module Prop1 where import Clash.Explicit.Testbench import Clash.Prelude import ProcessingElement(processingElement) import Queue(queue,queuetest) import Queue30(queue30,queuetest30) queue_mealy1 inp = mealy queue (0:>Nil) inp queue_mealy2 inp = mealy queue (0:>Nil) inp queue_mealy3 inp = mealy queue (0:>Nil) inp processingElement_mealy_or inp = mealy processingElement (0,(0,0,31,31,31,31,31,31,31,31),(31,31,0,0,31,31,31,31,31,31)) inp processingElement_mealy_not inp = mealy processingElement (1,(31,31,0,0,31,31,31,31,31,31),(0,0,31,31,31,31,31,31,31,31)) inp prop1 (inp1,inp2) = queue_mealy1 (processingElement_mealy_or (bundle ( queue_mealy2 (processingElement_mealy_not (bundle (inp1,inp1))), queue_mealy3 (processingElement_mealy_not (bundle (inp2,inp2))) ) ) ) topEntity :: Clock System -> Reset System -> Enable System -> (Signal System (Bool), Signal System (Bool)) -> Signal System ( Bool) topEntity = exposeClockResetEnable prop1 testBench :: Signal System Bool testBench = done where testInput1 = stimuliGenerator clk rst $(listToVecTH [False::Bool , False, True, False, False, True, False, False, True, True, True, True, False]) testInput2 = stimuliGenerator clk rst $(listToVecTH [True::Bool , True, True, True, True, True, False, False, True, True, True, True, False]) expectOutput = outputVerifier' clk rst $(listToVecTH [False ::Bool, False, True , True, False, True, True, False, True, True, False, False, False, False, True]) done = expectOutput (topEntity clk rst en (testInput1, testInput2)) en = enableGen clk = tbSystemClockGen (not <$> done) rst = systemResetGen