functionality to calculate SchmidMatrices

This commit is contained in:
Martin Diehl 2018-08-25 18:32:55 +02:00
parent d3db0d816c
commit 5b3bed3e48
1 changed files with 105 additions and 0 deletions

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@ -2163,6 +2163,46 @@ function lattice_interactionTransTrans2(Ntrans,interactionValues,structure,targe
end function lattice_interactionTransTrans2
!--------------------------------------------------------------------------------------------------
!> @brief Calculates Schmid matrix for active slip systems
!--------------------------------------------------------------------------------------------------
function lattice_SchmidSlip(Nslip,structure,cOverA)
use IO, only: &
IO_error
use math, only: &
math_tensorproduct33
implicit none
integer(pInt), dimension(:), intent(in) :: Nslip !< number of active slip systems per family
character(len=*), intent(in) :: structure !< lattice structure
real(pReal), dimension(3,3,sum(Nslip)) :: lattice_SchmidSlip
real(pReal), intent(in), optional :: &
cOverA
real(pReal), dimension(3,3,sum(Nslip)) :: coordinateSystem
integer(pInt) :: i
select case(structure)
case('fcc')
coordinateSystem = buildCoordinateSystem(Nslip,int(lattice_fcc_systemSlip,pInt),structure)
case('bcc')
coordinateSystem = buildCoordinateSystem(Nslip,int(lattice_bcc_systemSlip,pInt),structure)
case('hex','hexagonal') !ToDo: "No alias policy": long or short?
coordinateSystem = buildCoordinateSystem(Nslip,int(lattice_hex_systemSlip,pInt),structure,cOverA)
case('bct')
coordinateSystem = buildCoordinateSystem(Nslip,int(lattice_bct_systemslip,pInt),structure,cOverA)
case default
write(6,*) 'mist'
end select
do i = 1, sum(Nslip)
lattice_SchmidSlip(1:3,1:3,i) = &
math_tensorproduct33(coordinateSystem(1:3,1,i),coordinateSystem(1:3,2,i))
enddo
end function lattice_SchmidSlip
!--------------------------------------------------------------------------------------------------
!> @brief Populates reduced interaction matrix
!--------------------------------------------------------------------------------------------------
@ -2197,4 +2237,69 @@ pure function buildInteraction(activeA,activeB,maxA,maxB,values,matrix)
end function buildInteraction
!--------------------------------------------------------------------------------------------------
!> @brief build a local coordinate system in a slip, twin, trans, cleavage system
!--------------------------------------------------------------------------------------------------
pure function buildCoordinateSystem(active,system,structure,cOverA)
use math, only: &
math_crossproduct
implicit none
integer(pInt), dimension(:), intent(in) :: &
active
integer(pInt), dimension(:,:), intent(in) :: &
system
character(len=*), intent(in) :: &
structure !< lattice structure
real(pReal), intent(in), optional :: &
cOverA
real(pReal), dimension(3,3,sum(active)) :: &
buildCoordinateSystem
real(pReal), dimension(3) :: &
direction, normal
integer(pInt) :: ir, ig, mf, ms
ir = 0_pInt
myFamilies: do mf = 1_pInt,size(active,1)
mySystems: do ms = 1_pInt,active(mf)
ir = ir + 1_pInt
ig = sum(system(:,1:mf-1))+ms
select case(trim(structure))
case ('fcc','bcc')
direction = real(system(1:3,ig),pReal)
normal = real(system(4:6,ig),pReal)
case ('hex')
! direction [uvtw]->[3u/2 (u+2v)*sqrt(3)/2 w*(c/a)])
direction(1) = real(system(1,ig),pReal)*1.5_pReal
direction(2) = (real(system(1,ig),pReal)+2.0_pReal*real(system(2,ig),pReal))*0.5_pReal*sqrt(3.0_pReal)
direction(3) = real(system(4,ig),pReal)*CoverA
! plane (hkil)->(h (h+2k)/sqrt(3) l/(c/a))
normal(1) = real(system(5,ig),pReal)
normal(2) = (real(system(5,ig),pReal)+2.0_pReal*real(system(6,ig),pReal))/ sqrt(3.0_pReal)
normal(3) = real(system(8,ig),pReal)/CoverA
case ('bct')
direction(1:2) = real(system(1:2,ig),pReal)
direction(3) = real(system(3,ig),pReal)*CoverA
normal(1:2) = real(system(4:5,ig),pReal)
normal(3) = real(system(6,ig),pReal)/CoverA
end select
buildCoordinateSystem(1:3,1,ir) = direction/norm2(direction) ! make unit vector
buildCoordinateSystem(1:3,2,ir) = normal/norm2(normal) ! make unit vector
buildCoordinateSystem(1:3,3,ir) = math_crossproduct(direction,normal)
enddo mySystems
enddo myFamilies
end function buildCoordinateSystem
end module lattice