not needed anymore
conceptually, having the quaternion class is nice but performance-wise it is a nightmare and prevents vectorization
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@ -3,8 +3,8 @@ import math
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import numpy as np
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import numpy as np
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from . import Lambert
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from . import Lambert
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from .quaternion import P
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P = -1
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####################################################################################################
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####################################################################################################
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class Rotation:
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class Rotation:
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@ -1,212 +0,0 @@
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import numpy as np
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P = -1 # convention (see DOI:10.1088/0965-0393/23/8/083501)
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####################################################################################################
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class Quaternion:
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u"""
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Quaternion with basic operations
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q is the real part, p = (x, y, z) are the imaginary parts.
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Definition of multiplication depends on variable P, P ∈ {-1,1}.
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"""
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def __init__(self,
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q = 0.0,
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p = np.zeros(3,dtype=float)):
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"""Initializes to identity unless specified"""
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self.q = float(q)
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self.p = np.array(p,dtype=float)
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def __copy__(self):
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"""Copy"""
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return self.__class__(q=self.q,
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p=self.p.copy())
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copy = __copy__
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def __iter__(self):
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"""Components"""
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return iter(self.asList())
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def __repr__(self):
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"""Readable string"""
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return 'Quaternion: (real={q:+.6f}, imag=<{p[0]:+.6f}, {p[1]:+.6f}, {p[2]:+.6f}>)'.format(q=self.q,p=self.p)
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def __add__(self, other):
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"""Addition"""
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if isinstance(other, Quaternion):
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return self.__class__(q=self.q + other.q,
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p=self.p + other.p)
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else:
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return NotImplemented
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def __iadd__(self, other):
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"""In-place addition"""
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if isinstance(other, Quaternion):
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self.q += other.q
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self.p += other.p
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return self
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else:
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return NotImplemented
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def __pos__(self):
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"""Unary positive operator"""
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return self
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def __sub__(self, other):
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"""Subtraction"""
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if isinstance(other, Quaternion):
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return self.__class__(q=self.q - other.q,
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p=self.p - other.p)
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else:
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return NotImplemented
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def __isub__(self, other):
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"""In-place subtraction"""
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if isinstance(other, Quaternion):
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self.q -= other.q
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self.p -= other.p
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return self
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else:
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return NotImplemented
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def __neg__(self):
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"""Unary negative operator"""
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return self * -1.0
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def __mul__(self, other):
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"""Multiplication with quaternion or scalar"""
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if isinstance(other, Quaternion):
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return self.__class__(q=self.q*other.q - np.dot(self.p,other.p),
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p=self.q*other.p + other.q*self.p + P * np.cross(self.p,other.p))
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elif isinstance(other, (int, float)):
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return self.__class__(q=self.q*other,
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p=self.p*other)
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else:
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return NotImplemented
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def __imul__(self, other):
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"""In-place multiplication with quaternion or scalar"""
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if isinstance(other, Quaternion):
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self.q = self.q*other.q - np.dot(self.p,other.p)
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self.p = self.q*other.p + other.q*self.p + P * np.cross(self.p,other.p)
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return self
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elif isinstance(other, (int, float)):
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self.q *= other
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self.p *= other
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return self
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else:
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return NotImplemented
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def __truediv__(self, other):
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"""Divsion with quaternion or scalar"""
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if isinstance(other, Quaternion):
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s = other.conjugate()/abs(other)**2.
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return self.__class__(q=self.q * s,
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p=self.p * s)
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elif isinstance(other, (int, float)):
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return self.__class__(q=self.q / other,
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p=self.p / other)
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else:
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return NotImplemented
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def __itruediv__(self, other):
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"""In-place divsion with quaternion or scalar"""
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if isinstance(other, Quaternion):
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s = other.conjugate()/abs(other)**2.
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self *= s
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return self
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elif isinstance(other, (int, float)):
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self.q /= other
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self.p /= other
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return self
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else:
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return NotImplemented
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def __pow__(self, exponent):
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"""Power"""
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if isinstance(exponent, (int, float)):
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omega = np.acos(self.q)
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return self.__class__(q= np.cos(exponent*omega),
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p=self.p * np.sin(exponent*omega)/np.sin(omega))
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else:
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return NotImplemented
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def __ipow__(self, exponent):
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"""In-place power"""
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if isinstance(exponent, (int, float)):
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omega = np.acos(self.q)
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self.q = np.cos(exponent*omega)
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self.p *= np.sin(exponent*omega)/np.sin(omega)
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return self
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else:
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return NotImplemented
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def __abs__(self):
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"""Norm"""
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return np.sqrt(self.q ** 2 + np.dot(self.p,self.p))
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magnitude = __abs__
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def __eq__(self,other):
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"""Equal (sufficiently close) to each other"""
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return np.isclose(( self-other).magnitude(),0.0) \
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or np.isclose((-self-other).magnitude(),0.0)
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def __ne__(self,other):
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"""Not equal (sufficiently close) to each other"""
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return not self.__eq__(other)
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def asM(self):
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"""Intermediate representation useful for quaternion averaging (see F. Landis Markley et al.)"""
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return np.outer(self.asArray(),self.asArray())
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def asArray(self):
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"""As numpy array"""
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return np.array((self.q,self.p[0],self.p[1],self.p[2]))
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def asList(self):
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"""As list"""
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return [self.q]+list(self.p)
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def normalize(self):
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"""Normalizes in-place"""
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d = self.magnitude()
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if d > 0.0: self /= d
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return self
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def normalized(self):
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"""Returns normalized copy"""
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return self.copy().normalize()
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def conjugate(self):
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"""Conjugates in-place"""
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self.p = -self.p
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return self
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def conjugated(self):
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"""Returns conjugated copy"""
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return self.copy().conjugate()
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def homomorph(self):
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"""Homomorphs in-place"""
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self *= -1.0
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return self
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def homomorphed(self):
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"""Returns homomorphed copy"""
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return self.copy().homomorph()
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