2 space indentation
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@ -2051,40 +2051,40 @@ end function coordinateSystem_slip
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!--------------------------------------------------------------------------------------------------
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function buildInteraction(reacting_used,acting_used,reacting_max,acting_max,values,matrix)
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integer, dimension(:), intent(in) :: &
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reacting_used, & !< # of reacting systems per family as specified in material.config
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acting_used, & !< # of acting systems per family as specified in material.config
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reacting_max, & !< max # of reacting systems per family for given lattice
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acting_max !< max # of acting systems per family for given lattice
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real(pReal), dimension(:), intent(in) :: values !< interaction values
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integer, dimension(:,:), intent(in) :: matrix !< interaction types
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real(pReal), dimension(sum(reacting_used),sum(acting_used)) :: buildInteraction
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integer, dimension(:), intent(in) :: &
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reacting_used, & !< # of reacting systems per family as specified in material.config
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acting_used, & !< # of acting systems per family as specified in material.config
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reacting_max, & !< max # of reacting systems per family for given lattice
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acting_max !< max # of acting systems per family for given lattice
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real(pReal), dimension(:), intent(in) :: values !< interaction values
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integer, dimension(:,:), intent(in) :: matrix !< interaction types
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real(pReal), dimension(sum(reacting_used),sum(acting_used)) :: buildInteraction
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integer :: &
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acting_family_index, acting_family, acting_system, &
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reacting_family_index, reacting_family, reacting_system, &
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i,j,k,l
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integer :: &
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acting_family_index, acting_family, acting_system, &
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reacting_family_index, reacting_family, reacting_system, &
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i,j,k,l
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do acting_family = 1,size(acting_used,1)
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acting_family_index = sum(acting_used(1:acting_family-1))
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do acting_system = 1,acting_used(acting_family)
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do acting_family = 1,size(acting_used,1)
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acting_family_index = sum(acting_used(1:acting_family-1))
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do acting_system = 1,acting_used(acting_family)
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do reacting_family = 1,size(reacting_used,1)
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reacting_family_index = sum(reacting_used(1:reacting_family-1))
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do reacting_system = 1,reacting_used(reacting_family)
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do reacting_family = 1,size(reacting_used,1)
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reacting_family_index = sum(reacting_used(1:reacting_family-1))
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do reacting_system = 1,reacting_used(reacting_family)
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i = sum( acting_max(1: acting_family-1)) + acting_system
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j = sum(reacting_max(1:reacting_family-1)) + reacting_system
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i = sum( acting_max(1: acting_family-1)) + acting_system
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j = sum(reacting_max(1:reacting_family-1)) + reacting_system
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k = acting_family_index + acting_system
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l = reacting_family_index + reacting_system
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k = acting_family_index + acting_system
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l = reacting_family_index + reacting_system
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if (matrix(i,j) > size(values)) call IO_error(138,ext_msg='buildInteraction')
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if (matrix(i,j) > size(values)) call IO_error(138,ext_msg='buildInteraction')
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buildInteraction(l,k) = values(matrix(i,j))
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buildInteraction(l,k) = values(matrix(i,j))
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enddo; enddo
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enddo; enddo
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enddo; enddo
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enddo; enddo
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end function buildInteraction
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