forked from 170010011/fr
1582 lines
70 KiB
Python
1582 lines
70 KiB
Python
# The PEP 484 type hints stub file for the QtQuick module.
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#
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# Generated by SIP 5.5.0
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#
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# Copyright (c) 2020 Riverbank Computing Limited <info@riverbankcomputing.com>
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#
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# This file is part of PyQt5.
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#
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# This file may be used under the terms of the GNU General Public License
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# version 3.0 as published by the Free Software Foundation and appearing in
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# the file LICENSE included in the packaging of this file. Please review the
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# following information to ensure the GNU General Public License version 3.0
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# requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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#
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# If you do not wish to use this file under the terms of the GPL version 3.0
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# then you may purchase a commercial license. For more information contact
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# info@riverbankcomputing.com.
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#
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# This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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# WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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import typing
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import sip
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from PyQt5 import QtQml
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from PyQt5 import QtGui
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from PyQt5 import QtCore
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# Support for QDate, QDateTime and QTime.
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import datetime
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# Convenient type aliases.
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PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal]
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PYQT_SLOT = typing.Union[typing.Callable[..., None], QtCore.pyqtBoundSignal]
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# Convenient aliases for complicated OpenGL types.
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PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float],
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sip.Buffer, None]
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PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int],
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typing.Sequence[float], sip.Buffer, int, None]
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class QQuickItem(QtCore.QObject, QtQml.QQmlParserStatus):
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class TransformOrigin(int): ...
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TopLeft = ... # type: 'QQuickItem.TransformOrigin'
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Top = ... # type: 'QQuickItem.TransformOrigin'
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TopRight = ... # type: 'QQuickItem.TransformOrigin'
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Left = ... # type: 'QQuickItem.TransformOrigin'
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Center = ... # type: 'QQuickItem.TransformOrigin'
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Right = ... # type: 'QQuickItem.TransformOrigin'
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BottomLeft = ... # type: 'QQuickItem.TransformOrigin'
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Bottom = ... # type: 'QQuickItem.TransformOrigin'
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BottomRight = ... # type: 'QQuickItem.TransformOrigin'
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class ItemChange(int): ...
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ItemChildAddedChange = ... # type: 'QQuickItem.ItemChange'
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ItemChildRemovedChange = ... # type: 'QQuickItem.ItemChange'
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ItemSceneChange = ... # type: 'QQuickItem.ItemChange'
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ItemVisibleHasChanged = ... # type: 'QQuickItem.ItemChange'
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ItemParentHasChanged = ... # type: 'QQuickItem.ItemChange'
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ItemOpacityHasChanged = ... # type: 'QQuickItem.ItemChange'
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ItemActiveFocusHasChanged = ... # type: 'QQuickItem.ItemChange'
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ItemRotationHasChanged = ... # type: 'QQuickItem.ItemChange'
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ItemAntialiasingHasChanged = ... # type: 'QQuickItem.ItemChange'
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ItemDevicePixelRatioHasChanged = ... # type: 'QQuickItem.ItemChange'
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ItemEnabledHasChanged = ... # type: 'QQuickItem.ItemChange'
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class Flag(int): ...
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ItemClipsChildrenToShape = ... # type: 'QQuickItem.Flag'
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ItemAcceptsInputMethod = ... # type: 'QQuickItem.Flag'
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ItemIsFocusScope = ... # type: 'QQuickItem.Flag'
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ItemHasContents = ... # type: 'QQuickItem.Flag'
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ItemAcceptsDrops = ... # type: 'QQuickItem.Flag'
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class Flags(sip.simplewrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QQuickItem.Flags') -> None: ...
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def __hash__(self) -> int: ...
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def __bool__(self) -> int: ...
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def __invert__(self) -> 'QQuickItem.Flags': ...
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def __index__(self) -> int: ...
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def __int__(self) -> int: ...
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class ItemChangeData(sip.simplewrapper):
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boolValue = ... # type: bool
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item = ... # type: 'QQuickItem'
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realValue = ... # type: float
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window = ... # type: 'QQuickWindow'
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@typing.overload
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def __init__(self, v: 'QQuickItem') -> None: ...
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@typing.overload
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def __init__(self, v: 'QQuickWindow') -> None: ...
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@typing.overload
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def __init__(self, v: float) -> None: ...
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@typing.overload
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def __init__(self, v: bool) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QQuickItem.ItemChangeData') -> None: ...
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class UpdatePaintNodeData(sip.simplewrapper):
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transformNode = ... # type: 'QSGTransformNode'
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def __init__(self, a0: 'QQuickItem.UpdatePaintNodeData') -> None: ...
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def __init__(self, parent: typing.Optional['QQuickItem'] = ...) -> None: ...
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def containmentMaskChanged(self) -> None: ...
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def setContainmentMask(self, mask: QtCore.QObject) -> None: ...
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def containmentMask(self) -> QtCore.QObject: ...
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def setAcceptTouchEvents(self, accept: bool) -> None: ...
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def acceptTouchEvents(self) -> bool: ...
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def size(self) -> QtCore.QSizeF: ...
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def mapFromGlobal(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
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def mapToGlobal(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
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def isAncestorOf(self, child: 'QQuickItem') -> bool: ...
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def grabToImage(self, targetSize: QtCore.QSize = ...) -> 'QQuickItemGrabResult': ...
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def resetAntialiasing(self) -> None: ...
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def windowChanged(self, window: 'QQuickWindow') -> None: ...
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def nextItemInFocusChain(self, forward: bool = ...) -> 'QQuickItem': ...
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def setActiveFocusOnTab(self, a0: bool) -> None: ...
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def activeFocusOnTab(self) -> bool: ...
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def updatePolish(self) -> None: ...
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def releaseResources(self) -> None: ...
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def updatePaintNode(self, a0: 'QSGNode', a1: 'QQuickItem.UpdatePaintNodeData') -> 'QSGNode': ...
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def geometryChanged(self, newGeometry: QtCore.QRectF, oldGeometry: QtCore.QRectF) -> None: ...
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def childMouseEventFilter(self, a0: 'QQuickItem', a1: QtCore.QEvent) -> bool: ...
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def dropEvent(self, a0: QtGui.QDropEvent) -> None: ...
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def dragLeaveEvent(self, a0: QtGui.QDragLeaveEvent) -> None: ...
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def dragMoveEvent(self, a0: QtGui.QDragMoveEvent) -> None: ...
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def dragEnterEvent(self, a0: QtGui.QDragEnterEvent) -> None: ...
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def hoverLeaveEvent(self, event: QtGui.QHoverEvent) -> None: ...
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def hoverMoveEvent(self, event: QtGui.QHoverEvent) -> None: ...
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def hoverEnterEvent(self, event: QtGui.QHoverEvent) -> None: ...
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def touchEvent(self, event: QtGui.QTouchEvent) -> None: ...
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def wheelEvent(self, event: QtGui.QWheelEvent) -> None: ...
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def touchUngrabEvent(self) -> None: ...
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def mouseUngrabEvent(self) -> None: ...
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def mouseDoubleClickEvent(self, event: QtGui.QMouseEvent) -> None: ...
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def mouseReleaseEvent(self, event: QtGui.QMouseEvent) -> None: ...
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def mouseMoveEvent(self, event: QtGui.QMouseEvent) -> None: ...
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def mousePressEvent(self, event: QtGui.QMouseEvent) -> None: ...
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def focusOutEvent(self, a0: QtGui.QFocusEvent) -> None: ...
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def focusInEvent(self, a0: QtGui.QFocusEvent) -> None: ...
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def inputMethodEvent(self, a0: QtGui.QInputMethodEvent) -> None: ...
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def keyReleaseEvent(self, event: QtGui.QKeyEvent) -> None: ...
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def keyPressEvent(self, event: QtGui.QKeyEvent) -> None: ...
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def componentComplete(self) -> None: ...
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def classBegin(self) -> None: ...
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def heightValid(self) -> bool: ...
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def widthValid(self) -> bool: ...
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def updateInputMethod(self, queries: typing.Union[QtCore.Qt.InputMethodQueries, QtCore.Qt.InputMethodQuery] = ...) -> None: ...
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def itemChange(self, a0: 'QQuickItem.ItemChange', a1: 'QQuickItem.ItemChangeData') -> None: ...
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def isComponentComplete(self) -> bool: ...
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def event(self, a0: QtCore.QEvent) -> bool: ...
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def update(self) -> None: ...
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def textureProvider(self) -> 'QSGTextureProvider': ...
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def isTextureProvider(self) -> bool: ...
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def inputMethodQuery(self, query: QtCore.Qt.InputMethodQuery) -> typing.Any: ...
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def childAt(self, x: float, y: float) -> 'QQuickItem': ...
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@typing.overload
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def forceActiveFocus(self) -> None: ...
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@typing.overload
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def forceActiveFocus(self, reason: QtCore.Qt.FocusReason) -> None: ...
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def polish(self) -> None: ...
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def mapRectFromScene(self, rect: QtCore.QRectF) -> QtCore.QRectF: ...
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def mapRectFromItem(self, item: 'QQuickItem', rect: QtCore.QRectF) -> QtCore.QRectF: ...
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def mapFromScene(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
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def mapFromItem(self, item: 'QQuickItem', point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
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def mapRectToScene(self, rect: QtCore.QRectF) -> QtCore.QRectF: ...
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def mapRectToItem(self, item: 'QQuickItem', rect: QtCore.QRectF) -> QtCore.QRectF: ...
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def mapToScene(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
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def mapToItem(self, item: 'QQuickItem', point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ...
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def contains(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> bool: ...
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def setKeepTouchGrab(self, a0: bool) -> None: ...
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def keepTouchGrab(self) -> bool: ...
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def ungrabTouchPoints(self) -> None: ...
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def grabTouchPoints(self, ids: typing.Iterable[int]) -> None: ...
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def setFiltersChildMouseEvents(self, filter: bool) -> None: ...
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def filtersChildMouseEvents(self) -> bool: ...
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def setKeepMouseGrab(self, a0: bool) -> None: ...
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def keepMouseGrab(self) -> bool: ...
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def ungrabMouse(self) -> None: ...
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def grabMouse(self) -> None: ...
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def unsetCursor(self) -> None: ...
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def setCursor(self, cursor: typing.Union[QtGui.QCursor, QtCore.Qt.CursorShape]) -> None: ...
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def cursor(self) -> QtGui.QCursor: ...
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def setAcceptHoverEvents(self, enabled: bool) -> None: ...
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def acceptHoverEvents(self) -> bool: ...
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def setAcceptedMouseButtons(self, buttons: typing.Union[QtCore.Qt.MouseButtons, QtCore.Qt.MouseButton]) -> None: ...
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def acceptedMouseButtons(self) -> QtCore.Qt.MouseButtons: ...
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def scopedFocusItem(self) -> 'QQuickItem': ...
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def isFocusScope(self) -> bool: ...
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@typing.overload
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def setFocus(self, a0: bool) -> None: ...
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@typing.overload
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def setFocus(self, focus: bool, reason: QtCore.Qt.FocusReason) -> None: ...
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def hasFocus(self) -> bool: ...
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def hasActiveFocus(self) -> bool: ...
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def setFlags(self, flags: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> None: ...
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def setFlag(self, flag: 'QQuickItem.Flag', enabled: bool = ...) -> None: ...
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def flags(self) -> 'QQuickItem.Flags': ...
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def setAntialiasing(self, a0: bool) -> None: ...
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def antialiasing(self) -> bool: ...
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def setSmooth(self, a0: bool) -> None: ...
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def smooth(self) -> bool: ...
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def setEnabled(self, a0: bool) -> None: ...
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def isEnabled(self) -> bool: ...
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def setVisible(self, a0: bool) -> None: ...
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def isVisible(self) -> bool: ...
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def setOpacity(self, a0: float) -> None: ...
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def opacity(self) -> float: ...
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def setScale(self, a0: float) -> None: ...
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def scale(self) -> float: ...
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def setRotation(self, a0: float) -> None: ...
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def rotation(self) -> float: ...
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def setZ(self, a0: float) -> None: ...
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def z(self) -> float: ...
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def setTransformOrigin(self, a0: 'QQuickItem.TransformOrigin') -> None: ...
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def transformOrigin(self) -> 'QQuickItem.TransformOrigin': ...
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def implicitHeight(self) -> float: ...
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def setImplicitHeight(self, a0: float) -> None: ...
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def resetHeight(self) -> None: ...
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def setHeight(self, a0: float) -> None: ...
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def height(self) -> float: ...
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def implicitWidth(self) -> float: ...
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def setImplicitWidth(self, a0: float) -> None: ...
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def resetWidth(self) -> None: ...
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def setWidth(self, a0: float) -> None: ...
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def width(self) -> float: ...
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def setY(self, a0: float) -> None: ...
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def setX(self, a0: float) -> None: ...
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def y(self) -> float: ...
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def x(self) -> float: ...
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def setBaselineOffset(self, a0: float) -> None: ...
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def baselineOffset(self) -> float: ...
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def setState(self, a0: str) -> None: ...
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def state(self) -> str: ...
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def setClip(self, a0: bool) -> None: ...
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def clip(self) -> bool: ...
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def childItems(self) -> typing.List['QQuickItem']: ...
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def childrenRect(self) -> QtCore.QRectF: ...
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def stackAfter(self, a0: 'QQuickItem') -> None: ...
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def stackBefore(self, a0: 'QQuickItem') -> None: ...
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def setParentItem(self, parent: 'QQuickItem') -> None: ...
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def parentItem(self) -> 'QQuickItem': ...
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def window(self) -> 'QQuickWindow': ...
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class QQuickFramebufferObject(QQuickItem):
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class Renderer(sip.wrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QQuickFramebufferObject.Renderer') -> None: ...
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def invalidateFramebufferObject(self) -> None: ...
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def update(self) -> None: ...
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def framebufferObject(self) -> QtGui.QOpenGLFramebufferObject: ...
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def synchronize(self, a0: 'QQuickFramebufferObject') -> None: ...
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def createFramebufferObject(self, size: QtCore.QSize) -> QtGui.QOpenGLFramebufferObject: ...
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def render(self) -> None: ...
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def __init__(self, parent: typing.Optional[QQuickItem] = ...) -> None: ...
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def mirrorVerticallyChanged(self, a0: bool) -> None: ...
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def setMirrorVertically(self, enable: bool) -> None: ...
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def mirrorVertically(self) -> bool: ...
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def releaseResources(self) -> None: ...
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def textureProvider(self) -> 'QSGTextureProvider': ...
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def isTextureProvider(self) -> bool: ...
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def textureFollowsItemSizeChanged(self, a0: bool) -> None: ...
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def updatePaintNode(self, a0: 'QSGNode', a1: QQuickItem.UpdatePaintNodeData) -> 'QSGNode': ...
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def geometryChanged(self, newGeometry: QtCore.QRectF, oldGeometry: QtCore.QRectF) -> None: ...
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def createRenderer(self) -> 'QQuickFramebufferObject.Renderer': ...
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def setTextureFollowsItemSize(self, follows: bool) -> None: ...
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def textureFollowsItemSize(self) -> bool: ...
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class QQuickTextureFactory(QtCore.QObject):
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def __init__(self) -> None: ...
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@staticmethod
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def textureFactoryForImage(image: QtGui.QImage) -> 'QQuickTextureFactory': ...
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def image(self) -> QtGui.QImage: ...
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def textureByteCount(self) -> int: ...
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def textureSize(self) -> QtCore.QSize: ...
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def createTexture(self, window: 'QQuickWindow') -> 'QSGTexture': ...
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class QQuickImageProvider(QtQml.QQmlImageProviderBase):
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@typing.overload
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def __init__(self, type: QtQml.QQmlImageProviderBase.ImageType, flags: typing.Union[QtQml.QQmlImageProviderBase.Flags, QtQml.QQmlImageProviderBase.Flag] = ...) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QQuickImageProvider') -> None: ...
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def requestTexture(self, id: str, requestedSize: QtCore.QSize) -> typing.Tuple[QQuickTextureFactory, QtCore.QSize]: ...
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def requestPixmap(self, id: str, requestedSize: QtCore.QSize) -> typing.Tuple[QtGui.QPixmap, QtCore.QSize]: ...
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def requestImage(self, id: str, requestedSize: QtCore.QSize) -> typing.Tuple[QtGui.QImage, QtCore.QSize]: ...
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def flags(self) -> QtQml.QQmlImageProviderBase.Flags: ...
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def imageType(self) -> QtQml.QQmlImageProviderBase.ImageType: ...
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class QQuickImageResponse(QtCore.QObject):
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def __init__(self) -> None: ...
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def finished(self) -> None: ...
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def cancel(self) -> None: ...
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def errorString(self) -> str: ...
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def textureFactory(self) -> QQuickTextureFactory: ...
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class QQuickAsyncImageProvider(QQuickImageProvider):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QQuickAsyncImageProvider') -> None: ...
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def requestImageResponse(self, id: str, requestedSize: QtCore.QSize) -> QQuickImageResponse: ...
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class QQuickItemGrabResult(QtCore.QObject):
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def ready(self) -> None: ...
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def event(self, a0: QtCore.QEvent) -> bool: ...
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def saveToFile(self, fileName: str) -> bool: ...
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def url(self) -> QtCore.QUrl: ...
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def image(self) -> QtGui.QImage: ...
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class QQuickPaintedItem(QQuickItem):
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class PerformanceHint(int): ...
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FastFBOResizing = ... # type: 'QQuickPaintedItem.PerformanceHint'
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class RenderTarget(int): ...
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Image = ... # type: 'QQuickPaintedItem.RenderTarget'
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FramebufferObject = ... # type: 'QQuickPaintedItem.RenderTarget'
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InvertedYFramebufferObject = ... # type: 'QQuickPaintedItem.RenderTarget'
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class PerformanceHints(sip.simplewrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QQuickPaintedItem.PerformanceHints') -> None: ...
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def __hash__(self) -> int: ...
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def __bool__(self) -> int: ...
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def __invert__(self) -> 'QQuickPaintedItem.PerformanceHints': ...
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def __index__(self) -> int: ...
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def __int__(self) -> int: ...
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def __init__(self, parent: typing.Optional[QQuickItem] = ...) -> None: ...
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def textureSizeChanged(self) -> None: ...
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def setTextureSize(self, size: QtCore.QSize) -> None: ...
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def textureSize(self) -> QtCore.QSize: ...
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def itemChange(self, a0: QQuickItem.ItemChange, a1: QQuickItem.ItemChangeData) -> None: ...
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def releaseResources(self) -> None: ...
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def textureProvider(self) -> 'QSGTextureProvider': ...
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def isTextureProvider(self) -> bool: ...
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def updatePaintNode(self, a0: 'QSGNode', a1: QQuickItem.UpdatePaintNodeData) -> 'QSGNode': ...
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def renderTargetChanged(self) -> None: ...
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def contentsScaleChanged(self) -> None: ...
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def contentsSizeChanged(self) -> None: ...
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def fillColorChanged(self) -> None: ...
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def paint(self, painter: QtGui.QPainter) -> None: ...
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def setRenderTarget(self, target: 'QQuickPaintedItem.RenderTarget') -> None: ...
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def renderTarget(self) -> 'QQuickPaintedItem.RenderTarget': ...
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def setFillColor(self, a0: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
|
|
def fillColor(self) -> QtGui.QColor: ...
|
|
def setContentsScale(self, a0: float) -> None: ...
|
|
def contentsScale(self) -> float: ...
|
|
def resetContentsSize(self) -> None: ...
|
|
def setContentsSize(self, a0: QtCore.QSize) -> None: ...
|
|
def contentsSize(self) -> QtCore.QSize: ...
|
|
def contentsBoundingRect(self) -> QtCore.QRectF: ...
|
|
def setPerformanceHints(self, hints: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> None: ...
|
|
def setPerformanceHint(self, hint: 'QQuickPaintedItem.PerformanceHint', enabled: bool = ...) -> None: ...
|
|
def performanceHints(self) -> 'QQuickPaintedItem.PerformanceHints': ...
|
|
def setMipmap(self, enable: bool) -> None: ...
|
|
def mipmap(self) -> bool: ...
|
|
def setAntialiasing(self, enable: bool) -> None: ...
|
|
def antialiasing(self) -> bool: ...
|
|
def setOpaquePainting(self, opaque: bool) -> None: ...
|
|
def opaquePainting(self) -> bool: ...
|
|
def update(self, rect: QtCore.QRect = ...) -> None: ...
|
|
|
|
|
|
class QQuickRenderControl(QtCore.QObject):
|
|
|
|
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
|
|
|
|
def sceneChanged(self) -> None: ...
|
|
def renderRequested(self) -> None: ...
|
|
def prepareThread(self, targetThread: QtCore.QThread) -> None: ...
|
|
def renderWindow(self, offset: QtCore.QPoint) -> QtGui.QWindow: ...
|
|
@staticmethod
|
|
def renderWindowFor(win: 'QQuickWindow', offset: typing.Optional[QtCore.QPoint] = ...) -> QtGui.QWindow: ...
|
|
def grab(self) -> QtGui.QImage: ...
|
|
def sync(self) -> bool: ...
|
|
def render(self) -> None: ...
|
|
def polishItems(self) -> None: ...
|
|
def invalidate(self) -> None: ...
|
|
def initialize(self, gl: QtGui.QOpenGLContext) -> None: ...
|
|
|
|
|
|
class QQuickTextDocument(QtCore.QObject):
|
|
|
|
def __init__(self, parent: QQuickItem) -> None: ...
|
|
|
|
def textDocument(self) -> QtGui.QTextDocument: ...
|
|
|
|
|
|
class QQuickWindow(QtGui.QWindow):
|
|
|
|
class NativeObjectType(int): ...
|
|
NativeObjectTexture = ... # type: 'QQuickWindow.NativeObjectType'
|
|
|
|
class TextRenderType(int): ...
|
|
QtTextRendering = ... # type: 'QQuickWindow.TextRenderType'
|
|
NativeTextRendering = ... # type: 'QQuickWindow.TextRenderType'
|
|
|
|
class RenderStage(int): ...
|
|
BeforeSynchronizingStage = ... # type: 'QQuickWindow.RenderStage'
|
|
AfterSynchronizingStage = ... # type: 'QQuickWindow.RenderStage'
|
|
BeforeRenderingStage = ... # type: 'QQuickWindow.RenderStage'
|
|
AfterRenderingStage = ... # type: 'QQuickWindow.RenderStage'
|
|
AfterSwapStage = ... # type: 'QQuickWindow.RenderStage'
|
|
NoStage = ... # type: 'QQuickWindow.RenderStage'
|
|
|
|
class SceneGraphError(int): ...
|
|
ContextNotAvailable = ... # type: 'QQuickWindow.SceneGraphError'
|
|
|
|
class CreateTextureOption(int): ...
|
|
TextureHasAlphaChannel = ... # type: 'QQuickWindow.CreateTextureOption'
|
|
TextureHasMipmaps = ... # type: 'QQuickWindow.CreateTextureOption'
|
|
TextureOwnsGLTexture = ... # type: 'QQuickWindow.CreateTextureOption'
|
|
TextureCanUseAtlas = ... # type: 'QQuickWindow.CreateTextureOption'
|
|
TextureIsOpaque = ... # type: 'QQuickWindow.CreateTextureOption'
|
|
|
|
class CreateTextureOptions(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QQuickWindow.CreateTextureOptions') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QQuickWindow.CreateTextureOptions': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
def __init__(self, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
|
|
|
|
def afterRenderPassRecording(self) -> None: ...
|
|
def beforeRenderPassRecording(self) -> None: ...
|
|
def endExternalCommands(self) -> None: ...
|
|
def beginExternalCommands(self) -> None: ...
|
|
@staticmethod
|
|
def setTextRenderType(renderType: 'QQuickWindow.TextRenderType') -> None: ...
|
|
@staticmethod
|
|
def textRenderType() -> 'QQuickWindow.TextRenderType': ...
|
|
@staticmethod
|
|
def sceneGraphBackend() -> str: ...
|
|
def createImageNode(self) -> 'QSGImageNode': ...
|
|
def createRectangleNode(self) -> 'QSGRectangleNode': ...
|
|
@typing.overload
|
|
@staticmethod
|
|
def setSceneGraphBackend(api: 'QSGRendererInterface.GraphicsApi') -> None: ...
|
|
@typing.overload
|
|
@staticmethod
|
|
def setSceneGraphBackend(backend: str) -> None: ...
|
|
def rendererInterface(self) -> 'QSGRendererInterface': ...
|
|
def isSceneGraphInitialized(self) -> bool: ...
|
|
def effectiveDevicePixelRatio(self) -> float: ...
|
|
def scheduleRenderJob(self, job: QtCore.QRunnable, schedule: 'QQuickWindow.RenderStage') -> None: ...
|
|
def sceneGraphError(self, error: 'QQuickWindow.SceneGraphError', message: str) -> None: ...
|
|
def sceneGraphAboutToStop(self) -> None: ...
|
|
def afterAnimating(self) -> None: ...
|
|
def afterSynchronizing(self) -> None: ...
|
|
def openglContextCreated(self, context: QtGui.QOpenGLContext) -> None: ...
|
|
def resetOpenGLState(self) -> None: ...
|
|
def activeFocusItemChanged(self) -> None: ...
|
|
def closing(self, close: 'QQuickCloseEvent') -> None: ...
|
|
@staticmethod
|
|
def setDefaultAlphaBuffer(useAlpha: bool) -> None: ...
|
|
@staticmethod
|
|
def hasDefaultAlphaBuffer() -> bool: ...
|
|
def tabletEvent(self, a0: QtGui.QTabletEvent) -> None: ...
|
|
def wheelEvent(self, a0: QtGui.QWheelEvent) -> None: ...
|
|
def mouseMoveEvent(self, a0: QtGui.QMouseEvent) -> None: ...
|
|
def mouseDoubleClickEvent(self, a0: QtGui.QMouseEvent) -> None: ...
|
|
def mouseReleaseEvent(self, a0: QtGui.QMouseEvent) -> None: ...
|
|
def mousePressEvent(self, a0: QtGui.QMouseEvent) -> None: ...
|
|
def keyReleaseEvent(self, a0: QtGui.QKeyEvent) -> None: ...
|
|
def keyPressEvent(self, a0: QtGui.QKeyEvent) -> None: ...
|
|
def event(self, a0: QtCore.QEvent) -> bool: ...
|
|
def focusOutEvent(self, a0: QtGui.QFocusEvent) -> None: ...
|
|
def focusInEvent(self, a0: QtGui.QFocusEvent) -> None: ...
|
|
def hideEvent(self, a0: QtGui.QHideEvent) -> None: ...
|
|
def showEvent(self, a0: QtGui.QShowEvent) -> None: ...
|
|
def resizeEvent(self, a0: QtGui.QResizeEvent) -> None: ...
|
|
def exposeEvent(self, a0: QtGui.QExposeEvent) -> None: ...
|
|
def releaseResources(self) -> None: ...
|
|
def update(self) -> None: ...
|
|
def colorChanged(self, a0: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
|
|
def afterRendering(self) -> None: ...
|
|
def beforeRendering(self) -> None: ...
|
|
def beforeSynchronizing(self) -> None: ...
|
|
def sceneGraphInvalidated(self) -> None: ...
|
|
def sceneGraphInitialized(self) -> None: ...
|
|
def frameSwapped(self) -> None: ...
|
|
def openglContext(self) -> QtGui.QOpenGLContext: ...
|
|
def isPersistentSceneGraph(self) -> bool: ...
|
|
def setPersistentSceneGraph(self, persistent: bool) -> None: ...
|
|
def isPersistentOpenGLContext(self) -> bool: ...
|
|
def setPersistentOpenGLContext(self, persistent: bool) -> None: ...
|
|
def color(self) -> QtGui.QColor: ...
|
|
def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
|
|
def clearBeforeRendering(self) -> bool: ...
|
|
def setClearBeforeRendering(self, enabled: bool) -> None: ...
|
|
def createTextureFromNativeObject(self, type: 'QQuickWindow.NativeObjectType', nativeObjectPtr: sip.voidptr, nativeLayout: int, size: QtCore.QSize, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption'] = ...) -> 'QSGTexture': ...
|
|
def createTextureFromId(self, id: int, size: QtCore.QSize, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption'] = ...) -> 'QSGTexture': ...
|
|
@typing.overload
|
|
def createTextureFromImage(self, image: QtGui.QImage) -> 'QSGTexture': ...
|
|
@typing.overload
|
|
def createTextureFromImage(self, image: QtGui.QImage, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QSGTexture': ...
|
|
def incubationController(self) -> QtQml.QQmlIncubationController: ...
|
|
def renderTargetSize(self) -> QtCore.QSize: ...
|
|
def renderTargetId(self) -> int: ...
|
|
def renderTarget(self) -> QtGui.QOpenGLFramebufferObject: ...
|
|
@typing.overload
|
|
def setRenderTarget(self, fbo: QtGui.QOpenGLFramebufferObject) -> None: ...
|
|
@typing.overload
|
|
def setRenderTarget(self, fboId: int, size: QtCore.QSize) -> None: ...
|
|
def grabWindow(self) -> QtGui.QImage: ...
|
|
def sendEvent(self, a0: QQuickItem, a1: QtCore.QEvent) -> bool: ...
|
|
def mouseGrabberItem(self) -> QQuickItem: ...
|
|
def focusObject(self) -> QtCore.QObject: ...
|
|
def activeFocusItem(self) -> QQuickItem: ...
|
|
def contentItem(self) -> QQuickItem: ...
|
|
|
|
|
|
class QQuickView(QQuickWindow):
|
|
|
|
class Status(int): ...
|
|
Null = ... # type: 'QQuickView.Status'
|
|
Ready = ... # type: 'QQuickView.Status'
|
|
Loading = ... # type: 'QQuickView.Status'
|
|
Error = ... # type: 'QQuickView.Status'
|
|
|
|
class ResizeMode(int): ...
|
|
SizeViewToRootObject = ... # type: 'QQuickView.ResizeMode'
|
|
SizeRootObjectToView = ... # type: 'QQuickView.ResizeMode'
|
|
|
|
@typing.overload
|
|
def __init__(self, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, engine: QtQml.QQmlEngine, parent: QtGui.QWindow) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, source: QtCore.QUrl, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
|
|
|
|
def mouseMoveEvent(self, a0: QtGui.QMouseEvent) -> None: ...
|
|
def mouseReleaseEvent(self, a0: QtGui.QMouseEvent) -> None: ...
|
|
def mousePressEvent(self, a0: QtGui.QMouseEvent) -> None: ...
|
|
def keyReleaseEvent(self, a0: QtGui.QKeyEvent) -> None: ...
|
|
def keyPressEvent(self, a0: QtGui.QKeyEvent) -> None: ...
|
|
def timerEvent(self, a0: QtCore.QTimerEvent) -> None: ...
|
|
def resizeEvent(self, a0: QtGui.QResizeEvent) -> None: ...
|
|
def statusChanged(self, a0: 'QQuickView.Status') -> None: ...
|
|
def setInitialProperties(self, initialProperties: typing.Dict[str, typing.Any]) -> None: ...
|
|
def setSource(self, a0: QtCore.QUrl) -> None: ...
|
|
def initialSize(self) -> QtCore.QSize: ...
|
|
def errors(self) -> typing.List[QtQml.QQmlError]: ...
|
|
def status(self) -> 'QQuickView.Status': ...
|
|
def setResizeMode(self, a0: 'QQuickView.ResizeMode') -> None: ...
|
|
def resizeMode(self) -> 'QQuickView.ResizeMode': ...
|
|
def rootObject(self) -> QQuickItem: ...
|
|
def rootContext(self) -> QtQml.QQmlContext: ...
|
|
def engine(self) -> QtQml.QQmlEngine: ...
|
|
def source(self) -> QtCore.QUrl: ...
|
|
|
|
|
|
class QQuickCloseEvent(sip.simplewrapper): ...
|
|
|
|
|
|
class QSGAbstractRenderer(QtCore.QObject):
|
|
|
|
class MatrixTransformFlag(int): ...
|
|
MatrixTransformFlipY = ... # type: 'QSGAbstractRenderer.MatrixTransformFlag'
|
|
|
|
class ClearModeBit(int): ...
|
|
ClearColorBuffer = ... # type: 'QSGAbstractRenderer.ClearModeBit'
|
|
ClearDepthBuffer = ... # type: 'QSGAbstractRenderer.ClearModeBit'
|
|
ClearStencilBuffer = ... # type: 'QSGAbstractRenderer.ClearModeBit'
|
|
|
|
class ClearMode(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGAbstractRenderer.ClearMode') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGAbstractRenderer.ClearMode': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
class MatrixTransformFlags(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGAbstractRenderer.MatrixTransformFlags') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGAbstractRenderer.MatrixTransformFlags': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
def sceneGraphChanged(self) -> None: ...
|
|
def renderScene(self, fboId: int = ...) -> None: ...
|
|
def clearMode(self) -> 'QSGAbstractRenderer.ClearMode': ...
|
|
def setClearMode(self, mode: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> None: ...
|
|
def clearColor(self) -> QtGui.QColor: ...
|
|
def setClearColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
|
|
def projectionMatrix(self) -> QtGui.QMatrix4x4: ...
|
|
def setProjectionMatrix(self, matrix: QtGui.QMatrix4x4) -> None: ...
|
|
@typing.overload
|
|
def setProjectionMatrixToRect(self, rect: QtCore.QRectF) -> None: ...
|
|
@typing.overload
|
|
def setProjectionMatrixToRect(self, rect: QtCore.QRectF, flags: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> None: ...
|
|
def viewportRect(self) -> QtCore.QRect: ...
|
|
@typing.overload
|
|
def setViewportRect(self, rect: QtCore.QRect) -> None: ...
|
|
@typing.overload
|
|
def setViewportRect(self, size: QtCore.QSize) -> None: ...
|
|
def deviceRect(self) -> QtCore.QRect: ...
|
|
@typing.overload
|
|
def setDeviceRect(self, rect: QtCore.QRect) -> None: ...
|
|
@typing.overload
|
|
def setDeviceRect(self, size: QtCore.QSize) -> None: ...
|
|
|
|
|
|
class QSGEngine(QtCore.QObject):
|
|
|
|
class CreateTextureOption(int): ...
|
|
TextureHasAlphaChannel = ... # type: 'QSGEngine.CreateTextureOption'
|
|
TextureOwnsGLTexture = ... # type: 'QSGEngine.CreateTextureOption'
|
|
TextureCanUseAtlas = ... # type: 'QSGEngine.CreateTextureOption'
|
|
TextureIsOpaque = ... # type: 'QSGEngine.CreateTextureOption'
|
|
|
|
class CreateTextureOptions(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGEngine.CreateTextureOptions') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGEngine.CreateTextureOptions': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
|
|
|
|
def createImageNode(self) -> 'QSGImageNode': ...
|
|
def createRectangleNode(self) -> 'QSGRectangleNode': ...
|
|
def rendererInterface(self) -> 'QSGRendererInterface': ...
|
|
def createTextureFromId(self, id: int, size: QtCore.QSize, options: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption'] = ...) -> 'QSGTexture': ...
|
|
def createTextureFromImage(self, image: QtGui.QImage, options: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption'] = ...) -> 'QSGTexture': ...
|
|
def createRenderer(self) -> QSGAbstractRenderer: ...
|
|
def invalidate(self) -> None: ...
|
|
def initialize(self, context: QtGui.QOpenGLContext) -> None: ...
|
|
|
|
|
|
class QSGMaterial(sip.wrapper):
|
|
|
|
class Flag(int): ...
|
|
Blending = ... # type: 'QSGMaterial.Flag'
|
|
RequiresDeterminant = ... # type: 'QSGMaterial.Flag'
|
|
RequiresFullMatrixExceptTranslate = ... # type: 'QSGMaterial.Flag'
|
|
RequiresFullMatrix = ... # type: 'QSGMaterial.Flag'
|
|
CustomCompileStep = ... # type: 'QSGMaterial.Flag'
|
|
SupportsRhiShader = ... # type: 'QSGMaterial.Flag'
|
|
RhiShaderWanted = ... # type: 'QSGMaterial.Flag'
|
|
|
|
class Flags(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGMaterial.Flags') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGMaterial.Flags': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def setFlag(self, flags: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag'], enabled: bool = ...) -> None: ...
|
|
def flags(self) -> 'QSGMaterial.Flags': ...
|
|
def compare(self, other: 'QSGMaterial') -> int: ...
|
|
def createShader(self) -> 'QSGMaterialShader': ...
|
|
def type(self) -> 'QSGMaterialType': ...
|
|
|
|
|
|
class QSGFlatColorMaterial(QSGMaterial):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def compare(self, other: QSGMaterial) -> int: ...
|
|
def color(self) -> QtGui.QColor: ...
|
|
def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
|
|
def createShader(self) -> 'QSGMaterialShader': ...
|
|
def type(self) -> 'QSGMaterialType': ...
|
|
|
|
|
|
class QSGGeometry(sip.wrapper):
|
|
|
|
class Type(int): ...
|
|
ByteType = ... # type: 'QSGGeometry.Type'
|
|
UnsignedByteType = ... # type: 'QSGGeometry.Type'
|
|
ShortType = ... # type: 'QSGGeometry.Type'
|
|
UnsignedShortType = ... # type: 'QSGGeometry.Type'
|
|
IntType = ... # type: 'QSGGeometry.Type'
|
|
UnsignedIntType = ... # type: 'QSGGeometry.Type'
|
|
FloatType = ... # type: 'QSGGeometry.Type'
|
|
Bytes2Type = ... # type: 'QSGGeometry.Type'
|
|
Bytes3Type = ... # type: 'QSGGeometry.Type'
|
|
Bytes4Type = ... # type: 'QSGGeometry.Type'
|
|
DoubleType = ... # type: 'QSGGeometry.Type'
|
|
|
|
class DrawingMode(int): ...
|
|
DrawPoints = ... # type: 'QSGGeometry.DrawingMode'
|
|
DrawLines = ... # type: 'QSGGeometry.DrawingMode'
|
|
DrawLineLoop = ... # type: 'QSGGeometry.DrawingMode'
|
|
DrawLineStrip = ... # type: 'QSGGeometry.DrawingMode'
|
|
DrawTriangles = ... # type: 'QSGGeometry.DrawingMode'
|
|
DrawTriangleStrip = ... # type: 'QSGGeometry.DrawingMode'
|
|
DrawTriangleFan = ... # type: 'QSGGeometry.DrawingMode'
|
|
|
|
class AttributeType(int): ...
|
|
UnknownAttribute = ... # type: 'QSGGeometry.AttributeType'
|
|
PositionAttribute = ... # type: 'QSGGeometry.AttributeType'
|
|
ColorAttribute = ... # type: 'QSGGeometry.AttributeType'
|
|
TexCoordAttribute = ... # type: 'QSGGeometry.AttributeType'
|
|
TexCoord1Attribute = ... # type: 'QSGGeometry.AttributeType'
|
|
TexCoord2Attribute = ... # type: 'QSGGeometry.AttributeType'
|
|
|
|
class DataPattern(int): ...
|
|
AlwaysUploadPattern = ... # type: 'QSGGeometry.DataPattern'
|
|
StreamPattern = ... # type: 'QSGGeometry.DataPattern'
|
|
DynamicPattern = ... # type: 'QSGGeometry.DataPattern'
|
|
StaticPattern = ... # type: 'QSGGeometry.DataPattern'
|
|
|
|
GL_POINTS = ... # type: int
|
|
GL_LINES = ... # type: int
|
|
GL_LINE_LOOP = ... # type: int
|
|
GL_LINE_STRIP = ... # type: int
|
|
GL_TRIANGLES = ... # type: int
|
|
GL_TRIANGLE_STRIP = ... # type: int
|
|
GL_TRIANGLE_FAN = ... # type: int
|
|
|
|
GL_BYTE = ... # type: int
|
|
GL_DOUBLE = ... # type: int
|
|
GL_FLOAT = ... # type: int
|
|
GL_INT = ... # type: int
|
|
|
|
class Attribute(sip.simplewrapper):
|
|
|
|
attributeType = ... # type: 'QSGGeometry.AttributeType'
|
|
isVertexCoordinate = ... # type: int
|
|
position = ... # type: int
|
|
tupleSize = ... # type: int
|
|
type = ... # type: int
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGGeometry.Attribute') -> None: ...
|
|
|
|
@staticmethod
|
|
def createWithAttributeType(pos: int, tupleSize: int, primitiveType: int, attributeType: 'QSGGeometry.AttributeType') -> 'QSGGeometry.Attribute': ...
|
|
@staticmethod
|
|
def create(pos: int, tupleSize: int, primitiveType: int, isPosition: bool = ...) -> 'QSGGeometry.Attribute': ...
|
|
|
|
class AttributeSet(sip.simplewrapper):
|
|
|
|
attributes = ... # type: sip.array[QSGGeometry.Attribute]
|
|
count = ... # type: int
|
|
stride = ... # type: int
|
|
|
|
def __init__(self, attributes: typing.Iterable['QSGGeometry.Attribute'], stride: int = ...) -> None: ...
|
|
|
|
class Point2D(sip.simplewrapper):
|
|
|
|
x = ... # type: float
|
|
y = ... # type: float
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGGeometry.Point2D') -> None: ...
|
|
|
|
def set(self, nx: float, ny: float) -> None: ...
|
|
|
|
class TexturedPoint2D(sip.simplewrapper):
|
|
|
|
tx = ... # type: float
|
|
ty = ... # type: float
|
|
x = ... # type: float
|
|
y = ... # type: float
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGGeometry.TexturedPoint2D') -> None: ...
|
|
|
|
def set(self, nx: float, ny: float, ntx: float, nty: float) -> None: ...
|
|
|
|
class ColoredPoint2D(sip.simplewrapper):
|
|
|
|
a = ... # type: int
|
|
b = ... # type: int
|
|
g = ... # type: int
|
|
r = ... # type: int
|
|
x = ... # type: float
|
|
y = ... # type: float
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGGeometry.ColoredPoint2D') -> None: ...
|
|
|
|
def set(self, nx: float, ny: float, nr: int, ng: int, nb: int, na: int) -> None: ...
|
|
|
|
def __init__(self, attribs: 'QSGGeometry.AttributeSet', vertexCount: int, indexCount: int = ..., indexType: int = ...) -> None: ...
|
|
|
|
@staticmethod
|
|
def updateColoredRectGeometry(g: 'QSGGeometry', rect: QtCore.QRectF) -> None: ...
|
|
def sizeOfIndex(self) -> int: ...
|
|
def vertexDataAsColoredPoint2D(self) -> sip.array[QSGGeometry.ColoredPoint2D]: ...
|
|
def vertexDataAsTexturedPoint2D(self) -> sip.array[QSGGeometry.TexturedPoint2D]: ...
|
|
def vertexDataAsPoint2D(self) -> sip.array[QSGGeometry.Point2D]: ...
|
|
def indexDataAsUShort(self) -> sip.array[int]: ...
|
|
def indexDataAsUInt(self) -> sip.array[int]: ...
|
|
def setLineWidth(self, w: float) -> None: ...
|
|
def lineWidth(self) -> float: ...
|
|
def markVertexDataDirty(self) -> None: ...
|
|
def markIndexDataDirty(self) -> None: ...
|
|
def vertexDataPattern(self) -> 'QSGGeometry.DataPattern': ...
|
|
def setVertexDataPattern(self, p: 'QSGGeometry.DataPattern') -> None: ...
|
|
def indexDataPattern(self) -> 'QSGGeometry.DataPattern': ...
|
|
def setIndexDataPattern(self, p: 'QSGGeometry.DataPattern') -> None: ...
|
|
@staticmethod
|
|
def updateTexturedRectGeometry(g: 'QSGGeometry', rect: QtCore.QRectF, sourceRect: QtCore.QRectF) -> None: ...
|
|
@staticmethod
|
|
def updateRectGeometry(g: 'QSGGeometry', rect: QtCore.QRectF) -> None: ...
|
|
def sizeOfVertex(self) -> int: ...
|
|
def attributes(self) -> sip.array[QSGGeometry.Attribute]: ...
|
|
def attributeCount(self) -> int: ...
|
|
def indexData(self) -> sip.voidptr: ...
|
|
def indexCount(self) -> int: ...
|
|
def indexType(self) -> int: ...
|
|
def vertexData(self) -> sip.voidptr: ...
|
|
def vertexCount(self) -> int: ...
|
|
def allocate(self, vertexCount: int, indexCount: int = ...) -> None: ...
|
|
def drawingMode(self) -> int: ...
|
|
def setDrawingMode(self, mode: int) -> None: ...
|
|
@staticmethod
|
|
def defaultAttributes_ColoredPoint2D() -> 'QSGGeometry.AttributeSet': ...
|
|
@staticmethod
|
|
def defaultAttributes_TexturedPoint2D() -> 'QSGGeometry.AttributeSet': ...
|
|
@staticmethod
|
|
def defaultAttributes_Point2D() -> 'QSGGeometry.AttributeSet': ...
|
|
|
|
|
|
class QSGNode(sip.wrapper):
|
|
|
|
class DirtyStateBit(int): ...
|
|
DirtyMatrix = ... # type: 'QSGNode.DirtyStateBit'
|
|
DirtyNodeAdded = ... # type: 'QSGNode.DirtyStateBit'
|
|
DirtyNodeRemoved = ... # type: 'QSGNode.DirtyStateBit'
|
|
DirtyGeometry = ... # type: 'QSGNode.DirtyStateBit'
|
|
DirtyMaterial = ... # type: 'QSGNode.DirtyStateBit'
|
|
DirtyOpacity = ... # type: 'QSGNode.DirtyStateBit'
|
|
|
|
class Flag(int): ...
|
|
OwnedByParent = ... # type: 'QSGNode.Flag'
|
|
UsePreprocess = ... # type: 'QSGNode.Flag'
|
|
OwnsGeometry = ... # type: 'QSGNode.Flag'
|
|
OwnsMaterial = ... # type: 'QSGNode.Flag'
|
|
OwnsOpaqueMaterial = ... # type: 'QSGNode.Flag'
|
|
|
|
class NodeType(int): ...
|
|
BasicNodeType = ... # type: 'QSGNode.NodeType'
|
|
GeometryNodeType = ... # type: 'QSGNode.NodeType'
|
|
TransformNodeType = ... # type: 'QSGNode.NodeType'
|
|
ClipNodeType = ... # type: 'QSGNode.NodeType'
|
|
OpacityNodeType = ... # type: 'QSGNode.NodeType'
|
|
|
|
class Flags(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGNode.Flags') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGNode.Flags': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
class DirtyState(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGNode.DirtyState') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGNode.DirtyState': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def preprocess(self) -> None: ...
|
|
def setFlags(self, a0: typing.Union['QSGNode.Flags', 'QSGNode.Flag'], enabled: bool = ...) -> None: ...
|
|
def setFlag(self, a0: 'QSGNode.Flag', enabled: bool = ...) -> None: ...
|
|
def flags(self) -> 'QSGNode.Flags': ...
|
|
def isSubtreeBlocked(self) -> bool: ...
|
|
def markDirty(self, bits: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> None: ...
|
|
def type(self) -> 'QSGNode.NodeType': ...
|
|
def previousSibling(self) -> 'QSGNode': ...
|
|
def nextSibling(self) -> 'QSGNode': ...
|
|
def lastChild(self) -> 'QSGNode': ...
|
|
def firstChild(self) -> 'QSGNode': ...
|
|
def childAtIndex(self, i: int) -> 'QSGNode': ...
|
|
def __len__(self) -> int: ...
|
|
def childCount(self) -> int: ...
|
|
def insertChildNodeAfter(self, node: 'QSGNode', after: 'QSGNode') -> None: ...
|
|
def insertChildNodeBefore(self, node: 'QSGNode', before: 'QSGNode') -> None: ...
|
|
def appendChildNode(self, node: 'QSGNode') -> None: ...
|
|
def prependChildNode(self, node: 'QSGNode') -> None: ...
|
|
def removeAllChildNodes(self) -> None: ...
|
|
def removeChildNode(self, node: 'QSGNode') -> None: ...
|
|
def parent(self) -> 'QSGNode': ...
|
|
|
|
|
|
class QSGBasicGeometryNode(QSGNode):
|
|
|
|
def geometry(self) -> QSGGeometry: ...
|
|
def setGeometry(self, geometry: QSGGeometry) -> None: ...
|
|
|
|
|
|
class QSGGeometryNode(QSGBasicGeometryNode):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def opaqueMaterial(self) -> QSGMaterial: ...
|
|
def setOpaqueMaterial(self, material: QSGMaterial) -> None: ...
|
|
def material(self) -> QSGMaterial: ...
|
|
def setMaterial(self, material: QSGMaterial) -> None: ...
|
|
|
|
|
|
class QSGImageNode(QSGGeometryNode):
|
|
|
|
class TextureCoordinatesTransformFlag(int): ...
|
|
NoTransform = ... # type: 'QSGImageNode.TextureCoordinatesTransformFlag'
|
|
MirrorHorizontally = ... # type: 'QSGImageNode.TextureCoordinatesTransformFlag'
|
|
MirrorVertically = ... # type: 'QSGImageNode.TextureCoordinatesTransformFlag'
|
|
|
|
class TextureCoordinatesTransformMode(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGImageNode.TextureCoordinatesTransformMode') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGImageNode.TextureCoordinatesTransformMode': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
@staticmethod
|
|
def rebuildGeometry(g: QSGGeometry, texture: 'QSGTexture', rect: QtCore.QRectF, sourceRect: QtCore.QRectF, texCoordMode: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ...
|
|
def ownsTexture(self) -> bool: ...
|
|
def setOwnsTexture(self, owns: bool) -> None: ...
|
|
def textureCoordinatesTransform(self) -> 'QSGImageNode.TextureCoordinatesTransformMode': ...
|
|
def setTextureCoordinatesTransform(self, mode: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ...
|
|
def mipmapFiltering(self) -> 'QSGTexture.Filtering': ...
|
|
def setMipmapFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ...
|
|
def filtering(self) -> 'QSGTexture.Filtering': ...
|
|
def setFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ...
|
|
def texture(self) -> 'QSGTexture': ...
|
|
def setTexture(self, texture: 'QSGTexture') -> None: ...
|
|
def sourceRect(self) -> QtCore.QRectF: ...
|
|
@typing.overload
|
|
def setSourceRect(self, r: QtCore.QRectF) -> None: ...
|
|
@typing.overload
|
|
def setSourceRect(self, x: float, y: float, w: float, h: float) -> None: ...
|
|
def rect(self) -> QtCore.QRectF: ...
|
|
@typing.overload
|
|
def setRect(self, rect: QtCore.QRectF) -> None: ...
|
|
@typing.overload
|
|
def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
|
|
|
|
|
|
class QSGMaterialShader(sip.wrapper):
|
|
|
|
class RenderState(sip.simplewrapper):
|
|
|
|
class DirtyState(int): ...
|
|
DirtyMatrix = ... # type: 'QSGMaterialShader.RenderState.DirtyState'
|
|
DirtyOpacity = ... # type: 'QSGMaterialShader.RenderState.DirtyState'
|
|
DirtyCachedMaterialData = ... # type: 'QSGMaterialShader.RenderState.DirtyState'
|
|
DirtyAll = ... # type: 'QSGMaterialShader.RenderState.DirtyState'
|
|
|
|
class DirtyStates(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGMaterialShader.RenderState.DirtyStates') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGMaterialShader.RenderState.DirtyStates': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGMaterialShader.RenderState') -> None: ...
|
|
|
|
def isCachedMaterialDataDirty(self) -> bool: ...
|
|
def devicePixelRatio(self) -> float: ...
|
|
def projectionMatrix(self) -> QtGui.QMatrix4x4: ...
|
|
def context(self) -> QtGui.QOpenGLContext: ...
|
|
def determinant(self) -> float: ...
|
|
def deviceRect(self) -> QtCore.QRect: ...
|
|
def viewportRect(self) -> QtCore.QRect: ...
|
|
def modelViewMatrix(self) -> QtGui.QMatrix4x4: ...
|
|
def combinedMatrix(self) -> QtGui.QMatrix4x4: ...
|
|
def opacity(self) -> float: ...
|
|
def isOpacityDirty(self) -> bool: ...
|
|
def isMatrixDirty(self) -> bool: ...
|
|
def dirtyStates(self) -> 'QSGMaterialShader.RenderState.DirtyStates': ...
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def setShaderSourceFiles(self, type: typing.Union[QtGui.QOpenGLShader.ShaderType, QtGui.QOpenGLShader.ShaderTypeBit], sourceFiles: typing.Iterable[str]) -> None: ...
|
|
def setShaderSourceFile(self, type: typing.Union[QtGui.QOpenGLShader.ShaderType, QtGui.QOpenGLShader.ShaderTypeBit], sourceFile: str) -> None: ...
|
|
def fragmentShader(self) -> str: ...
|
|
def vertexShader(self) -> str: ...
|
|
def initialize(self) -> None: ...
|
|
def compile(self) -> None: ...
|
|
def program(self) -> QtGui.QOpenGLShaderProgram: ...
|
|
def attributeNames(self) -> typing.List[str]: ...
|
|
def updateState(self, state: 'QSGMaterialShader.RenderState', newMaterial: QSGMaterial, oldMaterial: QSGMaterial) -> None: ...
|
|
def deactivate(self) -> None: ...
|
|
def activate(self) -> None: ...
|
|
|
|
|
|
class QSGMaterialType(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGMaterialType') -> None: ...
|
|
|
|
|
|
class QSGMaterialRhiShader(QSGMaterialShader):
|
|
|
|
class Flag(int): ...
|
|
UpdatesGraphicsPipelineState = ... # type: 'QSGMaterialRhiShader.Flag'
|
|
|
|
class RenderState(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGMaterialRhiShader.RenderState') -> None: ...
|
|
|
|
def uniformData(self) -> QtCore.QByteArray: ...
|
|
def devicePixelRatio(self) -> float: ...
|
|
def determinant(self) -> float: ...
|
|
def deviceRect(self) -> QtCore.QRect: ...
|
|
def viewportRect(self) -> QtCore.QRect: ...
|
|
def projectionMatrix(self) -> QtGui.QMatrix4x4: ...
|
|
def modelViewMatrix(self) -> QtGui.QMatrix4x4: ...
|
|
def combinedMatrix(self) -> QtGui.QMatrix4x4: ...
|
|
def opacity(self) -> float: ...
|
|
def isOpacityDirty(self) -> bool: ...
|
|
def isMatrixDirty(self) -> bool: ...
|
|
def dirtyStates(self) -> QSGMaterialShader.RenderState.DirtyStates: ...
|
|
|
|
class GraphicsPipelineState(sip.simplewrapper):
|
|
|
|
class CullMode(int): ...
|
|
CullNone = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.CullMode'
|
|
CullFront = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.CullMode'
|
|
CullBack = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.CullMode'
|
|
|
|
class ColorMaskComponent(int): ...
|
|
R = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent'
|
|
G = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent'
|
|
B = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent'
|
|
A = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent'
|
|
|
|
class BlendFactor(int): ...
|
|
Zero = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
One = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
SrcColor = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
OneMinusSrcColor = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
DstColor = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
OneMinusDstColor = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
SrcAlpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
OneMinusSrcAlpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
DstAlpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
OneMinusDstAlpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
ConstantColor = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
OneMinusConstantColor = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
ConstantAlpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
OneMinusConstantAlpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
SrcAlphaSaturate = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
Src1Color = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
OneMinusSrc1Color = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
Src1Alpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
OneMinusSrc1Alpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor'
|
|
|
|
class ColorMask(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGMaterialRhiShader.GraphicsPipelineState') -> None: ...
|
|
|
|
class Flags(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGMaterialRhiShader.Flags') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGMaterialRhiShader.Flags': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def setFlag(self, flags: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag'], on: bool = ...) -> None: ...
|
|
def flags(self) -> 'QSGMaterialRhiShader.Flags': ...
|
|
def updateGraphicsPipelineState(self, state: 'QSGMaterialRhiShader.RenderState', ps: 'QSGMaterialRhiShader.GraphicsPipelineState', newMaterial: QSGMaterial, oldMaterial: QSGMaterial) -> bool: ...
|
|
def updateSampledImage(self, state: 'QSGMaterialRhiShader.RenderState', binding: int, newMaterial: QSGMaterial, oldMaterial: QSGMaterial) -> 'QSGTexture': ...
|
|
def updateUniformData(self, state: 'QSGMaterialRhiShader.RenderState', newMaterial: QSGMaterial, oldMaterial: QSGMaterial) -> bool: ...
|
|
|
|
|
|
class QSGClipNode(QSGBasicGeometryNode):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def clipRect(self) -> QtCore.QRectF: ...
|
|
def setClipRect(self, a0: QtCore.QRectF) -> None: ...
|
|
def isRectangular(self) -> bool: ...
|
|
def setIsRectangular(self, rectHint: bool) -> None: ...
|
|
|
|
|
|
class QSGTransformNode(QSGNode):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def matrix(self) -> QtGui.QMatrix4x4: ...
|
|
def setMatrix(self, matrix: QtGui.QMatrix4x4) -> None: ...
|
|
|
|
|
|
class QSGOpacityNode(QSGNode):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def opacity(self) -> float: ...
|
|
def setOpacity(self, opacity: float) -> None: ...
|
|
|
|
|
|
class QSGRectangleNode(QSGGeometryNode):
|
|
|
|
def color(self) -> QtGui.QColor: ...
|
|
def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
|
|
def rect(self) -> QtCore.QRectF: ...
|
|
@typing.overload
|
|
def setRect(self, rect: QtCore.QRectF) -> None: ...
|
|
@typing.overload
|
|
def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
|
|
|
|
|
|
class QSGRendererInterface(sip.simplewrapper):
|
|
|
|
class ShaderSourceType(int): ...
|
|
ShaderSourceString = ... # type: 'QSGRendererInterface.ShaderSourceType'
|
|
ShaderSourceFile = ... # type: 'QSGRendererInterface.ShaderSourceType'
|
|
ShaderByteCode = ... # type: 'QSGRendererInterface.ShaderSourceType'
|
|
|
|
class ShaderCompilationType(int): ...
|
|
RuntimeCompilation = ... # type: 'QSGRendererInterface.ShaderCompilationType'
|
|
OfflineCompilation = ... # type: 'QSGRendererInterface.ShaderCompilationType'
|
|
|
|
class ShaderType(int): ...
|
|
UnknownShadingLanguage = ... # type: 'QSGRendererInterface.ShaderType'
|
|
GLSL = ... # type: 'QSGRendererInterface.ShaderType'
|
|
HLSL = ... # type: 'QSGRendererInterface.ShaderType'
|
|
RhiShader = ... # type: 'QSGRendererInterface.ShaderType'
|
|
|
|
class Resource(int): ...
|
|
DeviceResource = ... # type: 'QSGRendererInterface.Resource'
|
|
CommandQueueResource = ... # type: 'QSGRendererInterface.Resource'
|
|
CommandListResource = ... # type: 'QSGRendererInterface.Resource'
|
|
PainterResource = ... # type: 'QSGRendererInterface.Resource'
|
|
RhiResource = ... # type: 'QSGRendererInterface.Resource'
|
|
PhysicalDeviceResource = ... # type: 'QSGRendererInterface.Resource'
|
|
OpenGLContextResource = ... # type: 'QSGRendererInterface.Resource'
|
|
DeviceContextResource = ... # type: 'QSGRendererInterface.Resource'
|
|
CommandEncoderResource = ... # type: 'QSGRendererInterface.Resource'
|
|
VulkanInstanceResource = ... # type: 'QSGRendererInterface.Resource'
|
|
RenderPassResource = ... # type: 'QSGRendererInterface.Resource'
|
|
|
|
class GraphicsApi(int): ...
|
|
Unknown = ... # type: 'QSGRendererInterface.GraphicsApi'
|
|
Software = ... # type: 'QSGRendererInterface.GraphicsApi'
|
|
OpenGL = ... # type: 'QSGRendererInterface.GraphicsApi'
|
|
Direct3D12 = ... # type: 'QSGRendererInterface.GraphicsApi'
|
|
OpenVG = ... # type: 'QSGRendererInterface.GraphicsApi'
|
|
OpenGLRhi = ... # type: 'QSGRendererInterface.GraphicsApi'
|
|
Direct3D11Rhi = ... # type: 'QSGRendererInterface.GraphicsApi'
|
|
VulkanRhi = ... # type: 'QSGRendererInterface.GraphicsApi'
|
|
MetalRhi = ... # type: 'QSGRendererInterface.GraphicsApi'
|
|
NullRhi = ... # type: 'QSGRendererInterface.GraphicsApi'
|
|
|
|
class ShaderCompilationTypes(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGRendererInterface.ShaderCompilationTypes') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGRendererInterface.ShaderCompilationTypes': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
class ShaderSourceTypes(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGRendererInterface.ShaderSourceTypes') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGRendererInterface.ShaderSourceTypes': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
@staticmethod
|
|
def isApiRhiBased(api: 'QSGRendererInterface.GraphicsApi') -> bool: ...
|
|
def shaderSourceType(self) -> 'QSGRendererInterface.ShaderSourceTypes': ...
|
|
def shaderCompilationType(self) -> 'QSGRendererInterface.ShaderCompilationTypes': ...
|
|
def shaderType(self) -> 'QSGRendererInterface.ShaderType': ...
|
|
@typing.overload
|
|
def getResource(self, window: QQuickWindow, resource: 'QSGRendererInterface.Resource') -> sip.voidptr: ...
|
|
@typing.overload
|
|
def getResource(self, window: QQuickWindow, resource: str) -> sip.voidptr: ...
|
|
def graphicsApi(self) -> 'QSGRendererInterface.GraphicsApi': ...
|
|
|
|
|
|
class QSGRenderNode(QSGNode):
|
|
|
|
class RenderingFlag(int): ...
|
|
BoundedRectRendering = ... # type: 'QSGRenderNode.RenderingFlag'
|
|
DepthAwareRendering = ... # type: 'QSGRenderNode.RenderingFlag'
|
|
OpaqueRendering = ... # type: 'QSGRenderNode.RenderingFlag'
|
|
|
|
class StateFlag(int): ...
|
|
DepthState = ... # type: 'QSGRenderNode.StateFlag'
|
|
StencilState = ... # type: 'QSGRenderNode.StateFlag'
|
|
ScissorState = ... # type: 'QSGRenderNode.StateFlag'
|
|
ColorState = ... # type: 'QSGRenderNode.StateFlag'
|
|
BlendState = ... # type: 'QSGRenderNode.StateFlag'
|
|
CullState = ... # type: 'QSGRenderNode.StateFlag'
|
|
ViewportState = ... # type: 'QSGRenderNode.StateFlag'
|
|
RenderTargetState = ... # type: 'QSGRenderNode.StateFlag'
|
|
|
|
class StateFlags(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGRenderNode.StateFlags') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGRenderNode.StateFlags': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
class RenderingFlags(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGRenderNode.RenderingFlags') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGRenderNode.RenderingFlags': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
class RenderState(sip.simplewrapper):
|
|
|
|
def get(self, state: str) -> sip.voidptr: ...
|
|
def clipRegion(self) -> QtGui.QRegion: ...
|
|
def stencilEnabled(self) -> bool: ...
|
|
def stencilValue(self) -> int: ...
|
|
def scissorEnabled(self) -> bool: ...
|
|
def scissorRect(self) -> QtCore.QRect: ...
|
|
def projectionMatrix(self) -> QtGui.QMatrix4x4: ...
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def inheritedOpacity(self) -> float: ...
|
|
def clipList(self) -> QSGClipNode: ...
|
|
def matrix(self) -> QtGui.QMatrix4x4: ...
|
|
def rect(self) -> QtCore.QRectF: ...
|
|
def flags(self) -> 'QSGRenderNode.RenderingFlags': ...
|
|
def releaseResources(self) -> None: ...
|
|
def render(self, state: 'QSGRenderNode.RenderState') -> None: ...
|
|
def changedStates(self) -> 'QSGRenderNode.StateFlags': ...
|
|
|
|
|
|
class QSGSimpleRectNode(QSGGeometryNode):
|
|
|
|
@typing.overload
|
|
def __init__(self, rect: QtCore.QRectF, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
|
|
def color(self) -> QtGui.QColor: ...
|
|
def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
|
|
def rect(self) -> QtCore.QRectF: ...
|
|
@typing.overload
|
|
def setRect(self, rect: QtCore.QRectF) -> None: ...
|
|
@typing.overload
|
|
def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
|
|
|
|
|
|
class QSGSimpleTextureNode(QSGGeometryNode):
|
|
|
|
class TextureCoordinatesTransformFlag(int): ...
|
|
NoTransform = ... # type: 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag'
|
|
MirrorHorizontally = ... # type: 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag'
|
|
MirrorVertically = ... # type: 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag'
|
|
|
|
class TextureCoordinatesTransformMode(sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGSimpleTextureNode.TextureCoordinatesTransformMode') -> None: ...
|
|
|
|
def __hash__(self) -> int: ...
|
|
def __bool__(self) -> int: ...
|
|
def __invert__(self) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ...
|
|
def __index__(self) -> int: ...
|
|
def __int__(self) -> int: ...
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def sourceRect(self) -> QtCore.QRectF: ...
|
|
@typing.overload
|
|
def setSourceRect(self, r: QtCore.QRectF) -> None: ...
|
|
@typing.overload
|
|
def setSourceRect(self, x: float, y: float, w: float, h: float) -> None: ...
|
|
def ownsTexture(self) -> bool: ...
|
|
def setOwnsTexture(self, owns: bool) -> None: ...
|
|
def textureCoordinatesTransform(self) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ...
|
|
def setTextureCoordinatesTransform(self, mode: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> None: ...
|
|
def filtering(self) -> 'QSGTexture.Filtering': ...
|
|
def setFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ...
|
|
def texture(self) -> 'QSGTexture': ...
|
|
def setTexture(self, texture: 'QSGTexture') -> None: ...
|
|
def rect(self) -> QtCore.QRectF: ...
|
|
@typing.overload
|
|
def setRect(self, rect: QtCore.QRectF) -> None: ...
|
|
@typing.overload
|
|
def setRect(self, x: float, y: float, w: float, h: float) -> None: ...
|
|
|
|
|
|
class QSGTexture(QtCore.QObject):
|
|
|
|
class AnisotropyLevel(int): ...
|
|
AnisotropyNone = ... # type: 'QSGTexture.AnisotropyLevel'
|
|
Anisotropy2x = ... # type: 'QSGTexture.AnisotropyLevel'
|
|
Anisotropy4x = ... # type: 'QSGTexture.AnisotropyLevel'
|
|
Anisotropy8x = ... # type: 'QSGTexture.AnisotropyLevel'
|
|
Anisotropy16x = ... # type: 'QSGTexture.AnisotropyLevel'
|
|
|
|
class Filtering(int): ...
|
|
None_ = ... # type: 'QSGTexture.Filtering'
|
|
Nearest = ... # type: 'QSGTexture.Filtering'
|
|
Linear = ... # type: 'QSGTexture.Filtering'
|
|
|
|
class WrapMode(int): ...
|
|
Repeat = ... # type: 'QSGTexture.WrapMode'
|
|
ClampToEdge = ... # type: 'QSGTexture.WrapMode'
|
|
MirroredRepeat = ... # type: 'QSGTexture.WrapMode'
|
|
|
|
class NativeTexture(sip.simplewrapper):
|
|
|
|
layout = ... # type: int
|
|
object = ... # type: sip.voidptr
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QSGTexture.NativeTexture') -> None: ...
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def nativeTexture(self) -> 'QSGTexture.NativeTexture': ...
|
|
def comparisonKey(self) -> int: ...
|
|
def anisotropyLevel(self) -> 'QSGTexture.AnisotropyLevel': ...
|
|
def setAnisotropyLevel(self, level: 'QSGTexture.AnisotropyLevel') -> None: ...
|
|
def convertToNormalizedSourceRect(self, rect: QtCore.QRectF) -> QtCore.QRectF: ...
|
|
def verticalWrapMode(self) -> 'QSGTexture.WrapMode': ...
|
|
def setVerticalWrapMode(self, vwrap: 'QSGTexture.WrapMode') -> None: ...
|
|
def horizontalWrapMode(self) -> 'QSGTexture.WrapMode': ...
|
|
def setHorizontalWrapMode(self, hwrap: 'QSGTexture.WrapMode') -> None: ...
|
|
def filtering(self) -> 'QSGTexture.Filtering': ...
|
|
def setFiltering(self, filter: 'QSGTexture.Filtering') -> None: ...
|
|
def mipmapFiltering(self) -> 'QSGTexture.Filtering': ...
|
|
def setMipmapFiltering(self, filter: 'QSGTexture.Filtering') -> None: ...
|
|
def updateBindOptions(self, force: bool = ...) -> None: ...
|
|
def bind(self) -> None: ...
|
|
def removedFromAtlas(self) -> 'QSGTexture': ...
|
|
def isAtlasTexture(self) -> bool: ...
|
|
def normalizedTextureSubRect(self) -> QtCore.QRectF: ...
|
|
def hasMipmaps(self) -> bool: ...
|
|
def hasAlphaChannel(self) -> bool: ...
|
|
def textureSize(self) -> QtCore.QSize: ...
|
|
def textureId(self) -> int: ...
|
|
|
|
|
|
class QSGDynamicTexture(QSGTexture):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def updateTexture(self) -> bool: ...
|
|
|
|
|
|
class QSGOpaqueTextureMaterial(QSGMaterial):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def anisotropyLevel(self) -> QSGTexture.AnisotropyLevel: ...
|
|
def setAnisotropyLevel(self, level: QSGTexture.AnisotropyLevel) -> None: ...
|
|
def verticalWrapMode(self) -> QSGTexture.WrapMode: ...
|
|
def setVerticalWrapMode(self, mode: QSGTexture.WrapMode) -> None: ...
|
|
def horizontalWrapMode(self) -> QSGTexture.WrapMode: ...
|
|
def setHorizontalWrapMode(self, mode: QSGTexture.WrapMode) -> None: ...
|
|
def filtering(self) -> QSGTexture.Filtering: ...
|
|
def setFiltering(self, filtering: QSGTexture.Filtering) -> None: ...
|
|
def mipmapFiltering(self) -> QSGTexture.Filtering: ...
|
|
def setMipmapFiltering(self, filtering: QSGTexture.Filtering) -> None: ...
|
|
def texture(self) -> QSGTexture: ...
|
|
def setTexture(self, texture: QSGTexture) -> None: ...
|
|
def compare(self, other: QSGMaterial) -> int: ...
|
|
def createShader(self) -> QSGMaterialShader: ...
|
|
def type(self) -> QSGMaterialType: ...
|
|
|
|
|
|
class QSGTextureMaterial(QSGOpaqueTextureMaterial):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def createShader(self) -> QSGMaterialShader: ...
|
|
def type(self) -> QSGMaterialType: ...
|
|
|
|
|
|
class QSGTextureProvider(QtCore.QObject):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def textureChanged(self) -> None: ...
|
|
def texture(self) -> QSGTexture: ...
|
|
|
|
|
|
class QSGVertexColorMaterial(QSGMaterial):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def createShader(self) -> QSGMaterialShader: ...
|
|
def type(self) -> QSGMaterialType: ...
|
|
def compare(self, other: QSGMaterial) -> int: ...
|