# The PEP 484 type hints stub file for the QtOpenGL module. # # Generated by SIP 5.5.0 # # Copyright (c) 2020 Riverbank Computing Limited # # This file is part of PyQt5. # # This file may be used under the terms of the GNU General Public License # version 3.0 as published by the Free Software Foundation and appearing in # the file LICENSE included in the packaging of this file. Please review the # following information to ensure the GNU General Public License version 3.0 # requirements will be met: http://www.gnu.org/copyleft/gpl.html. # # If you do not wish to use this file under the terms of the GPL version 3.0 # then you may purchase a commercial license. For more information contact # info@riverbankcomputing.com. # # This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE # WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. import typing import sip from PyQt5 import QtWidgets from PyQt5 import QtGui from PyQt5 import QtCore # Support for QDate, QDateTime and QTime. import datetime # Convenient type aliases. PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal] PYQT_SLOT = typing.Union[typing.Callable[..., None], QtCore.pyqtBoundSignal] # Convenient aliases for complicated OpenGL types. PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float], sip.Buffer, None] PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float], sip.Buffer, int, None] class QGL(sip.simplewrapper): class FormatOption(int): ... DoubleBuffer = ... # type: 'QGL.FormatOption' DepthBuffer = ... # type: 'QGL.FormatOption' Rgba = ... # type: 'QGL.FormatOption' AlphaChannel = ... # type: 'QGL.FormatOption' AccumBuffer = ... # type: 'QGL.FormatOption' StencilBuffer = ... # type: 'QGL.FormatOption' StereoBuffers = ... # type: 'QGL.FormatOption' DirectRendering = ... # type: 'QGL.FormatOption' HasOverlay = ... # type: 'QGL.FormatOption' SampleBuffers = ... # type: 'QGL.FormatOption' SingleBuffer = ... # type: 'QGL.FormatOption' NoDepthBuffer = ... # type: 'QGL.FormatOption' ColorIndex = ... # type: 'QGL.FormatOption' NoAlphaChannel = ... # type: 'QGL.FormatOption' NoAccumBuffer = ... # type: 'QGL.FormatOption' NoStencilBuffer = ... # type: 'QGL.FormatOption' NoStereoBuffers = ... # type: 'QGL.FormatOption' IndirectRendering = ... # type: 'QGL.FormatOption' NoOverlay = ... # type: 'QGL.FormatOption' NoSampleBuffers = ... # type: 'QGL.FormatOption' DeprecatedFunctions = ... # type: 'QGL.FormatOption' NoDeprecatedFunctions = ... # type: 'QGL.FormatOption' class FormatOptions(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QGL.FormatOptions', 'QGL.FormatOption']) -> None: ... @typing.overload def __init__(self, a0: 'QGL.FormatOptions') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QGL.FormatOptions': ... def __index__(self) -> int: ... def __int__(self) -> int: ... class QGLFormat(sip.simplewrapper): class OpenGLContextProfile(int): ... NoProfile = ... # type: 'QGLFormat.OpenGLContextProfile' CoreProfile = ... # type: 'QGLFormat.OpenGLContextProfile' CompatibilityProfile = ... # type: 'QGLFormat.OpenGLContextProfile' class OpenGLVersionFlag(int): ... OpenGL_Version_None = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_Version_1_1 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_Version_1_2 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_Version_1_3 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_Version_1_4 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_Version_1_5 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_Version_2_0 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_Version_2_1 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_Version_3_0 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_Version_3_1 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_Version_3_2 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_Version_3_3 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_Version_4_0 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_Version_4_1 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_Version_4_2 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_Version_4_3 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_ES_Common_Version_1_0 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_ES_CommonLite_Version_1_0 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_ES_Common_Version_1_1 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_ES_CommonLite_Version_1_1 = ... # type: 'QGLFormat.OpenGLVersionFlag' OpenGL_ES_Version_2_0 = ... # type: 'QGLFormat.OpenGLVersionFlag' class OpenGLVersionFlags(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QGLFormat.OpenGLVersionFlags', 'QGLFormat.OpenGLVersionFlag']) -> None: ... @typing.overload def __init__(self, a0: 'QGLFormat.OpenGLVersionFlags') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QGLFormat.OpenGLVersionFlags': ... def __index__(self) -> int: ... def __int__(self) -> int: ... @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, options: typing.Union[QGL.FormatOptions, QGL.FormatOption], plane: int = ...) -> None: ... @typing.overload def __init__(self, other: 'QGLFormat') -> None: ... def profile(self) -> 'QGLFormat.OpenGLContextProfile': ... def setProfile(self, profile: 'QGLFormat.OpenGLContextProfile') -> None: ... def minorVersion(self) -> int: ... def majorVersion(self) -> int: ... def setVersion(self, major: int, minor: int) -> None: ... @staticmethod def openGLVersionFlags() -> 'QGLFormat.OpenGLVersionFlags': ... def swapInterval(self) -> int: ... def setSwapInterval(self, interval: int) -> None: ... def blueBufferSize(self) -> int: ... def setBlueBufferSize(self, size: int) -> None: ... def greenBufferSize(self) -> int: ... def setGreenBufferSize(self, size: int) -> None: ... def redBufferSize(self) -> int: ... def setRedBufferSize(self, size: int) -> None: ... def sampleBuffers(self) -> bool: ... def hasOverlay(self) -> bool: ... def directRendering(self) -> bool: ... def stereo(self) -> bool: ... def stencil(self) -> bool: ... def accum(self) -> bool: ... def alpha(self) -> bool: ... def rgba(self) -> bool: ... def depth(self) -> bool: ... def doubleBuffer(self) -> bool: ... @staticmethod def hasOpenGLOverlays() -> bool: ... @staticmethod def hasOpenGL() -> bool: ... @staticmethod def setDefaultOverlayFormat(f: 'QGLFormat') -> None: ... @staticmethod def defaultOverlayFormat() -> 'QGLFormat': ... @staticmethod def setDefaultFormat(f: 'QGLFormat') -> None: ... @staticmethod def defaultFormat() -> 'QGLFormat': ... def testOption(self, opt: typing.Union[QGL.FormatOptions, QGL.FormatOption]) -> bool: ... def setOption(self, opt: typing.Union[QGL.FormatOptions, QGL.FormatOption]) -> None: ... def setPlane(self, plane: int) -> None: ... def plane(self) -> int: ... def setOverlay(self, enable: bool) -> None: ... def setDirectRendering(self, enable: bool) -> None: ... def setStereo(self, enable: bool) -> None: ... def setStencil(self, enable: bool) -> None: ... def setAccum(self, enable: bool) -> None: ... def setAlpha(self, enable: bool) -> None: ... def setRgba(self, enable: bool) -> None: ... def setDepth(self, enable: bool) -> None: ... def setDoubleBuffer(self, enable: bool) -> None: ... def samples(self) -> int: ... def setSamples(self, numSamples: int) -> None: ... def setSampleBuffers(self, enable: bool) -> None: ... def stencilBufferSize(self) -> int: ... def setStencilBufferSize(self, size: int) -> None: ... def alphaBufferSize(self) -> int: ... def setAlphaBufferSize(self, size: int) -> None: ... def accumBufferSize(self) -> int: ... def setAccumBufferSize(self, size: int) -> None: ... def depthBufferSize(self) -> int: ... def setDepthBufferSize(self, size: int) -> None: ... class QGLContext(sip.wrapper): class BindOption(int): ... NoBindOption = ... # type: 'QGLContext.BindOption' InvertedYBindOption = ... # type: 'QGLContext.BindOption' MipmapBindOption = ... # type: 'QGLContext.BindOption' PremultipliedAlphaBindOption = ... # type: 'QGLContext.BindOption' LinearFilteringBindOption = ... # type: 'QGLContext.BindOption' DefaultBindOption = ... # type: 'QGLContext.BindOption' class BindOptions(sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, f: typing.Union['QGLContext.BindOptions', 'QGLContext.BindOption']) -> None: ... @typing.overload def __init__(self, a0: 'QGLContext.BindOptions') -> None: ... def __hash__(self) -> int: ... def __bool__(self) -> int: ... def __invert__(self) -> 'QGLContext.BindOptions': ... def __index__(self) -> int: ... def __int__(self) -> int: ... def __init__(self, format: QGLFormat) -> None: ... def moveToThread(self, thread: QtCore.QThread) -> None: ... @staticmethod def areSharing(context1: 'QGLContext', context2: 'QGLContext') -> bool: ... def setInitialized(self, on: bool) -> None: ... def initialized(self) -> bool: ... def setWindowCreated(self, on: bool) -> None: ... def windowCreated(self) -> bool: ... def deviceIsPixmap(self) -> bool: ... def chooseContext(self, shareContext: typing.Optional['QGLContext'] = ...) -> bool: ... @staticmethod def currentContext() -> 'QGLContext': ... def overlayTransparentColor(self) -> QtGui.QColor: ... def device(self) -> QtGui.QPaintDevice: ... def getProcAddress(self, proc: str) -> sip.voidptr: ... @staticmethod def textureCacheLimit() -> int: ... @staticmethod def setTextureCacheLimit(size: int) -> None: ... def deleteTexture(self, tx_id: int) -> None: ... @typing.overload def drawTexture(self, target: QtCore.QRectF, textureId: int, textureTarget: int = ...) -> None: ... @typing.overload def drawTexture(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint], textureId: int, textureTarget: int = ...) -> None: ... @typing.overload def bindTexture(self, image: QtGui.QImage, target: int = ..., format: int = ...) -> int: ... @typing.overload def bindTexture(self, pixmap: QtGui.QPixmap, target: int = ..., format: int = ...) -> int: ... @typing.overload def bindTexture(self, fileName: str) -> int: ... @typing.overload def bindTexture(self, image: QtGui.QImage, target: int, format: int, options: typing.Union['QGLContext.BindOptions', 'QGLContext.BindOption']) -> int: ... @typing.overload def bindTexture(self, pixmap: QtGui.QPixmap, target: int, format: int, options: typing.Union['QGLContext.BindOptions', 'QGLContext.BindOption']) -> int: ... def swapBuffers(self) -> None: ... def doneCurrent(self) -> None: ... def makeCurrent(self) -> None: ... def setFormat(self, format: QGLFormat) -> None: ... def requestedFormat(self) -> QGLFormat: ... def format(self) -> QGLFormat: ... def reset(self) -> None: ... def isSharing(self) -> bool: ... def isValid(self) -> bool: ... def create(self, shareContext: typing.Optional['QGLContext'] = ...) -> bool: ... class QGLWidget(QtWidgets.QWidget): @typing.overload def __init__(self, parent: typing.Optional[QtWidgets.QWidget] = ..., shareWidget: typing.Optional['QGLWidget'] = ..., flags: typing.Union[QtCore.Qt.WindowFlags, QtCore.Qt.WindowType] = ...) -> None: ... @typing.overload def __init__(self, context: QGLContext, parent: typing.Optional[QtWidgets.QWidget] = ..., shareWidget: typing.Optional['QGLWidget'] = ..., flags: typing.Union[QtCore.Qt.WindowFlags, QtCore.Qt.WindowType] = ...) -> None: ... @typing.overload def __init__(self, format: QGLFormat, parent: typing.Optional[QtWidgets.QWidget] = ..., shareWidget: typing.Optional['QGLWidget'] = ..., flags: typing.Union[QtCore.Qt.WindowFlags, QtCore.Qt.WindowType] = ...) -> None: ... def glDraw(self) -> None: ... def glInit(self) -> None: ... def resizeEvent(self, a0: QtGui.QResizeEvent) -> None: ... def paintEvent(self, a0: QtGui.QPaintEvent) -> None: ... def autoBufferSwap(self) -> bool: ... def setAutoBufferSwap(self, on: bool) -> None: ... def paintOverlayGL(self) -> None: ... def resizeOverlayGL(self, w: int, h: int) -> None: ... def initializeOverlayGL(self) -> None: ... def paintGL(self) -> None: ... def resizeGL(self, w: int, h: int) -> None: ... def initializeGL(self) -> None: ... def event(self, a0: QtCore.QEvent) -> bool: ... def updateOverlayGL(self) -> None: ... def updateGL(self) -> None: ... def deleteTexture(self, tx_id: int) -> None: ... @typing.overload def drawTexture(self, target: QtCore.QRectF, textureId: int, textureTarget: int = ...) -> None: ... @typing.overload def drawTexture(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint], textureId: int, textureTarget: int = ...) -> None: ... @typing.overload def bindTexture(self, image: QtGui.QImage, target: int = ..., format: int = ...) -> int: ... @typing.overload def bindTexture(self, pixmap: QtGui.QPixmap, target: int = ..., format: int = ...) -> int: ... @typing.overload def bindTexture(self, fileName: str) -> int: ... @typing.overload def bindTexture(self, image: QtGui.QImage, target: int, format: int, options: typing.Union[QGLContext.BindOptions, QGLContext.BindOption]) -> int: ... @typing.overload def bindTexture(self, pixmap: QtGui.QPixmap, target: int, format: int, options: typing.Union[QGLContext.BindOptions, QGLContext.BindOption]) -> int: ... def paintEngine(self) -> QtGui.QPaintEngine: ... @typing.overload def renderText(self, x: int, y: int, str: str, font: QtGui.QFont = ...) -> None: ... @typing.overload def renderText(self, x: float, y: float, z: float, str: str, font: QtGui.QFont = ...) -> None: ... @staticmethod def convertToGLFormat(img: QtGui.QImage) -> QtGui.QImage: ... def overlayContext(self) -> QGLContext: ... def makeOverlayCurrent(self) -> None: ... def grabFrameBuffer(self, withAlpha: bool = ...) -> QtGui.QImage: ... def renderPixmap(self, width: int = ..., height: int = ..., useContext: bool = ...) -> QtGui.QPixmap: ... def setContext(self, context: QGLContext, shareContext: typing.Optional[QGLContext] = ..., deleteOldContext: bool = ...) -> None: ... def context(self) -> QGLContext: ... def format(self) -> QGLFormat: ... def swapBuffers(self) -> None: ... def doubleBuffer(self) -> bool: ... def doneCurrent(self) -> None: ... def makeCurrent(self) -> None: ... def isSharing(self) -> bool: ... def isValid(self) -> bool: ... def qglClearColor(self, c: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ... def qglColor(self, c: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...