texture class replaces manual conversions

This commit is contained in:
Martin Diehl 2019-09-19 18:25:51 -07:00
parent e48059d6f1
commit 5d0a67e5dc
2 changed files with 5 additions and 37 deletions

View File

@ -690,8 +690,8 @@ subroutine material_parseTexture
integer :: j, t, i
character(len=65536), dimension(:), allocatable :: strings ! Values for given key in material config
integer, dimension(:), allocatable :: chunkPos
real(pReal), dimension(3,3) :: texture_transformation ! maps texture to microstructure coordinate system
type(rotation) :: eulers
real(pReal), dimension(3,3) :: texture_transformation ! maps texture to microstructure coordinate system
type(rotation) :: unajusted, adjusted
do t=1, size(config_texture)
if (config_texture(t)%countKeys('(gauss)') /= 1) call IO_error(147,ext_msg='count((gauss)) != 1')
@ -740,8 +740,9 @@ subroutine material_parseTexture
end select
enddo
if(dNeq(math_det33(texture_transformation),1.0_pReal)) call IO_error(157,t)
call eulers%fromEulerAngles(texture_Eulers(:,t))
texture_Eulers(:,t) = math_RtoEuler(matmul(eulers%asRotationMatrix(),texture_transformation))
call unajusted%fromEulerAngles(texture_Eulers(:,t))
call adjusted%fromRotationMatrix(matmul(unajusted%asRotationMatrix(),texture_transformation))
texture_Eulers(:,t) = adjusted%asEulerAngles()
endif
enddo

View File

@ -966,39 +966,6 @@ pure function math_qRot(Q,v)
end function math_qRot
!--------------------------------------------------------------------------------------------------
!> @brief Euler angles (in radians) from rotation matrix
!> @details rotation matrix is meant to represent a PASSIVE rotation,
!> composed of INTRINSIC rotations around the axes of the
!> rotating reference frame
!> (see http://en.wikipedia.org/wiki/Euler_angles for definitions)
!--------------------------------------------------------------------------------------------------
pure function math_RtoEuler(R)
real(pReal), dimension (3,3), intent(in) :: R
real(pReal), dimension(3) :: math_RtoEuler
real(pReal) :: sqhkl, squvw, sqhk
sqhkl=sqrt(R(1,3)*R(1,3)+R(2,3)*R(2,3)+R(3,3)*R(3,3))
squvw=sqrt(R(1,1)*R(1,1)+R(2,1)*R(2,1)+R(3,1)*R(3,1))
sqhk =sqrt(R(1,3)*R(1,3)+R(2,3)*R(2,3))
math_RtoEuler(2) = acos(math_clip(R(3,3)/sqhkl,-1.0_pReal, 1.0_pReal))
if((math_RtoEuler(2) < 1.0e-8_pReal) .or. (pi-math_RtoEuler(2) < 1.0e-8_pReal)) then
math_RtoEuler(3) = 0.0_pReal
math_RtoEuler(1) = acos(math_clip(R(1,1)/squvw, -1.0_pReal, 1.0_pReal))
if(R(2,1) > 0.0_pReal) math_RtoEuler(1) = 2.0_pReal*pi-math_RtoEuler(1)
else
math_RtoEuler(3) = acos(math_clip(R(2,3)/sqhk, -1.0_pReal, 1.0_pReal))
if(R(1,3) < 0.0) math_RtoEuler(3) = 2.0_pReal*pi-math_RtoEuler(3)
math_RtoEuler(1) = acos(math_clip(-R(3,2)/sin(math_RtoEuler(2)), -1.0_pReal, 1.0_pReal))
if(R(3,1) < 0.0) math_RtoEuler(1) = 2.0_pReal*pi-math_RtoEuler(1)
end if
end function math_RtoEuler
!--------------------------------------------------------------------------------------------------
!> @brief rotation matrix from Bunge-Euler (3-1-3) angles (in radians)
!> @details rotation matrix is meant to represent a PASSIVE rotation, composed of INTRINSIC