deallocating already allocated arrays in case of regridding/restarting (i.e. when calling init more than once)
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@ -142,16 +142,28 @@ subroutine debug_init
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#include "compilation_info.f90"
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#include "compilation_info.f90"
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!$OMP END CRITICAL (write2out)
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!$OMP END CRITICAL (write2out)
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if (allocated(debug_StressLoopDistribution)) &
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deallocate(debug_StressLoopDistribution)
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allocate(debug_StressLoopDistribution(nStress,2))
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allocate(debug_StressLoopDistribution(nStress,2))
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debug_StressLoopDistribution = 0_pInt
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debug_StressLoopDistribution = 0_pInt
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if (allocated(debug_LeapfrogBreakDistribution)) &
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deallocate(debug_LeapfrogBreakDistribution)
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allocate(debug_LeapfrogBreakDistribution(nStress,2))
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allocate(debug_LeapfrogBreakDistribution(nStress,2))
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debug_LeapfrogBreakDistribution = 0_pInt
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debug_LeapfrogBreakDistribution = 0_pInt
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if (allocated(debug_StateLoopDistribution)) &
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deallocate(debug_StateLoopDistribution)
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allocate(debug_StateLoopDistribution(nState,2))
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allocate(debug_StateLoopDistribution(nState,2))
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debug_StateLoopDistribution = 0_pInt
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debug_StateLoopDistribution = 0_pInt
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if (allocated(debug_CrystalliteLoopDistribution)) &
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deallocate(debug_CrystalliteLoopDistribution)
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allocate(debug_CrystalliteLoopDistribution(nCryst+1))
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allocate(debug_CrystalliteLoopDistribution(nCryst+1))
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debug_CrystalliteLoopDistribution = 0_pInt
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debug_CrystalliteLoopDistribution = 0_pInt
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if (allocated(debug_MaterialpointStateLoopDistribution)) &
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deallocate(debug_MaterialpointStateLoopDistribution)
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allocate(debug_MaterialpointStateLoopDistribution(nMPstate))
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allocate(debug_MaterialpointStateLoopDistribution(nMPstate))
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debug_MaterialpointStateLoopDistribution = 0_pInt
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debug_MaterialpointStateLoopDistribution = 0_pInt
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if (allocated(debug_MaterialpointLoopDistribution)) &
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deallocate(debug_MaterialpointLoopDistribution)
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allocate(debug_MaterialpointLoopDistribution(nHomog+1))
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allocate(debug_MaterialpointLoopDistribution(nHomog+1))
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debug_MaterialpointLoopDistribution = 0_pInt
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debug_MaterialpointLoopDistribution = 0_pInt
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