module Prop where import Clash.Prelude import ProcessingElement(processingElement) import Queue(queue,queuetest) import Queue30(queue30,queuetest30) queue_mealy_1 inp = mealy queue (0:>0:>0:>0:>0:>0:>Nil) inp processingElement_mealy_A inp = mealy processingElement (1,(0,0,31,31,31,31,31,31,31,31),(31,31,0,0,31,31,31,31,31,31)) inp queue_mealy_2 inp = mealy queue (0:>0:>0:>0:>0:>0:>Nil) inp processingElement_mealy_box2 inp = mealy processingElement (1,(31,31,31,31,0,0,5,5,31,31),(31,31,2,5,0,0,31,31,31,31)) inp queue_mealy_3 inp = mealy queue (0:>Nil) inp processingElement_mealy_or3 inp = mealy processingElement (0,(0,0,31,31,31,31,31,31,31,31),(31,31,0,0,31,31,31,31,31,31)) inp prop (inpA,inpB) = queue_mealy_3 ( processingElement_mealy_or3 ( bundle ( (( queue_mealy_1 ( processingElement_mealy_A ( bundle ( inpA , inpA )) ) )) , (queue_mealy_2 ( processingElement_mealy_box2 ( bundle ( (inpB) , (inpB) ) ) )) ) ) ) topEntity :: Clock System -> Reset System -> Enable System -> (Signal System (Bool) , Signal System (Bool)) -> Signal System ( Bool) topEntity = exposeClockResetEnable prop