module Prop2 where import Clash.Explicit.Testbench import Clash.Prelude import ProcessingElement(processingElement) import Queue(queue,queuetest) import Queue30(queue30,queuetest30) queue_mealy4 inp = mealy queue (0:>0:>0:>0:>0:>0:>0:>0:>0:>0:>0:>0:>Nil) inp queue_mealy5 inp = mealy queue (0:>0:>0:>0:>0:>0:>0:>0:>0:>0:>0:>0:>Nil) inp queue_mealy6 inp = mealy queue (0:>Nil) inp processingElement_mealy_or inp = mealy processingElement (0,(0,0,31,31,31,31,31,31,31,31),(31,31,0,0,31,31,31,31,31,31)) inp processingElement_mealy_not inp = mealy processingElement (1,(31,31,0,0,31,31,31,31,31,31),(0,0,31,31,31,31,31,31,31,31)) inp processingElement_mealy_box inp = mealy processingElement (1,(31,31,31,31,0,0,11,11,31,31),(31,31,7,11,0,0,31,31,31,31)) inp prop2 (inp1,inp2) = queue_mealy6 (processingElement_mealy_or (bundle (queue_mealy5 (processingElement_mealy_not (bundle (inp1,inp1)) ) , queue_mealy4 (processingElement_mealy_box (bundle (inp2,inp2) ) ) ))) topEntity :: Clock System -> Reset System -> Enable System -> (Signal System (Bool), Signal System (Bool)) -> Signal System ( Bool) topEntity = exposeClockResetEnable prop2 testBench :: Signal System Bool testBench = done where testInput1 = stimuliGenerator clk rst $(listToVecTH [True::Bool , False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]) testInput2 = stimuliGenerator clk rst $(listToVecTH [False::Bool , False, False, False, False, False, False, True, True, True, True, True, True, True,False, False, False]) expectOutput = outputVerifier' clk rst $(listToVecTH [False ::Bool,False, False, False, False, False, False, False, False, False, False, False, False, False, True , True, True, True , True, True, True, True, True, True, True , True, True, True,True]) done = expectOutput (topEntity clk rst en (testInput1, testInput2)) en = enableGen clk = tbSystemClockGen (not <$> done) rst = systemResetGen