removed complex population of grains
- more explicit material.config - simulation results do not depend on random number/compiler - more suitable for phase field simulations with changing constituents
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2
PRIVATE
2
PRIVATE
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@ -1 +1 @@
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Subproject commit 992cc5f6b56eaccb0b34a045799e6522cc4c02c5
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Subproject commit aadf2d82a7e04646e3f20c3d526f27a6f90acef0
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@ -860,10 +860,6 @@ subroutine material_parseTexture
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texture_Gauss(2,gauss,t) = IO_floatValue(strings(i),chunkPos,j+1_pInt)*inRad
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case('phi2')
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texture_Gauss(3,gauss,t) = IO_floatValue(strings(i),chunkPos,j+1_pInt)*inRad
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case('scatter')
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texture_Gauss(4,gauss,t) = IO_floatValue(strings(i),chunkPos,j+1_pInt)*inRad
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case('fraction')
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texture_Gauss(5,gauss,t) = IO_floatValue(strings(i),chunkPos,j+1_pInt)
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end select
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enddo
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enddo
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@ -1012,6 +1008,25 @@ subroutine material_populateGrains
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allocate(Nelems (size(config_homogenization),size(config_microstructure)), source=0_pInt)
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do e = 1, theMesh%Nelems
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do i = 1, theMesh%elem%nIPs
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homog = theMesh%homogenizationAt(e)
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micro = theMesh%microstructureAt(e)
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do c = 1, homogenization_Ngrains(homog)
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material_phase(c,i,e) = microstructure_phase(c,micro)
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material_texture(c,i,e) = microstructure_texture(c,micro)
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material_EulerAngles(1:3,c,i,e) = texture_Gauss(1:3,1,material_texture(c,i,e))
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material_EulerAngles(1:3,c,i,e) = math_RtoEuler( & ! translate back to Euler angles
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math_mul33x33( & ! pre-multiply
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math_EulertoR(material_EulerAngles(1:3,c,i,e)), & ! face-value orientation
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texture_transformation(1:3,1:3,material_texture(c,i,e)) & ! and transformation matrix
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) &
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)
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enddo
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enddo
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enddo
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return
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!--------------------------------------------------------------------------------------------------
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! precounting of elements for each homog/micro pair
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do e = 1_pInt, theMesh%Nelems
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