Merge branch 'rotation-example' into 'development'
Rotation-example See merge request damask/DAMASK!645
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507e1a2f05
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@ -611,8 +611,7 @@ class Rotation:
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Cube orientation as Bunge Euler angles.
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>>> import damask
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>>> import numpy as np
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>>> damask.Rotation(np.array([1,0,0,0])).as_Euler_angles()
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>>> damask.Rotation([1,0,0,0]).as_Euler_angles()
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array([0., 0., 0.])
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"""
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@ -643,8 +642,7 @@ class Rotation:
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Cube orientation as axis–angle pair.
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>>> import damask
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>>> import numpy as np
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>>> damask.Rotation(np.array([1,0,0,0])).as_axis_angle(pair=True)
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>>> damask.Rotation([1,0,0,0]).as_axis_angle(pair=True)
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(array([0., 0., 1.]), array(0.))
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"""
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@ -666,8 +664,7 @@ class Rotation:
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Cube orientation as rotation matrix.
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>>> import damask
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>>> import numpy as np
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>>> damask.Rotation(np.array([1,0,0,0])).as_matrix()
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>>> damask.Rotation([1,0,0,0]).as_matrix()
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array([[1., 0., 0.],
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[0., 1., 0.],
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[0., 0., 1.]])
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@ -697,8 +694,7 @@ class Rotation:
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Cube orientation as three-component Rodrigues–Frank vector.
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>>> import damask
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>>> import numpy as np
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>>> damask.Rotation(np.array([1,0,0,0])).as_Rodrigues_vector(compact=True)
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>>> damask.Rotation([1,0,0,0]).as_Rodrigues_vector(compact=True)
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array([ 0., 0., 0.])
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"""
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@ -723,8 +719,7 @@ class Rotation:
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Cube orientation as homochoric vector.
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>>> import damask
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>>> import numpy as np
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>>> damask.Rotation(np.array([1,0,0,0])).as_homochoric()
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>>> damask.Rotation([1,0,0,0]).as_homochoric()
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array([0., 0., 0.])
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"""
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@ -744,8 +739,7 @@ class Rotation:
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Cube orientation as cubochoric vector.
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>>> import damask
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>>> import numpy as np
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>>> damask.Rotation(np.array([1,0,0,0])).as_cubochoric()
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>>> damask.Rotation([1,0,0,0]).as_cubochoric()
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array([0., 0., 0.])
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"""
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@ -1120,11 +1114,27 @@ class Rotation:
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shape : int or sequence of ints, optional
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Shape of the returned array. Defaults to None, which gives a scalar.
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degrees : bool, optional
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sigma is given in degrees. Defaults to True.
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sigma is given in degrees. Defaults to False.
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rng_seed : {None, int, array_like[ints], SeedSequence, BitGenerator, Generator}, optional
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A seed to initialize the BitGenerator.
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Defaults to None, i.e. unpredictable entropy will be pulled from the OS.
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Examples
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--------
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Create a brass texture consisting of
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200 orientations:
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>>> import damask
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>>> center = damask.Rotation.from_Euler_angles([35.0,45.0,0.0],degrees=True)
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>>> brass = damask.Rotation.from_spherical_component(center=center,sigma=3.0,shape=200,degrees=True)
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Create a Goss texture consisting of
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100 orientations:
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>>> import damask
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>>> center = damask.Rotation.from_Euler_angles([0.0,45.0,0.0],degrees=True)
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>>> goss = damask.Rotation.from_spherical_component(center=center,sigma=3.0,shape=100,degrees=True)
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"""
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rng = np.random.default_rng(rng_seed)
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sigma = np.radians(sigma) if degrees else sigma
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@ -1162,7 +1172,7 @@ class Rotation:
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shape : int or sequence of ints, optional
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Shape of the returned array. Defaults to None, which gives a scalar.
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degrees : bool, optional
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sigma and polar coordinates are given in degrees.
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sigma and polar coordinates are given in degrees. Defaults to False.
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rng_seed : {None, int, array_like[ints], SeedSequence, BitGenerator, Generator}, optional
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A seed to initialize the BitGenerator.
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Defaults to None, i.e. unpredictable entropy will be pulled from the OS.
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