proper indentation
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src/Lambert.f90
243
src/Lambert.f90
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@ -38,29 +38,30 @@
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!> Modeling and Simulations in Materials Science and Engineering 22, 075013 (2014).
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!> Modeling and Simulations in Materials Science and Engineering 22, 075013 (2014).
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!--------------------------------------------------------------------------
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!--------------------------------------------------------------------------
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module Lambert
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module Lambert
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use math
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use prec, only: &
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use prec, only: &
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pReal
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pReal
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use math, only: &
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PI
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implicit none
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implicit none
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private
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private
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real(pReal), parameter, private :: &
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real(pReal), parameter, private :: &
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SPI = sqrt(PI), &
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SPI = sqrt(PI), &
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PREF = sqrt(6.0_pReal/PI), &
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PREF = sqrt(6.0_pReal/PI), &
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A = PI**(5.0_pReal/6.0_pReal)/6.0_pReal**(1.0_pReal/6.0_pReal), &
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A = PI**(5.0_pReal/6.0_pReal)/6.0_pReal**(1.0_pReal/6.0_pReal), &
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AP = PI**(2.0_pReal/3.0_pReal), &
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AP = PI**(2.0_pReal/3.0_pReal), &
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SC = A/AP, &
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SC = A/AP, &
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BETA = A/2.0_pReal, &
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BETA = A/2.0_pReal, &
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R1 = (3.0_pReal*PI/4.0_pReal)**(1.0_pReal/3.0_pReal), &
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R1 = (3.0_pReal*PI/4.0_pReal)**(1.0_pReal/3.0_pReal), &
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R2 = sqrt(2.0_pReal), &
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R2 = sqrt(2.0_pReal), &
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PI12 = PI/12.0_pReal, &
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PI12 = PI/12.0_pReal, &
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PREK = R1 * 2.0_pReal**(1.0_pReal/4.0_pReal)/BETA
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PREK = R1 * 2.0_pReal**(1.0_pReal/4.0_pReal)/BETA
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public :: &
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public :: &
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LambertCubeToBall, &
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LambertCubeToBall, &
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LambertBallToCube
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LambertBallToCube
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private :: &
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private :: &
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GetPyramidOrder
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GetPyramidOrder
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contains
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contains
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@ -71,56 +72,56 @@ contains
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!> @brief map from 3D cubic grid to 3D ball
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!> @brief map from 3D cubic grid to 3D ball
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!--------------------------------------------------------------------------
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!--------------------------------------------------------------------------
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function LambertCubeToBall(cube) result(ball)
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function LambertCubeToBall(cube) result(ball)
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use, intrinsic :: IEEE_ARITHMETIC
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use, intrinsic :: IEEE_ARITHMETIC
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use prec, only: &
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use prec, only: &
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dEq0
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dEq0
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implicit none
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implicit none
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real(pReal), intent(in), dimension(3) :: cube
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real(pReal), intent(in), dimension(3) :: cube
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real(pReal), dimension(3) :: ball, LamXYZ, XYZ
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real(pReal), dimension(3) :: ball, LamXYZ, XYZ
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real(pReal), dimension(2) :: T
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real(pReal), dimension(2) :: T
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real(pReal) :: c, s, q
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real(pReal) :: c, s, q
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real(pReal), parameter :: eps = 1.0e-8_pReal
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real(pReal), parameter :: eps = 1.0e-8_pReal
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integer, dimension(3) :: p
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integer, dimension(3) :: p
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integer, dimension(2) :: order
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integer, dimension(2) :: order
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if (maxval(abs(cube)) > AP/2.0+eps) then
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if (maxval(abs(cube)) > AP/2.0+eps) then
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ball = IEEE_value(cube,IEEE_positive_inf)
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ball = IEEE_value(cube,IEEE_positive_inf)
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return
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return
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end if
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end if
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! transform to the sphere grid via the curved square, and intercept the zero point
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! transform to the sphere grid via the curved square, and intercept the zero point
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center: if (all(dEq0(cube))) then
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center: if (all(dEq0(cube))) then
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ball = 0.0_pReal
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ball = 0.0_pReal
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else center
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else center
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! get pyramide and scale by grid parameter ratio
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! get pyramide and scale by grid parameter ratio
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p = GetPyramidOrder(cube)
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p = GetPyramidOrder(cube)
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XYZ = cube(p) * sc
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XYZ = cube(p) * sc
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! intercept all the points along the z-axis
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! intercept all the points along the z-axis
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special: if (all(dEq0(XYZ(1:2)))) then
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special: if (all(dEq0(XYZ(1:2)))) then
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LamXYZ = [ 0.0_pReal, 0.0_pReal, pref * XYZ(3) ]
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LamXYZ = [ 0.0_pReal, 0.0_pReal, pref * XYZ(3) ]
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else special
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else special
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order = merge( [2,1], [1,2], abs(XYZ(2)) <= abs(XYZ(1))) ! order of absolute values of XYZ
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order = merge( [2,1], [1,2], abs(XYZ(2)) <= abs(XYZ(1))) ! order of absolute values of XYZ
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q = PI12 * XYZ(order(1))/XYZ(order(2)) ! smaller by larger
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q = PI12 * XYZ(order(1))/XYZ(order(2)) ! smaller by larger
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c = cos(q)
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c = cos(q)
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s = sin(q)
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s = sin(q)
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q = prek * XYZ(order(2))/ sqrt(R2-c)
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q = prek * XYZ(order(2))/ sqrt(R2-c)
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T = [ (R2*c - 1.0), R2 * s] * q
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T = [ (R2*c - 1.0), R2 * s] * q
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! transform to sphere grid (inverse Lambert)
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! transform to sphere grid (inverse Lambert)
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! [note that there is no need to worry about dividing by zero, since XYZ(3) can not become zero]
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! [note that there is no need to worry about dividing by zero, since XYZ(3) can not become zero]
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c = sum(T**2)
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c = sum(T**2)
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s = Pi * c/(24.0*XYZ(3)**2)
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s = Pi * c/(24.0*XYZ(3)**2)
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c = sPi * c / sqrt(24.0_pReal) / XYZ(3)
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c = sPi * c / sqrt(24.0_pReal) / XYZ(3)
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q = sqrt( 1.0 - s )
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q = sqrt( 1.0 - s )
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LamXYZ = [ T(order(2)) * q, T(order(1)) * q, pref * XYZ(3) - c ]
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LamXYZ = [ T(order(2)) * q, T(order(1)) * q, pref * XYZ(3) - c ]
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endif special
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endif special
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! reverse the coordinates back to the regular order according to the original pyramid number
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! reverse the coordinates back to the regular order according to the original pyramid number
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ball = LamXYZ(p)
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ball = LamXYZ(p)
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endif center
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endif center
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end function LambertCubeToBall
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end function LambertCubeToBall
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@ -131,56 +132,58 @@ end function LambertCubeToBall
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!> @brief map from 3D ball to 3D cubic grid
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!> @brief map from 3D ball to 3D cubic grid
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!--------------------------------------------------------------------------
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!--------------------------------------------------------------------------
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pure function LambertBallToCube(xyz) result(cube)
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pure function LambertBallToCube(xyz) result(cube)
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use, intrinsic :: IEEE_ARITHMETIC, only:&
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use, intrinsic :: IEEE_ARITHMETIC, only:&
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IEEE_positive_inf, &
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IEEE_positive_inf, &
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IEEE_value
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IEEE_value
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use prec, only: &
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use prec, only: &
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dEq0
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dEq0
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use math, only: &
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math_clip
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implicit none
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implicit none
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real(pReal), intent(in), dimension(3) :: xyz
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real(pReal), intent(in), dimension(3) :: xyz
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real(pReal), dimension(3) :: cube, xyz1, xyz3
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real(pReal), dimension(3) :: cube, xyz1, xyz3
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real(pReal), dimension(2) :: Tinv, xyz2
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real(pReal), dimension(2) :: Tinv, xyz2
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real(pReal) :: rs, qxy, q2, sq2, q, tt
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real(pReal) :: rs, qxy, q2, sq2, q, tt
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integer, dimension(3) :: p
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integer, dimension(3) :: p
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rs = norm2(xyz)
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rs = norm2(xyz)
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if (rs > R1) then
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if (rs > R1) then
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cube = IEEE_value(cube,IEEE_positive_inf)
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cube = IEEE_value(cube,IEEE_positive_inf)
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return
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return
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endif
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endif
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center: if (all(dEq0(xyz))) then
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center: if (all(dEq0(xyz))) then
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cube = 0.0_pReal
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cube = 0.0_pReal
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else center
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else center
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p = GetPyramidOrder(xyz)
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p = GetPyramidOrder(xyz)
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xyz3 = xyz(p)
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xyz3 = xyz(p)
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! inverse M_3
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! inverse M_3
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xyz2 = xyz3(1:2) * sqrt( 2.0*rs/(rs+abs(xyz3(3))) )
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xyz2 = xyz3(1:2) * sqrt( 2.0*rs/(rs+abs(xyz3(3))) )
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! inverse M_2
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! inverse M_2
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qxy = sum(xyz2**2)
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qxy = sum(xyz2**2)
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special: if (dEq0(qxy)) then
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special: if (dEq0(qxy)) then
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Tinv = 0.0_pReal
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Tinv = 0.0_pReal
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else special
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else special
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q2 = qxy + maxval(abs(xyz2))**2
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q2 = qxy + maxval(abs(xyz2))**2
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sq2 = sqrt(q2)
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sq2 = sqrt(q2)
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q = (beta/R2/R1) * sqrt(q2*qxy/(q2-maxval(abs(xyz2))*sq2))
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q = (beta/R2/R1) * sqrt(q2*qxy/(q2-maxval(abs(xyz2))*sq2))
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tt = (minval(abs(xyz2))**2+maxval(abs(xyz2))*sq2)/R2/qxy
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tt = (minval(abs(xyz2))**2+maxval(abs(xyz2))*sq2)/R2/qxy
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Tinv = q * sign(1.0_pReal,xyz2) * merge([ 1.0_pReal, acos(math_clip(tt,-1.0_pReal,1.0_pReal))/PI12], &
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Tinv = q * sign(1.0_pReal,xyz2) * merge([ 1.0_pReal, acos(math_clip(tt,-1.0_pReal,1.0_pReal))/PI12], &
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[ acos(math_clip(tt,-1.0_pReal,1.0_pReal))/PI12, 1.0_pReal], &
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[ acos(math_clip(tt,-1.0_pReal,1.0_pReal))/PI12, 1.0_pReal], &
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abs(xyz2(2)) <= abs(xyz2(1)))
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abs(xyz2(2)) <= abs(xyz2(1)))
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endif special
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endif special
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! inverse M_1
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! inverse M_1
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xyz1 = [ Tinv(1), Tinv(2), sign(1.0_pReal,xyz3(3)) * rs / pref ] /sc
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xyz1 = [ Tinv(1), Tinv(2), sign(1.0_pReal,xyz3(3)) * rs / pref ] /sc
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! reverst the coordinates back to the regular order according to the original pyramid number
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! reverst the coordinates back to the regular order according to the original pyramid number
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cube = xyz1(p)
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cube = xyz1(p)
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endif center
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endif center
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end function LambertBallToCube
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end function LambertBallToCube
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@ -192,22 +195,22 @@ end function LambertBallToCube
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!--------------------------------------------------------------------------
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!--------------------------------------------------------------------------
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pure function GetPyramidOrder(xyz)
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pure function GetPyramidOrder(xyz)
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implicit none
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implicit none
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real(pReal),intent(in),dimension(3) :: xyz
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real(pReal),intent(in),dimension(3) :: xyz
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integer, dimension(3) :: GetPyramidOrder
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integer, dimension(3) :: GetPyramidOrder
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if (((abs(xyz(1)) <= xyz(3)).and.(abs(xyz(2)) <= xyz(3))) .or. &
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if (((abs(xyz(1)) <= xyz(3)).and.(abs(xyz(2)) <= xyz(3))) .or. &
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((abs(xyz(1)) <= -xyz(3)).and.(abs(xyz(2)) <= -xyz(3)))) then
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((abs(xyz(1)) <= -xyz(3)).and.(abs(xyz(2)) <= -xyz(3)))) then
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GetPyramidOrder = [1,2,3]
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GetPyramidOrder = [1,2,3]
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else if (((abs(xyz(3)) <= xyz(1)).and.(abs(xyz(2)) <= xyz(1))) .or. &
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else if (((abs(xyz(3)) <= xyz(1)).and.(abs(xyz(2)) <= xyz(1))) .or. &
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((abs(xyz(3)) <= -xyz(1)).and.(abs(xyz(2)) <= -xyz(1)))) then
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((abs(xyz(3)) <= -xyz(1)).and.(abs(xyz(2)) <= -xyz(1)))) then
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GetPyramidOrder = [2,3,1]
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GetPyramidOrder = [2,3,1]
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else if (((abs(xyz(1)) <= xyz(2)).and.(abs(xyz(3)) <= xyz(2))) .or. &
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else if (((abs(xyz(1)) <= xyz(2)).and.(abs(xyz(3)) <= xyz(2))) .or. &
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((abs(xyz(1)) <= -xyz(2)).and.(abs(xyz(3)) <= -xyz(2)))) then
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((abs(xyz(1)) <= -xyz(2)).and.(abs(xyz(3)) <= -xyz(2)))) then
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GetPyramidOrder = [3,1,2]
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GetPyramidOrder = [3,1,2]
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else
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else
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GetPyramidOrder = -1 ! should be impossible, but might simplify debugging
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GetPyramidOrder = -1 ! should be impossible, but might simplify debugging
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end if
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end if
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end function GetPyramidOrder
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end function GetPyramidOrder
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