# The PEP 484 type hints stub file for the QtQuick module. # # Generated by SIP 5.5.0 # # Copyright (c) 2020 Riverbank Computing Limited # # This file is part of PyQt5. # # This file may be used under the terms of the GNU General Public License # version 3.0 as published by the Free Software Foundation and appearing in # the file LICENSE included in the packaging of this file. Please review the # following information to ensure the GNU General Public License version 3.0 # requirements will be met: http://www.gnu.org/copyleft/gpl.html. # # If you do not wish to use this file under the terms of the GPL version 3.0 # then you may purchase a commercial license. For more information contact # info@riverbankcomputing.com. # # This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE # WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. import typing import sip from PyQt5 import QtQml from PyQt5 import QtGui from PyQt5 import QtCore # Support for QDate, QDateTime and QTime. import datetime # Convenient type aliases. PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal] PYQT_SLOT = typing.Union[typing.Callable[..., None], QtCore.pyqtBoundSignal] # Convenient aliases for complicated OpenGL types. PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float], sip.Buffer, None] PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float], sip.Buffer, int, None] class QQuickItem(QtCore.QObject, QtQml.QQmlParserStatus): class TransformOrigin(int): ... TopLeft = ... # type: 'QQuickItem.TransformOrigin' Top = ... # type: 'QQuickItem.TransformOrigin' TopRight = ... # type: 'QQuickItem.TransformOrigin' Left = ... # type: 'QQuickItem.TransformOrigin' Center = ... # type: 'QQuickItem.TransformOrigin' Right = ... # type: 'QQuickItem.TransformOrigin' BottomLeft = ... # type: 'QQuickItem.TransformOrigin' Bottom = ... # type: 'QQuickItem.TransformOrigin' BottomRight = ... # type: 'QQuickItem.TransformOrigin' class ItemChange(int): ... ItemChildAddedChange = ... # type: 'QQuickItem.ItemChange' ItemChildRemovedChange = ... # type: 'QQuickItem.ItemChange' ItemSceneChange = ... # type: 'QQuickItem.ItemChange' ItemVisibleHasChanged = ... # type: 'QQuickItem.ItemChange' ItemParentHasChanged = ... # type: 'QQuickItem.ItemChange' ItemOpacityHasChanged = ... # type: 'QQuickItem.ItemChange' ItemActiveFocusHasChanged = ... # type: 'QQuickItem.ItemChange' ItemRotationHasChanged = ... # type: 'QQuickItem.ItemChange' ItemAntialiasingHasChanged = ... # type: 'QQuickItem.ItemChange' ItemDevicePixelRatioHasChanged = ... # type: 'QQuickItem.ItemChange' ItemEnabledHasChanged = ... # type: 'QQuickItem.ItemChange' class Flag(int): ... ItemClipsChildrenToShape = ... # type: 'QQuickItem.Flag' ItemAcceptsInputMethod = ... # type: 'QQuickItem.Flag' ItemIsFocusScope = ... # type: 'QQuickItem.Flag' ItemHasContents = ... # type: 'QQuickItem.Flag' ItemAcceptsDrops = ... # type: 'QQuickItem.Flag' class Flags(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> None: ... @typing.overload def __init__(self, a0: 'QQuickItem.Flags') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QQuickItem.Flags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... class ItemChangeData(sip.simplewrapper): boolValue = ... # type: bool item = ... # type: 'QQuickItem' realValue = ... # type: float window = ... # type: 'QQuickWindow' @typing.overload def __init__(self, v: 'QQuickItem') -> None: ... @typing.overload def __init__(self, v: 'QQuickWindow') -> None: ... @typing.overload def __init__(self, v: float) -> None: ... @typing.overload def __init__(self, v: bool) -> None: ... @typing.overload def __init__(self, a0: 'QQuickItem.ItemChangeData') -> None: ... class UpdatePaintNodeData(sip.simplewrapper): transformNode = ... # type: 'QSGTransformNode' def __init__(self, a0: 'QQuickItem.UpdatePaintNodeData') -> None: ... def __init__(self, parent: typing.Optional['QQuickItem'] = ...) -> None: ... def containmentMaskChanged(self) -> None: ... def setContainmentMask(self, mask: QtCore.QObject) -> None: ... def containmentMask(self) -> QtCore.QObject: ... def setAcceptTouchEvents(self, accept: bool) -> None: ... def acceptTouchEvents(self) -> bool: ... def size(self) -> QtCore.QSizeF: ... def mapFromGlobal(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ... def mapToGlobal(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ... def isAncestorOf(self, child: 'QQuickItem') -> bool: ... def grabToImage(self, targetSize: QtCore.QSize = ...) -> 'QQuickItemGrabResult': ... def resetAntialiasing(self) -> None: ... def windowChanged(self, window: 'QQuickWindow') -> None: ... def nextItemInFocusChain(self, forward: bool = ...) -> 'QQuickItem': ... def setActiveFocusOnTab(self, a0: bool) -> None: ... def activeFocusOnTab(self) -> bool: ... def updatePolish(self) -> None: ... def releaseResources(self) -> None: ... def updatePaintNode(self, a0: 'QSGNode', a1: 'QQuickItem.UpdatePaintNodeData') -> 'QSGNode': ... def geometryChanged(self, newGeometry: QtCore.QRectF, oldGeometry: QtCore.QRectF) -> None: ... def childMouseEventFilter(self, a0: 'QQuickItem', a1: QtCore.QEvent) -> bool: ... def dropEvent(self, a0: QtGui.QDropEvent) -> None: ... def dragLeaveEvent(self, a0: QtGui.QDragLeaveEvent) -> None: ... def dragMoveEvent(self, a0: QtGui.QDragMoveEvent) -> None: ... def dragEnterEvent(self, a0: QtGui.QDragEnterEvent) -> None: ... def hoverLeaveEvent(self, event: QtGui.QHoverEvent) -> None: ... def hoverMoveEvent(self, event: QtGui.QHoverEvent) -> None: ... def hoverEnterEvent(self, event: QtGui.QHoverEvent) -> None: ... def touchEvent(self, event: QtGui.QTouchEvent) -> None: ... def wheelEvent(self, event: QtGui.QWheelEvent) -> None: ... def touchUngrabEvent(self) -> None: ... def mouseUngrabEvent(self) -> None: ... def mouseDoubleClickEvent(self, event: QtGui.QMouseEvent) -> None: ... def mouseReleaseEvent(self, event: QtGui.QMouseEvent) -> None: ... def mouseMoveEvent(self, event: QtGui.QMouseEvent) -> None: ... def mousePressEvent(self, event: QtGui.QMouseEvent) -> None: ... def focusOutEvent(self, a0: QtGui.QFocusEvent) -> None: ... def focusInEvent(self, a0: QtGui.QFocusEvent) -> None: ... def inputMethodEvent(self, a0: QtGui.QInputMethodEvent) -> None: ... def keyReleaseEvent(self, event: QtGui.QKeyEvent) -> None: ... def keyPressEvent(self, event: QtGui.QKeyEvent) -> None: ... def componentComplete(self) -> None: ... def classBegin(self) -> None: ... def heightValid(self) -> bool: ... def widthValid(self) -> bool: ... def updateInputMethod(self, queries: typing.Union[QtCore.Qt.InputMethodQueries, QtCore.Qt.InputMethodQuery] = ...) -> None: ... def itemChange(self, a0: 'QQuickItem.ItemChange', a1: 'QQuickItem.ItemChangeData') -> None: ... def isComponentComplete(self) -> bool: ... def event(self, a0: QtCore.QEvent) -> bool: ... def update(self) -> None: ... def textureProvider(self) -> 'QSGTextureProvider': ... def isTextureProvider(self) -> bool: ... def inputMethodQuery(self, query: QtCore.Qt.InputMethodQuery) -> typing.Any: ... def childAt(self, x: float, y: float) -> 'QQuickItem': ... @typing.overload def forceActiveFocus(self) -> None: ... @typing.overload def forceActiveFocus(self, reason: QtCore.Qt.FocusReason) -> None: ... def polish(self) -> None: ... def mapRectFromScene(self, rect: QtCore.QRectF) -> QtCore.QRectF: ... def mapRectFromItem(self, item: 'QQuickItem', rect: QtCore.QRectF) -> QtCore.QRectF: ... def mapFromScene(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ... def mapFromItem(self, item: 'QQuickItem', point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ... def mapRectToScene(self, rect: QtCore.QRectF) -> QtCore.QRectF: ... def mapRectToItem(self, item: 'QQuickItem', rect: QtCore.QRectF) -> QtCore.QRectF: ... def mapToScene(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ... def mapToItem(self, item: 'QQuickItem', point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> QtCore.QPointF: ... def contains(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint]) -> bool: ... def setKeepTouchGrab(self, a0: bool) -> None: ... def keepTouchGrab(self) -> bool: ... def ungrabTouchPoints(self) -> None: ... def grabTouchPoints(self, ids: typing.Iterable[int]) -> None: ... def setFiltersChildMouseEvents(self, filter: bool) -> None: ... def filtersChildMouseEvents(self) -> bool: ... def setKeepMouseGrab(self, a0: bool) -> None: ... def keepMouseGrab(self) -> bool: ... def ungrabMouse(self) -> None: ... def grabMouse(self) -> None: ... def unsetCursor(self) -> None: ... def setCursor(self, cursor: typing.Union[QtGui.QCursor, QtCore.Qt.CursorShape]) -> None: ... def cursor(self) -> QtGui.QCursor: ... def setAcceptHoverEvents(self, enabled: bool) -> None: ... def acceptHoverEvents(self) -> bool: ... def setAcceptedMouseButtons(self, buttons: typing.Union[QtCore.Qt.MouseButtons, QtCore.Qt.MouseButton]) -> None: ... def acceptedMouseButtons(self) -> QtCore.Qt.MouseButtons: ... def scopedFocusItem(self) -> 'QQuickItem': ... def isFocusScope(self) -> bool: ... @typing.overload def setFocus(self, a0: bool) -> None: ... @typing.overload def setFocus(self, focus: bool, reason: QtCore.Qt.FocusReason) -> None: ... def hasFocus(self) -> bool: ... def hasActiveFocus(self) -> bool: ... def setFlags(self, flags: typing.Union['QQuickItem.Flags', 'QQuickItem.Flag']) -> None: ... def setFlag(self, flag: 'QQuickItem.Flag', enabled: bool = ...) -> None: ... def flags(self) -> 'QQuickItem.Flags': ... def setAntialiasing(self, a0: bool) -> None: ... def antialiasing(self) -> bool: ... def setSmooth(self, a0: bool) -> None: ... def smooth(self) -> bool: ... def setEnabled(self, a0: bool) -> None: ... def isEnabled(self) -> bool: ... def setVisible(self, a0: bool) -> None: ... def isVisible(self) -> bool: ... def setOpacity(self, a0: float) -> None: ... def opacity(self) -> float: ... def setScale(self, a0: float) -> None: ... def scale(self) -> float: ... def setRotation(self, a0: float) -> None: ... def rotation(self) -> float: ... def setZ(self, a0: float) -> None: ... def z(self) -> float: ... def setTransformOrigin(self, a0: 'QQuickItem.TransformOrigin') -> None: ... def transformOrigin(self) -> 'QQuickItem.TransformOrigin': ... def implicitHeight(self) -> float: ... def setImplicitHeight(self, a0: float) -> None: ... def resetHeight(self) -> None: ... def setHeight(self, a0: float) -> None: ... def height(self) -> float: ... def implicitWidth(self) -> float: ... def setImplicitWidth(self, a0: float) -> None: ... def resetWidth(self) -> None: ... def setWidth(self, a0: float) -> None: ... def width(self) -> float: ... def setY(self, a0: float) -> None: ... def setX(self, a0: float) -> None: ... def y(self) -> float: ... def x(self) -> float: ... def setBaselineOffset(self, a0: float) -> None: ... def baselineOffset(self) -> float: ... def setState(self, a0: str) -> None: ... def state(self) -> str: ... def setClip(self, a0: bool) -> None: ... def clip(self) -> bool: ... def childItems(self) -> typing.List['QQuickItem']: ... def childrenRect(self) -> QtCore.QRectF: ... def stackAfter(self, a0: 'QQuickItem') -> None: ... def stackBefore(self, a0: 'QQuickItem') -> None: ... def setParentItem(self, parent: 'QQuickItem') -> None: ... def parentItem(self) -> 'QQuickItem': ... def window(self) -> 'QQuickWindow': ... class QQuickFramebufferObject(QQuickItem): class Renderer(sip.wrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QQuickFramebufferObject.Renderer') -> None: ... def invalidateFramebufferObject(self) -> None: ... def update(self) -> None: ... def framebufferObject(self) -> QtGui.QOpenGLFramebufferObject: ... def synchronize(self, a0: 'QQuickFramebufferObject') -> None: ... def createFramebufferObject(self, size: QtCore.QSize) -> QtGui.QOpenGLFramebufferObject: ... def render(self) -> None: ... def __init__(self, parent: typing.Optional[QQuickItem] = ...) -> None: ... def mirrorVerticallyChanged(self, a0: bool) -> None: ... def setMirrorVertically(self, enable: bool) -> None: ... def mirrorVertically(self) -> bool: ... def releaseResources(self) -> None: ... def textureProvider(self) -> 'QSGTextureProvider': ... def isTextureProvider(self) -> bool: ... def textureFollowsItemSizeChanged(self, a0: bool) -> None: ... def updatePaintNode(self, a0: 'QSGNode', a1: QQuickItem.UpdatePaintNodeData) -> 'QSGNode': ... def geometryChanged(self, newGeometry: QtCore.QRectF, oldGeometry: QtCore.QRectF) -> None: ... def createRenderer(self) -> 'QQuickFramebufferObject.Renderer': ... def setTextureFollowsItemSize(self, follows: bool) -> None: ... def textureFollowsItemSize(self) -> bool: ... class QQuickTextureFactory(QtCore.QObject): def __init__(self) -> None: ... @staticmethod def textureFactoryForImage(image: QtGui.QImage) -> 'QQuickTextureFactory': ... def image(self) -> QtGui.QImage: ... def textureByteCount(self) -> int: ... def textureSize(self) -> QtCore.QSize: ... def createTexture(self, window: 'QQuickWindow') -> 'QSGTexture': ... class QQuickImageProvider(QtQml.QQmlImageProviderBase): @typing.overload def __init__(self, type: QtQml.QQmlImageProviderBase.ImageType, flags: typing.Union[QtQml.QQmlImageProviderBase.Flags, QtQml.QQmlImageProviderBase.Flag] = ...) -> None: ... @typing.overload def __init__(self, a0: 'QQuickImageProvider') -> None: ... def requestTexture(self, id: str, requestedSize: QtCore.QSize) -> typing.Tuple[QQuickTextureFactory, QtCore.QSize]: ... def requestPixmap(self, id: str, requestedSize: QtCore.QSize) -> typing.Tuple[QtGui.QPixmap, QtCore.QSize]: ... def requestImage(self, id: str, requestedSize: QtCore.QSize) -> typing.Tuple[QtGui.QImage, QtCore.QSize]: ... def flags(self) -> QtQml.QQmlImageProviderBase.Flags: ... def imageType(self) -> QtQml.QQmlImageProviderBase.ImageType: ... class QQuickImageResponse(QtCore.QObject): def __init__(self) -> None: ... def finished(self) -> None: ... def cancel(self) -> None: ... def errorString(self) -> str: ... def textureFactory(self) -> QQuickTextureFactory: ... class QQuickAsyncImageProvider(QQuickImageProvider): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QQuickAsyncImageProvider') -> None: ... def requestImageResponse(self, id: str, requestedSize: QtCore.QSize) -> QQuickImageResponse: ... class QQuickItemGrabResult(QtCore.QObject): def ready(self) -> None: ... def event(self, a0: QtCore.QEvent) -> bool: ... def saveToFile(self, fileName: str) -> bool: ... def url(self) -> QtCore.QUrl: ... def image(self) -> QtGui.QImage: ... class QQuickPaintedItem(QQuickItem): class PerformanceHint(int): ... FastFBOResizing = ... # type: 'QQuickPaintedItem.PerformanceHint' class RenderTarget(int): ... Image = ... # type: 'QQuickPaintedItem.RenderTarget' FramebufferObject = ... # type: 'QQuickPaintedItem.RenderTarget' InvertedYFramebufferObject = ... # type: 'QQuickPaintedItem.RenderTarget' class PerformanceHints(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> None: ... @typing.overload def __init__(self, a0: 'QQuickPaintedItem.PerformanceHints') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QQuickPaintedItem.PerformanceHints': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self, parent: typing.Optional[QQuickItem] = ...) -> None: ... def textureSizeChanged(self) -> None: ... def setTextureSize(self, size: QtCore.QSize) -> None: ... def textureSize(self) -> QtCore.QSize: ... def itemChange(self, a0: QQuickItem.ItemChange, a1: QQuickItem.ItemChangeData) -> None: ... def releaseResources(self) -> None: ... def textureProvider(self) -> 'QSGTextureProvider': ... def isTextureProvider(self) -> bool: ... def updatePaintNode(self, a0: 'QSGNode', a1: QQuickItem.UpdatePaintNodeData) -> 'QSGNode': ... def renderTargetChanged(self) -> None: ... def contentsScaleChanged(self) -> None: ... def contentsSizeChanged(self) -> None: ... def fillColorChanged(self) -> None: ... def paint(self, painter: QtGui.QPainter) -> None: ... def setRenderTarget(self, target: 'QQuickPaintedItem.RenderTarget') -> None: ... def renderTarget(self) -> 'QQuickPaintedItem.RenderTarget': ... def setFillColor(self, a0: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def fillColor(self) -> QtGui.QColor: ... def setContentsScale(self, a0: float) -> None: ... def contentsScale(self) -> float: ... def resetContentsSize(self) -> None: ... def setContentsSize(self, a0: QtCore.QSize) -> None: ... def contentsSize(self) -> QtCore.QSize: ... def contentsBoundingRect(self) -> QtCore.QRectF: ... def setPerformanceHints(self, hints: typing.Union['QQuickPaintedItem.PerformanceHints', 'QQuickPaintedItem.PerformanceHint']) -> None: ... def setPerformanceHint(self, hint: 'QQuickPaintedItem.PerformanceHint', enabled: bool = ...) -> None: ... def performanceHints(self) -> 'QQuickPaintedItem.PerformanceHints': ... def setMipmap(self, enable: bool) -> None: ... def mipmap(self) -> bool: ... def setAntialiasing(self, enable: bool) -> None: ... def antialiasing(self) -> bool: ... def setOpaquePainting(self, opaque: bool) -> None: ... def opaquePainting(self) -> bool: ... def update(self, rect: QtCore.QRect = ...) -> None: ... class QQuickRenderControl(QtCore.QObject): def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... def sceneChanged(self) -> None: ... def renderRequested(self) -> None: ... def prepareThread(self, targetThread: QtCore.QThread) -> None: ... def renderWindow(self, offset: QtCore.QPoint) -> QtGui.QWindow: ... @staticmethod def renderWindowFor(win: 'QQuickWindow', offset: typing.Optional[QtCore.QPoint] = ...) -> QtGui.QWindow: ... def grab(self) -> QtGui.QImage: ... def sync(self) -> bool: ... def render(self) -> None: ... def polishItems(self) -> None: ... def invalidate(self) -> None: ... def initialize(self, gl: QtGui.QOpenGLContext) -> None: ... class QQuickTextDocument(QtCore.QObject): def __init__(self, parent: QQuickItem) -> None: ... def textDocument(self) -> QtGui.QTextDocument: ... class QQuickWindow(QtGui.QWindow): class NativeObjectType(int): ... NativeObjectTexture = ... # type: 'QQuickWindow.NativeObjectType' class TextRenderType(int): ... QtTextRendering = ... # type: 'QQuickWindow.TextRenderType' NativeTextRendering = ... # type: 'QQuickWindow.TextRenderType' class RenderStage(int): ... BeforeSynchronizingStage = ... # type: 'QQuickWindow.RenderStage' AfterSynchronizingStage = ... # type: 'QQuickWindow.RenderStage' BeforeRenderingStage = ... # type: 'QQuickWindow.RenderStage' AfterRenderingStage = ... # type: 'QQuickWindow.RenderStage' AfterSwapStage = ... # type: 'QQuickWindow.RenderStage' NoStage = ... # type: 'QQuickWindow.RenderStage' class SceneGraphError(int): ... ContextNotAvailable = ... # type: 'QQuickWindow.SceneGraphError' class CreateTextureOption(int): ... TextureHasAlphaChannel = ... # type: 'QQuickWindow.CreateTextureOption' TextureHasMipmaps = ... # type: 'QQuickWindow.CreateTextureOption' TextureOwnsGLTexture = ... # type: 'QQuickWindow.CreateTextureOption' TextureCanUseAtlas = ... # type: 'QQuickWindow.CreateTextureOption' TextureIsOpaque = ... # type: 'QQuickWindow.CreateTextureOption' class CreateTextureOptions(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> None: ... @typing.overload def __init__(self, a0: 'QQuickWindow.CreateTextureOptions') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QQuickWindow.CreateTextureOptions': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ... def afterRenderPassRecording(self) -> None: ... def beforeRenderPassRecording(self) -> None: ... def endExternalCommands(self) -> None: ... def beginExternalCommands(self) -> None: ... @staticmethod def setTextRenderType(renderType: 'QQuickWindow.TextRenderType') -> None: ... @staticmethod def textRenderType() -> 'QQuickWindow.TextRenderType': ... @staticmethod def sceneGraphBackend() -> str: ... def createImageNode(self) -> 'QSGImageNode': ... def createRectangleNode(self) -> 'QSGRectangleNode': ... @typing.overload @staticmethod def setSceneGraphBackend(api: 'QSGRendererInterface.GraphicsApi') -> None: ... @typing.overload @staticmethod def setSceneGraphBackend(backend: str) -> None: ... def rendererInterface(self) -> 'QSGRendererInterface': ... def isSceneGraphInitialized(self) -> bool: ... def effectiveDevicePixelRatio(self) -> float: ... def scheduleRenderJob(self, job: QtCore.QRunnable, schedule: 'QQuickWindow.RenderStage') -> None: ... def sceneGraphError(self, error: 'QQuickWindow.SceneGraphError', message: str) -> None: ... def sceneGraphAboutToStop(self) -> None: ... def afterAnimating(self) -> None: ... def afterSynchronizing(self) -> None: ... def openglContextCreated(self, context: QtGui.QOpenGLContext) -> None: ... def resetOpenGLState(self) -> None: ... def activeFocusItemChanged(self) -> None: ... def closing(self, close: 'QQuickCloseEvent') -> None: ... @staticmethod def setDefaultAlphaBuffer(useAlpha: bool) -> None: ... @staticmethod def hasDefaultAlphaBuffer() -> bool: ... def tabletEvent(self, a0: QtGui.QTabletEvent) -> None: ... def wheelEvent(self, a0: QtGui.QWheelEvent) -> None: ... def mouseMoveEvent(self, a0: QtGui.QMouseEvent) -> None: ... def mouseDoubleClickEvent(self, a0: QtGui.QMouseEvent) -> None: ... def mouseReleaseEvent(self, a0: QtGui.QMouseEvent) -> None: ... def mousePressEvent(self, a0: QtGui.QMouseEvent) -> None: ... def keyReleaseEvent(self, a0: QtGui.QKeyEvent) -> None: ... def keyPressEvent(self, a0: QtGui.QKeyEvent) -> None: ... def event(self, a0: QtCore.QEvent) -> bool: ... def focusOutEvent(self, a0: QtGui.QFocusEvent) -> None: ... def focusInEvent(self, a0: QtGui.QFocusEvent) -> None: ... def hideEvent(self, a0: QtGui.QHideEvent) -> None: ... def showEvent(self, a0: QtGui.QShowEvent) -> None: ... def resizeEvent(self, a0: QtGui.QResizeEvent) -> None: ... def exposeEvent(self, a0: QtGui.QExposeEvent) -> None: ... def releaseResources(self) -> None: ... def update(self) -> None: ... def colorChanged(self, a0: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def afterRendering(self) -> None: ... def beforeRendering(self) -> None: ... def beforeSynchronizing(self) -> None: ... def sceneGraphInvalidated(self) -> None: ... def sceneGraphInitialized(self) -> None: ... def frameSwapped(self) -> None: ... def openglContext(self) -> QtGui.QOpenGLContext: ... def isPersistentSceneGraph(self) -> bool: ... def setPersistentSceneGraph(self, persistent: bool) -> None: ... def isPersistentOpenGLContext(self) -> bool: ... def setPersistentOpenGLContext(self, persistent: bool) -> None: ... def color(self) -> QtGui.QColor: ... def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def clearBeforeRendering(self) -> bool: ... def setClearBeforeRendering(self, enabled: bool) -> None: ... def createTextureFromNativeObject(self, type: 'QQuickWindow.NativeObjectType', nativeObjectPtr: sip.voidptr, nativeLayout: int, size: QtCore.QSize, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption'] = ...) -> 'QSGTexture': ... def createTextureFromId(self, id: int, size: QtCore.QSize, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption'] = ...) -> 'QSGTexture': ... @typing.overload def createTextureFromImage(self, image: QtGui.QImage) -> 'QSGTexture': ... @typing.overload def createTextureFromImage(self, image: QtGui.QImage, options: typing.Union['QQuickWindow.CreateTextureOptions', 'QQuickWindow.CreateTextureOption']) -> 'QSGTexture': ... def incubationController(self) -> QtQml.QQmlIncubationController: ... def renderTargetSize(self) -> QtCore.QSize: ... def renderTargetId(self) -> int: ... def renderTarget(self) -> QtGui.QOpenGLFramebufferObject: ... @typing.overload def setRenderTarget(self, fbo: QtGui.QOpenGLFramebufferObject) -> None: ... @typing.overload def setRenderTarget(self, fboId: int, size: QtCore.QSize) -> None: ... def grabWindow(self) -> QtGui.QImage: ... def sendEvent(self, a0: QQuickItem, a1: QtCore.QEvent) -> bool: ... def mouseGrabberItem(self) -> QQuickItem: ... def focusObject(self) -> QtCore.QObject: ... def activeFocusItem(self) -> QQuickItem: ... def contentItem(self) -> QQuickItem: ... class QQuickView(QQuickWindow): class Status(int): ... Null = ... # type: 'QQuickView.Status' Ready = ... # type: 'QQuickView.Status' Loading = ... # type: 'QQuickView.Status' Error = ... # type: 'QQuickView.Status' class ResizeMode(int): ... SizeViewToRootObject = ... # type: 'QQuickView.ResizeMode' SizeRootObjectToView = ... # type: 'QQuickView.ResizeMode' @typing.overload def __init__(self, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ... @typing.overload def __init__(self, engine: QtQml.QQmlEngine, parent: QtGui.QWindow) -> None: ... @typing.overload def __init__(self, source: QtCore.QUrl, parent: typing.Optional[QtGui.QWindow] = ...) -> None: ... def mouseMoveEvent(self, a0: QtGui.QMouseEvent) -> None: ... def mouseReleaseEvent(self, a0: QtGui.QMouseEvent) -> None: ... def mousePressEvent(self, a0: QtGui.QMouseEvent) -> None: ... def keyReleaseEvent(self, a0: QtGui.QKeyEvent) -> None: ... def keyPressEvent(self, a0: QtGui.QKeyEvent) -> None: ... def timerEvent(self, a0: QtCore.QTimerEvent) -> None: ... def resizeEvent(self, a0: QtGui.QResizeEvent) -> None: ... def statusChanged(self, a0: 'QQuickView.Status') -> None: ... def setInitialProperties(self, initialProperties: typing.Dict[str, typing.Any]) -> None: ... def setSource(self, a0: QtCore.QUrl) -> None: ... def initialSize(self) -> QtCore.QSize: ... def errors(self) -> typing.List[QtQml.QQmlError]: ... def status(self) -> 'QQuickView.Status': ... def setResizeMode(self, a0: 'QQuickView.ResizeMode') -> None: ... def resizeMode(self) -> 'QQuickView.ResizeMode': ... def rootObject(self) -> QQuickItem: ... def rootContext(self) -> QtQml.QQmlContext: ... def engine(self) -> QtQml.QQmlEngine: ... def source(self) -> QtCore.QUrl: ... class QQuickCloseEvent(sip.simplewrapper): ... class QSGAbstractRenderer(QtCore.QObject): class MatrixTransformFlag(int): ... MatrixTransformFlipY = ... # type: 'QSGAbstractRenderer.MatrixTransformFlag' class ClearModeBit(int): ... ClearColorBuffer = ... # type: 'QSGAbstractRenderer.ClearModeBit' ClearDepthBuffer = ... # type: 'QSGAbstractRenderer.ClearModeBit' ClearStencilBuffer = ... # type: 'QSGAbstractRenderer.ClearModeBit' class ClearMode(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> None: ... @typing.overload def __init__(self, a0: 'QSGAbstractRenderer.ClearMode') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSGAbstractRenderer.ClearMode': ... def __index__(self) -> int: ... def __int__(self) -> int: ... class MatrixTransformFlags(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> None: ... @typing.overload def __init__(self, a0: 'QSGAbstractRenderer.MatrixTransformFlags') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSGAbstractRenderer.MatrixTransformFlags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def sceneGraphChanged(self) -> None: ... def renderScene(self, fboId: int = ...) -> None: ... def clearMode(self) -> 'QSGAbstractRenderer.ClearMode': ... def setClearMode(self, mode: typing.Union['QSGAbstractRenderer.ClearMode', 'QSGAbstractRenderer.ClearModeBit']) -> None: ... def clearColor(self) -> QtGui.QColor: ... def setClearColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def projectionMatrix(self) -> QtGui.QMatrix4x4: ... def setProjectionMatrix(self, matrix: QtGui.QMatrix4x4) -> None: ... @typing.overload def setProjectionMatrixToRect(self, rect: QtCore.QRectF) -> None: ... @typing.overload def setProjectionMatrixToRect(self, rect: QtCore.QRectF, flags: typing.Union['QSGAbstractRenderer.MatrixTransformFlags', 'QSGAbstractRenderer.MatrixTransformFlag']) -> None: ... def viewportRect(self) -> QtCore.QRect: ... @typing.overload def setViewportRect(self, rect: QtCore.QRect) -> None: ... @typing.overload def setViewportRect(self, size: QtCore.QSize) -> None: ... def deviceRect(self) -> QtCore.QRect: ... @typing.overload def setDeviceRect(self, rect: QtCore.QRect) -> None: ... @typing.overload def setDeviceRect(self, size: QtCore.QSize) -> None: ... class QSGEngine(QtCore.QObject): class CreateTextureOption(int): ... TextureHasAlphaChannel = ... # type: 'QSGEngine.CreateTextureOption' TextureOwnsGLTexture = ... # type: 'QSGEngine.CreateTextureOption' TextureCanUseAtlas = ... # type: 'QSGEngine.CreateTextureOption' TextureIsOpaque = ... # type: 'QSGEngine.CreateTextureOption' class CreateTextureOptions(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption']) -> None: ... @typing.overload def __init__(self, a0: 'QSGEngine.CreateTextureOptions') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSGEngine.CreateTextureOptions': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... def createImageNode(self) -> 'QSGImageNode': ... def createRectangleNode(self) -> 'QSGRectangleNode': ... def rendererInterface(self) -> 'QSGRendererInterface': ... def createTextureFromId(self, id: int, size: QtCore.QSize, options: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption'] = ...) -> 'QSGTexture': ... def createTextureFromImage(self, image: QtGui.QImage, options: typing.Union['QSGEngine.CreateTextureOptions', 'QSGEngine.CreateTextureOption'] = ...) -> 'QSGTexture': ... def createRenderer(self) -> QSGAbstractRenderer: ... def invalidate(self) -> None: ... def initialize(self, context: QtGui.QOpenGLContext) -> None: ... class QSGMaterial(sip.wrapper): class Flag(int): ... Blending = ... # type: 'QSGMaterial.Flag' RequiresDeterminant = ... # type: 'QSGMaterial.Flag' RequiresFullMatrixExceptTranslate = ... # type: 'QSGMaterial.Flag' RequiresFullMatrix = ... # type: 'QSGMaterial.Flag' CustomCompileStep = ... # type: 'QSGMaterial.Flag' SupportsRhiShader = ... # type: 'QSGMaterial.Flag' RhiShaderWanted = ... # type: 'QSGMaterial.Flag' class Flags(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag']) -> None: ... @typing.overload def __init__(self, a0: 'QSGMaterial.Flags') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSGMaterial.Flags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self) -> None: ... def setFlag(self, flags: typing.Union['QSGMaterial.Flags', 'QSGMaterial.Flag'], enabled: bool = ...) -> None: ... def flags(self) -> 'QSGMaterial.Flags': ... def compare(self, other: 'QSGMaterial') -> int: ... def createShader(self) -> 'QSGMaterialShader': ... def type(self) -> 'QSGMaterialType': ... class QSGFlatColorMaterial(QSGMaterial): def __init__(self) -> None: ... def compare(self, other: QSGMaterial) -> int: ... def color(self) -> QtGui.QColor: ... def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def createShader(self) -> 'QSGMaterialShader': ... def type(self) -> 'QSGMaterialType': ... class QSGGeometry(sip.wrapper): class Type(int): ... ByteType = ... # type: 'QSGGeometry.Type' UnsignedByteType = ... # type: 'QSGGeometry.Type' ShortType = ... # type: 'QSGGeometry.Type' UnsignedShortType = ... # type: 'QSGGeometry.Type' IntType = ... # type: 'QSGGeometry.Type' UnsignedIntType = ... # type: 'QSGGeometry.Type' FloatType = ... # type: 'QSGGeometry.Type' Bytes2Type = ... # type: 'QSGGeometry.Type' Bytes3Type = ... # type: 'QSGGeometry.Type' Bytes4Type = ... # type: 'QSGGeometry.Type' DoubleType = ... # type: 'QSGGeometry.Type' class DrawingMode(int): ... DrawPoints = ... # type: 'QSGGeometry.DrawingMode' DrawLines = ... # type: 'QSGGeometry.DrawingMode' DrawLineLoop = ... # type: 'QSGGeometry.DrawingMode' DrawLineStrip = ... # type: 'QSGGeometry.DrawingMode' DrawTriangles = ... # type: 'QSGGeometry.DrawingMode' DrawTriangleStrip = ... # type: 'QSGGeometry.DrawingMode' DrawTriangleFan = ... # type: 'QSGGeometry.DrawingMode' class AttributeType(int): ... UnknownAttribute = ... # type: 'QSGGeometry.AttributeType' PositionAttribute = ... # type: 'QSGGeometry.AttributeType' ColorAttribute = ... # type: 'QSGGeometry.AttributeType' TexCoordAttribute = ... # type: 'QSGGeometry.AttributeType' TexCoord1Attribute = ... # type: 'QSGGeometry.AttributeType' TexCoord2Attribute = ... # type: 'QSGGeometry.AttributeType' class DataPattern(int): ... AlwaysUploadPattern = ... # type: 'QSGGeometry.DataPattern' StreamPattern = ... # type: 'QSGGeometry.DataPattern' DynamicPattern = ... # type: 'QSGGeometry.DataPattern' StaticPattern = ... # type: 'QSGGeometry.DataPattern' GL_POINTS = ... # type: int GL_LINES = ... # type: int GL_LINE_LOOP = ... # type: int GL_LINE_STRIP = ... # type: int GL_TRIANGLES = ... # type: int GL_TRIANGLE_STRIP = ... # type: int GL_TRIANGLE_FAN = ... # type: int GL_BYTE = ... # type: int GL_DOUBLE = ... # type: int GL_FLOAT = ... # type: int GL_INT = ... # type: int class Attribute(sip.simplewrapper): attributeType = ... # type: 'QSGGeometry.AttributeType' isVertexCoordinate = ... # type: int position = ... # type: int tupleSize = ... # type: int type = ... # type: int @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGGeometry.Attribute') -> None: ... @staticmethod def createWithAttributeType(pos: int, tupleSize: int, primitiveType: int, attributeType: 'QSGGeometry.AttributeType') -> 'QSGGeometry.Attribute': ... @staticmethod def create(pos: int, tupleSize: int, primitiveType: int, isPosition: bool = ...) -> 'QSGGeometry.Attribute': ... class AttributeSet(sip.simplewrapper): attributes = ... # type: sip.array[QSGGeometry.Attribute] count = ... # type: int stride = ... # type: int def __init__(self, attributes: typing.Iterable['QSGGeometry.Attribute'], stride: int = ...) -> None: ... class Point2D(sip.simplewrapper): x = ... # type: float y = ... # type: float @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGGeometry.Point2D') -> None: ... def set(self, nx: float, ny: float) -> None: ... class TexturedPoint2D(sip.simplewrapper): tx = ... # type: float ty = ... # type: float x = ... # type: float y = ... # type: float @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGGeometry.TexturedPoint2D') -> None: ... def set(self, nx: float, ny: float, ntx: float, nty: float) -> None: ... class ColoredPoint2D(sip.simplewrapper): a = ... # type: int b = ... # type: int g = ... # type: int r = ... # type: int x = ... # type: float y = ... # type: float @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGGeometry.ColoredPoint2D') -> None: ... def set(self, nx: float, ny: float, nr: int, ng: int, nb: int, na: int) -> None: ... def __init__(self, attribs: 'QSGGeometry.AttributeSet', vertexCount: int, indexCount: int = ..., indexType: int = ...) -> None: ... @staticmethod def updateColoredRectGeometry(g: 'QSGGeometry', rect: QtCore.QRectF) -> None: ... def sizeOfIndex(self) -> int: ... def vertexDataAsColoredPoint2D(self) -> sip.array[QSGGeometry.ColoredPoint2D]: ... def vertexDataAsTexturedPoint2D(self) -> sip.array[QSGGeometry.TexturedPoint2D]: ... def vertexDataAsPoint2D(self) -> sip.array[QSGGeometry.Point2D]: ... def indexDataAsUShort(self) -> sip.array[int]: ... def indexDataAsUInt(self) -> sip.array[int]: ... def setLineWidth(self, w: float) -> None: ... def lineWidth(self) -> float: ... def markVertexDataDirty(self) -> None: ... def markIndexDataDirty(self) -> None: ... def vertexDataPattern(self) -> 'QSGGeometry.DataPattern': ... def setVertexDataPattern(self, p: 'QSGGeometry.DataPattern') -> None: ... def indexDataPattern(self) -> 'QSGGeometry.DataPattern': ... def setIndexDataPattern(self, p: 'QSGGeometry.DataPattern') -> None: ... @staticmethod def updateTexturedRectGeometry(g: 'QSGGeometry', rect: QtCore.QRectF, sourceRect: QtCore.QRectF) -> None: ... @staticmethod def updateRectGeometry(g: 'QSGGeometry', rect: QtCore.QRectF) -> None: ... def sizeOfVertex(self) -> int: ... def attributes(self) -> sip.array[QSGGeometry.Attribute]: ... def attributeCount(self) -> int: ... def indexData(self) -> sip.voidptr: ... def indexCount(self) -> int: ... def indexType(self) -> int: ... def vertexData(self) -> sip.voidptr: ... def vertexCount(self) -> int: ... def allocate(self, vertexCount: int, indexCount: int = ...) -> None: ... def drawingMode(self) -> int: ... def setDrawingMode(self, mode: int) -> None: ... @staticmethod def defaultAttributes_ColoredPoint2D() -> 'QSGGeometry.AttributeSet': ... @staticmethod def defaultAttributes_TexturedPoint2D() -> 'QSGGeometry.AttributeSet': ... @staticmethod def defaultAttributes_Point2D() -> 'QSGGeometry.AttributeSet': ... class QSGNode(sip.wrapper): class DirtyStateBit(int): ... DirtyMatrix = ... # type: 'QSGNode.DirtyStateBit' DirtyNodeAdded = ... # type: 'QSGNode.DirtyStateBit' DirtyNodeRemoved = ... # type: 'QSGNode.DirtyStateBit' DirtyGeometry = ... # type: 'QSGNode.DirtyStateBit' DirtyMaterial = ... # type: 'QSGNode.DirtyStateBit' DirtyOpacity = ... # type: 'QSGNode.DirtyStateBit' class Flag(int): ... OwnedByParent = ... # type: 'QSGNode.Flag' UsePreprocess = ... # type: 'QSGNode.Flag' OwnsGeometry = ... # type: 'QSGNode.Flag' OwnsMaterial = ... # type: 'QSGNode.Flag' OwnsOpaqueMaterial = ... # type: 'QSGNode.Flag' class NodeType(int): ... BasicNodeType = ... # type: 'QSGNode.NodeType' GeometryNodeType = ... # type: 'QSGNode.NodeType' TransformNodeType = ... # type: 'QSGNode.NodeType' ClipNodeType = ... # type: 'QSGNode.NodeType' OpacityNodeType = ... # type: 'QSGNode.NodeType' class Flags(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGNode.Flags', 'QSGNode.Flag']) -> None: ... @typing.overload def __init__(self, a0: 'QSGNode.Flags') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSGNode.Flags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... class DirtyState(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> None: ... @typing.overload def __init__(self, a0: 'QSGNode.DirtyState') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSGNode.DirtyState': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self) -> None: ... def preprocess(self) -> None: ... def setFlags(self, a0: typing.Union['QSGNode.Flags', 'QSGNode.Flag'], enabled: bool = ...) -> None: ... def setFlag(self, a0: 'QSGNode.Flag', enabled: bool = ...) -> None: ... def flags(self) -> 'QSGNode.Flags': ... def isSubtreeBlocked(self) -> bool: ... def markDirty(self, bits: typing.Union['QSGNode.DirtyState', 'QSGNode.DirtyStateBit']) -> None: ... def type(self) -> 'QSGNode.NodeType': ... def previousSibling(self) -> 'QSGNode': ... def nextSibling(self) -> 'QSGNode': ... def lastChild(self) -> 'QSGNode': ... def firstChild(self) -> 'QSGNode': ... def childAtIndex(self, i: int) -> 'QSGNode': ... def __len__(self) -> int: ... def childCount(self) -> int: ... def insertChildNodeAfter(self, node: 'QSGNode', after: 'QSGNode') -> None: ... def insertChildNodeBefore(self, node: 'QSGNode', before: 'QSGNode') -> None: ... def appendChildNode(self, node: 'QSGNode') -> None: ... def prependChildNode(self, node: 'QSGNode') -> None: ... def removeAllChildNodes(self) -> None: ... def removeChildNode(self, node: 'QSGNode') -> None: ... def parent(self) -> 'QSGNode': ... class QSGBasicGeometryNode(QSGNode): def geometry(self) -> QSGGeometry: ... def setGeometry(self, geometry: QSGGeometry) -> None: ... class QSGGeometryNode(QSGBasicGeometryNode): def __init__(self) -> None: ... def opaqueMaterial(self) -> QSGMaterial: ... def setOpaqueMaterial(self, material: QSGMaterial) -> None: ... def material(self) -> QSGMaterial: ... def setMaterial(self, material: QSGMaterial) -> None: ... class QSGImageNode(QSGGeometryNode): class TextureCoordinatesTransformFlag(int): ... NoTransform = ... # type: 'QSGImageNode.TextureCoordinatesTransformFlag' MirrorHorizontally = ... # type: 'QSGImageNode.TextureCoordinatesTransformFlag' MirrorVertically = ... # type: 'QSGImageNode.TextureCoordinatesTransformFlag' class TextureCoordinatesTransformMode(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ... @typing.overload def __init__(self, a0: 'QSGImageNode.TextureCoordinatesTransformMode') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSGImageNode.TextureCoordinatesTransformMode': ... def __index__(self) -> int: ... def __int__(self) -> int: ... @staticmethod def rebuildGeometry(g: QSGGeometry, texture: 'QSGTexture', rect: QtCore.QRectF, sourceRect: QtCore.QRectF, texCoordMode: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ... def ownsTexture(self) -> bool: ... def setOwnsTexture(self, owns: bool) -> None: ... def textureCoordinatesTransform(self) -> 'QSGImageNode.TextureCoordinatesTransformMode': ... def setTextureCoordinatesTransform(self, mode: typing.Union['QSGImageNode.TextureCoordinatesTransformMode', 'QSGImageNode.TextureCoordinatesTransformFlag']) -> None: ... def mipmapFiltering(self) -> 'QSGTexture.Filtering': ... def setMipmapFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ... def filtering(self) -> 'QSGTexture.Filtering': ... def setFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ... def texture(self) -> 'QSGTexture': ... def setTexture(self, texture: 'QSGTexture') -> None: ... def sourceRect(self) -> QtCore.QRectF: ... @typing.overload def setSourceRect(self, r: QtCore.QRectF) -> None: ... @typing.overload def setSourceRect(self, x: float, y: float, w: float, h: float) -> None: ... def rect(self) -> QtCore.QRectF: ... @typing.overload def setRect(self, rect: QtCore.QRectF) -> None: ... @typing.overload def setRect(self, x: float, y: float, w: float, h: float) -> None: ... class QSGMaterialShader(sip.wrapper): class RenderState(sip.simplewrapper): class DirtyState(int): ... DirtyMatrix = ... # type: 'QSGMaterialShader.RenderState.DirtyState' DirtyOpacity = ... # type: 'QSGMaterialShader.RenderState.DirtyState' DirtyCachedMaterialData = ... # type: 'QSGMaterialShader.RenderState.DirtyState' DirtyAll = ... # type: 'QSGMaterialShader.RenderState.DirtyState' class DirtyStates(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGMaterialShader.RenderState.DirtyStates', 'QSGMaterialShader.RenderState.DirtyState']) -> None: ... @typing.overload def __init__(self, a0: 'QSGMaterialShader.RenderState.DirtyStates') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSGMaterialShader.RenderState.DirtyStates': ... def __index__(self) -> int: ... def __int__(self) -> int: ... @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGMaterialShader.RenderState') -> None: ... def isCachedMaterialDataDirty(self) -> bool: ... def devicePixelRatio(self) -> float: ... def projectionMatrix(self) -> QtGui.QMatrix4x4: ... def context(self) -> QtGui.QOpenGLContext: ... def determinant(self) -> float: ... def deviceRect(self) -> QtCore.QRect: ... def viewportRect(self) -> QtCore.QRect: ... def modelViewMatrix(self) -> QtGui.QMatrix4x4: ... def combinedMatrix(self) -> QtGui.QMatrix4x4: ... def opacity(self) -> float: ... def isOpacityDirty(self) -> bool: ... def isMatrixDirty(self) -> bool: ... def dirtyStates(self) -> 'QSGMaterialShader.RenderState.DirtyStates': ... def __init__(self) -> None: ... def setShaderSourceFiles(self, type: typing.Union[QtGui.QOpenGLShader.ShaderType, QtGui.QOpenGLShader.ShaderTypeBit], sourceFiles: typing.Iterable[str]) -> None: ... def setShaderSourceFile(self, type: typing.Union[QtGui.QOpenGLShader.ShaderType, QtGui.QOpenGLShader.ShaderTypeBit], sourceFile: str) -> None: ... def fragmentShader(self) -> str: ... def vertexShader(self) -> str: ... def initialize(self) -> None: ... def compile(self) -> None: ... def program(self) -> QtGui.QOpenGLShaderProgram: ... def attributeNames(self) -> typing.List[str]: ... def updateState(self, state: 'QSGMaterialShader.RenderState', newMaterial: QSGMaterial, oldMaterial: QSGMaterial) -> None: ... def deactivate(self) -> None: ... def activate(self) -> None: ... class QSGMaterialType(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGMaterialType') -> None: ... class QSGMaterialRhiShader(QSGMaterialShader): class Flag(int): ... UpdatesGraphicsPipelineState = ... # type: 'QSGMaterialRhiShader.Flag' class RenderState(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGMaterialRhiShader.RenderState') -> None: ... def uniformData(self) -> QtCore.QByteArray: ... def devicePixelRatio(self) -> float: ... def determinant(self) -> float: ... def deviceRect(self) -> QtCore.QRect: ... def viewportRect(self) -> QtCore.QRect: ... def projectionMatrix(self) -> QtGui.QMatrix4x4: ... def modelViewMatrix(self) -> QtGui.QMatrix4x4: ... def combinedMatrix(self) -> QtGui.QMatrix4x4: ... def opacity(self) -> float: ... def isOpacityDirty(self) -> bool: ... def isMatrixDirty(self) -> bool: ... def dirtyStates(self) -> QSGMaterialShader.RenderState.DirtyStates: ... class GraphicsPipelineState(sip.simplewrapper): class CullMode(int): ... CullNone = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.CullMode' CullFront = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.CullMode' CullBack = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.CullMode' class ColorMaskComponent(int): ... R = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent' G = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent' B = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent' A = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent' class BlendFactor(int): ... Zero = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' One = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' SrcColor = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' OneMinusSrcColor = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' DstColor = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' OneMinusDstColor = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' SrcAlpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' OneMinusSrcAlpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' DstAlpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' OneMinusDstAlpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' ConstantColor = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' OneMinusConstantColor = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' ConstantAlpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' OneMinusConstantAlpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' SrcAlphaSaturate = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' Src1Color = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' OneMinusSrc1Color = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' Src1Alpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' OneMinusSrc1Alpha = ... # type: 'QSGMaterialRhiShader.GraphicsPipelineState.BlendFactor' class ColorMask(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGMaterialRhiShader.GraphicsPipelineState.ColorMask', 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMaskComponent']) -> None: ... @typing.overload def __init__(self, a0: 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSGMaterialRhiShader.GraphicsPipelineState.ColorMask': ... def __index__(self) -> int: ... def __int__(self) -> int: ... @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGMaterialRhiShader.GraphicsPipelineState') -> None: ... class Flags(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag']) -> None: ... @typing.overload def __init__(self, a0: 'QSGMaterialRhiShader.Flags') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSGMaterialRhiShader.Flags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self) -> None: ... def setFlag(self, flags: typing.Union['QSGMaterialRhiShader.Flags', 'QSGMaterialRhiShader.Flag'], on: bool = ...) -> None: ... def flags(self) -> 'QSGMaterialRhiShader.Flags': ... def updateGraphicsPipelineState(self, state: 'QSGMaterialRhiShader.RenderState', ps: 'QSGMaterialRhiShader.GraphicsPipelineState', newMaterial: QSGMaterial, oldMaterial: QSGMaterial) -> bool: ... def updateSampledImage(self, state: 'QSGMaterialRhiShader.RenderState', binding: int, newMaterial: QSGMaterial, oldMaterial: QSGMaterial) -> 'QSGTexture': ... def updateUniformData(self, state: 'QSGMaterialRhiShader.RenderState', newMaterial: QSGMaterial, oldMaterial: QSGMaterial) -> bool: ... class QSGClipNode(QSGBasicGeometryNode): def __init__(self) -> None: ... def clipRect(self) -> QtCore.QRectF: ... def setClipRect(self, a0: QtCore.QRectF) -> None: ... def isRectangular(self) -> bool: ... def setIsRectangular(self, rectHint: bool) -> None: ... class QSGTransformNode(QSGNode): def __init__(self) -> None: ... def matrix(self) -> QtGui.QMatrix4x4: ... def setMatrix(self, matrix: QtGui.QMatrix4x4) -> None: ... class QSGOpacityNode(QSGNode): def __init__(self) -> None: ... def opacity(self) -> float: ... def setOpacity(self, opacity: float) -> None: ... class QSGRectangleNode(QSGGeometryNode): def color(self) -> QtGui.QColor: ... def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def rect(self) -> QtCore.QRectF: ... @typing.overload def setRect(self, rect: QtCore.QRectF) -> None: ... @typing.overload def setRect(self, x: float, y: float, w: float, h: float) -> None: ... class QSGRendererInterface(sip.simplewrapper): class ShaderSourceType(int): ... ShaderSourceString = ... # type: 'QSGRendererInterface.ShaderSourceType' ShaderSourceFile = ... # type: 'QSGRendererInterface.ShaderSourceType' ShaderByteCode = ... # type: 'QSGRendererInterface.ShaderSourceType' class ShaderCompilationType(int): ... RuntimeCompilation = ... # type: 'QSGRendererInterface.ShaderCompilationType' OfflineCompilation = ... # type: 'QSGRendererInterface.ShaderCompilationType' class ShaderType(int): ... UnknownShadingLanguage = ... # type: 'QSGRendererInterface.ShaderType' GLSL = ... # type: 'QSGRendererInterface.ShaderType' HLSL = ... # type: 'QSGRendererInterface.ShaderType' RhiShader = ... # type: 'QSGRendererInterface.ShaderType' class Resource(int): ... DeviceResource = ... # type: 'QSGRendererInterface.Resource' CommandQueueResource = ... # type: 'QSGRendererInterface.Resource' CommandListResource = ... # type: 'QSGRendererInterface.Resource' PainterResource = ... # type: 'QSGRendererInterface.Resource' RhiResource = ... # type: 'QSGRendererInterface.Resource' PhysicalDeviceResource = ... # type: 'QSGRendererInterface.Resource' OpenGLContextResource = ... # type: 'QSGRendererInterface.Resource' DeviceContextResource = ... # type: 'QSGRendererInterface.Resource' CommandEncoderResource = ... # type: 'QSGRendererInterface.Resource' VulkanInstanceResource = ... # type: 'QSGRendererInterface.Resource' RenderPassResource = ... # type: 'QSGRendererInterface.Resource' class GraphicsApi(int): ... Unknown = ... # type: 'QSGRendererInterface.GraphicsApi' Software = ... # type: 'QSGRendererInterface.GraphicsApi' OpenGL = ... # type: 'QSGRendererInterface.GraphicsApi' Direct3D12 = ... # type: 'QSGRendererInterface.GraphicsApi' OpenVG = ... # type: 'QSGRendererInterface.GraphicsApi' OpenGLRhi = ... # type: 'QSGRendererInterface.GraphicsApi' Direct3D11Rhi = ... # type: 'QSGRendererInterface.GraphicsApi' VulkanRhi = ... # type: 'QSGRendererInterface.GraphicsApi' MetalRhi = ... # type: 'QSGRendererInterface.GraphicsApi' NullRhi = ... # type: 'QSGRendererInterface.GraphicsApi' class ShaderCompilationTypes(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGRendererInterface.ShaderCompilationTypes', 'QSGRendererInterface.ShaderCompilationType']) -> None: ... @typing.overload def __init__(self, a0: 'QSGRendererInterface.ShaderCompilationTypes') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSGRendererInterface.ShaderCompilationTypes': ... def __index__(self) -> int: ... def __int__(self) -> int: ... class ShaderSourceTypes(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGRendererInterface.ShaderSourceTypes', 'QSGRendererInterface.ShaderSourceType']) -> None: ... @typing.overload def __init__(self, a0: 'QSGRendererInterface.ShaderSourceTypes') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSGRendererInterface.ShaderSourceTypes': ... def __index__(self) -> int: ... def __int__(self) -> int: ... @staticmethod def isApiRhiBased(api: 'QSGRendererInterface.GraphicsApi') -> bool: ... def shaderSourceType(self) -> 'QSGRendererInterface.ShaderSourceTypes': ... def shaderCompilationType(self) -> 'QSGRendererInterface.ShaderCompilationTypes': ... def shaderType(self) -> 'QSGRendererInterface.ShaderType': ... @typing.overload def getResource(self, window: QQuickWindow, resource: 'QSGRendererInterface.Resource') -> sip.voidptr: ... @typing.overload def getResource(self, window: QQuickWindow, resource: str) -> sip.voidptr: ... def graphicsApi(self) -> 'QSGRendererInterface.GraphicsApi': ... class QSGRenderNode(QSGNode): class RenderingFlag(int): ... BoundedRectRendering = ... # type: 'QSGRenderNode.RenderingFlag' DepthAwareRendering = ... # type: 'QSGRenderNode.RenderingFlag' OpaqueRendering = ... # type: 'QSGRenderNode.RenderingFlag' class StateFlag(int): ... DepthState = ... # type: 'QSGRenderNode.StateFlag' StencilState = ... # type: 'QSGRenderNode.StateFlag' ScissorState = ... # type: 'QSGRenderNode.StateFlag' ColorState = ... # type: 'QSGRenderNode.StateFlag' BlendState = ... # type: 'QSGRenderNode.StateFlag' CullState = ... # type: 'QSGRenderNode.StateFlag' ViewportState = ... # type: 'QSGRenderNode.StateFlag' RenderTargetState = ... # type: 'QSGRenderNode.StateFlag' class StateFlags(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGRenderNode.StateFlags', 'QSGRenderNode.StateFlag']) -> None: ... @typing.overload def __init__(self, a0: 'QSGRenderNode.StateFlags') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSGRenderNode.StateFlags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... class RenderingFlags(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGRenderNode.RenderingFlags', 'QSGRenderNode.RenderingFlag']) -> None: ... @typing.overload def __init__(self, a0: 'QSGRenderNode.RenderingFlags') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSGRenderNode.RenderingFlags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... class RenderState(sip.simplewrapper): def get(self, state: str) -> sip.voidptr: ... def clipRegion(self) -> QtGui.QRegion: ... def stencilEnabled(self) -> bool: ... def stencilValue(self) -> int: ... def scissorEnabled(self) -> bool: ... def scissorRect(self) -> QtCore.QRect: ... def projectionMatrix(self) -> QtGui.QMatrix4x4: ... def __init__(self) -> None: ... def inheritedOpacity(self) -> float: ... def clipList(self) -> QSGClipNode: ... def matrix(self) -> QtGui.QMatrix4x4: ... def rect(self) -> QtCore.QRectF: ... def flags(self) -> 'QSGRenderNode.RenderingFlags': ... def releaseResources(self) -> None: ... def render(self, state: 'QSGRenderNode.RenderState') -> None: ... def changedStates(self) -> 'QSGRenderNode.StateFlags': ... class QSGSimpleRectNode(QSGGeometryNode): @typing.overload def __init__(self, rect: QtCore.QRectF, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... @typing.overload def __init__(self) -> None: ... def color(self) -> QtGui.QColor: ... def setColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def rect(self) -> QtCore.QRectF: ... @typing.overload def setRect(self, rect: QtCore.QRectF) -> None: ... @typing.overload def setRect(self, x: float, y: float, w: float, h: float) -> None: ... class QSGSimpleTextureNode(QSGGeometryNode): class TextureCoordinatesTransformFlag(int): ... NoTransform = ... # type: 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag' MirrorHorizontally = ... # type: 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag' MirrorVertically = ... # type: 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag' class TextureCoordinatesTransformMode(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> None: ... @typing.overload def __init__(self, a0: 'QSGSimpleTextureNode.TextureCoordinatesTransformMode') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self) -> None: ... def sourceRect(self) -> QtCore.QRectF: ... @typing.overload def setSourceRect(self, r: QtCore.QRectF) -> None: ... @typing.overload def setSourceRect(self, x: float, y: float, w: float, h: float) -> None: ... def ownsTexture(self) -> bool: ... def setOwnsTexture(self, owns: bool) -> None: ... def textureCoordinatesTransform(self) -> 'QSGSimpleTextureNode.TextureCoordinatesTransformMode': ... def setTextureCoordinatesTransform(self, mode: typing.Union['QSGSimpleTextureNode.TextureCoordinatesTransformMode', 'QSGSimpleTextureNode.TextureCoordinatesTransformFlag']) -> None: ... def filtering(self) -> 'QSGTexture.Filtering': ... def setFiltering(self, filtering: 'QSGTexture.Filtering') -> None: ... def texture(self) -> 'QSGTexture': ... def setTexture(self, texture: 'QSGTexture') -> None: ... def rect(self) -> QtCore.QRectF: ... @typing.overload def setRect(self, rect: QtCore.QRectF) -> None: ... @typing.overload def setRect(self, x: float, y: float, w: float, h: float) -> None: ... class QSGTexture(QtCore.QObject): class AnisotropyLevel(int): ... AnisotropyNone = ... # type: 'QSGTexture.AnisotropyLevel' Anisotropy2x = ... # type: 'QSGTexture.AnisotropyLevel' Anisotropy4x = ... # type: 'QSGTexture.AnisotropyLevel' Anisotropy8x = ... # type: 'QSGTexture.AnisotropyLevel' Anisotropy16x = ... # type: 'QSGTexture.AnisotropyLevel' class Filtering(int): ... None_ = ... # type: 'QSGTexture.Filtering' Nearest = ... # type: 'QSGTexture.Filtering' Linear = ... # type: 'QSGTexture.Filtering' class WrapMode(int): ... Repeat = ... # type: 'QSGTexture.WrapMode' ClampToEdge = ... # type: 'QSGTexture.WrapMode' MirroredRepeat = ... # type: 'QSGTexture.WrapMode' class NativeTexture(sip.simplewrapper): layout = ... # type: int object = ... # type: sip.voidptr @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QSGTexture.NativeTexture') -> None: ... def __init__(self) -> None: ... def nativeTexture(self) -> 'QSGTexture.NativeTexture': ... def comparisonKey(self) -> int: ... def anisotropyLevel(self) -> 'QSGTexture.AnisotropyLevel': ... def setAnisotropyLevel(self, level: 'QSGTexture.AnisotropyLevel') -> None: ... def convertToNormalizedSourceRect(self, rect: QtCore.QRectF) -> QtCore.QRectF: ... def verticalWrapMode(self) -> 'QSGTexture.WrapMode': ... def setVerticalWrapMode(self, vwrap: 'QSGTexture.WrapMode') -> None: ... def horizontalWrapMode(self) -> 'QSGTexture.WrapMode': ... def setHorizontalWrapMode(self, hwrap: 'QSGTexture.WrapMode') -> None: ... def filtering(self) -> 'QSGTexture.Filtering': ... def setFiltering(self, filter: 'QSGTexture.Filtering') -> None: ... def mipmapFiltering(self) -> 'QSGTexture.Filtering': ... def setMipmapFiltering(self, filter: 'QSGTexture.Filtering') -> None: ... def updateBindOptions(self, force: bool = ...) -> None: ... def bind(self) -> None: ... def removedFromAtlas(self) -> 'QSGTexture': ... def isAtlasTexture(self) -> bool: ... def normalizedTextureSubRect(self) -> QtCore.QRectF: ... def hasMipmaps(self) -> bool: ... def hasAlphaChannel(self) -> bool: ... def textureSize(self) -> QtCore.QSize: ... def textureId(self) -> int: ... class QSGDynamicTexture(QSGTexture): def __init__(self) -> None: ... def updateTexture(self) -> bool: ... class QSGOpaqueTextureMaterial(QSGMaterial): def __init__(self) -> None: ... def anisotropyLevel(self) -> QSGTexture.AnisotropyLevel: ... def setAnisotropyLevel(self, level: QSGTexture.AnisotropyLevel) -> None: ... def verticalWrapMode(self) -> QSGTexture.WrapMode: ... def setVerticalWrapMode(self, mode: QSGTexture.WrapMode) -> None: ... def horizontalWrapMode(self) -> QSGTexture.WrapMode: ... def setHorizontalWrapMode(self, mode: QSGTexture.WrapMode) -> None: ... def filtering(self) -> QSGTexture.Filtering: ... def setFiltering(self, filtering: QSGTexture.Filtering) -> None: ... def mipmapFiltering(self) -> QSGTexture.Filtering: ... def setMipmapFiltering(self, filtering: QSGTexture.Filtering) -> None: ... def texture(self) -> QSGTexture: ... def setTexture(self, texture: QSGTexture) -> None: ... def compare(self, other: QSGMaterial) -> int: ... def createShader(self) -> QSGMaterialShader: ... def type(self) -> QSGMaterialType: ... class QSGTextureMaterial(QSGOpaqueTextureMaterial): def __init__(self) -> None: ... def createShader(self) -> QSGMaterialShader: ... def type(self) -> QSGMaterialType: ... class QSGTextureProvider(QtCore.QObject): def __init__(self) -> None: ... def textureChanged(self) -> None: ... def texture(self) -> QSGTexture: ... class QSGVertexColorMaterial(QSGMaterial): def __init__(self) -> None: ... def createShader(self) -> QSGMaterialShader: ... def type(self) -> QSGMaterialType: ... def compare(self, other: QSGMaterial) -> int: ...