default was incorrect and some useful examples added
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@ -1120,11 +1120,29 @@ class Rotation:
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shape : int or sequence of ints, optional
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Shape of the returned array. Defaults to None, which gives a scalar.
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degrees : bool, optional
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sigma is given in degrees. Defaults to True.
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sigma is given in degrees. Defaults to False.
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rng_seed : {None, int, array_like[ints], SeedSequence, BitGenerator, Generator}, optional
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A seed to initialize the BitGenerator.
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Defaults to None, i.e. unpredictable entropy will be pulled from the OS.
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Examples
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--------
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Create a brass texture consisting of
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200 orientations:
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>>> import damask
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>>> import numpy as np
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>>> center = damask.Rotation.from_Euler_angles([35.0,45.0,0.0],degrees=True)
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>>> brass = damask.Rotation.from_spherical_component(center=center,sigma=3.0,shape=200,degrees=True)
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Create a Goss texture consisting of
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100 orientations:
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>>> import damask
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>>> import numpy as np
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>>> center = damask.Rotation.from_Euler_angles([0.0,45.0,0.0],degrees=True)
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>>> goss = damask.Rotation.from_spherical_component(center=center,sigma=3.0,shape=100,degrees=True)
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"""
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rng = np.random.default_rng(rng_seed)
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sigma = np.radians(sigma) if degrees else sigma
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@ -1162,7 +1180,7 @@ class Rotation:
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shape : int or sequence of ints, optional
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Shape of the returned array. Defaults to None, which gives a scalar.
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degrees : bool, optional
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sigma and polar coordinates are given in degrees.
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sigma and polar coordinates are given in degrees. Defaults to False.
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rng_seed : {None, int, array_like[ints], SeedSequence, BitGenerator, Generator}, optional
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A seed to initialize the BitGenerator.
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Defaults to None, i.e. unpredictable entropy will be pulled from the OS.
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