec[3,:]/np.linalg.norm(vec[3,:])
|
||||
else:
|
||||
vec[1,:]=vec[1,:]/np.linalg.norm(vec[1,:])
|
||||
vec[2,:]=vec[2,:]/np.linalg.norm(vec[2,:])
|
||||
vec[3,:]=vec[3,:]/np.linalg.norm(vec[3,:])
|
||||
|
||||
|
||||
Ori=damask.Orientation(matrix=vec[1:,:],symmetry=sys.argv[1:][6])
|
||||
|
||||
table.data_append(np.asarray(Ori.asQuaternion()))
|
||||
|
||||
|
||||
outputAlive = table.data_write() # output processed line
|
||||
|
||||
# ------------------------------------------ output result -----------------------------------------
|
||||
outputAlive and table.output_flush() # just in case of buffered ASCII table
|
||||
|
||||
table.close() # close ASCII tables
|
Loading…
Reference in New Issue