102 lines
2.8 KiB
Plaintext
102 lines
2.8 KiB
Plaintext
// qquick3dgeometry.sip generated by MetaSIP
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//
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// This file is part of the QtQuick3D Python extension module.
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//
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// Copyright (c) 2020 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt5.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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%If (Qt_5_15_0 -)
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class QQuick3DGeometry : QQuick3DObject
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{
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%TypeHeaderCode
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#include <qquick3dgeometry.h>
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%End
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public:
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explicit QQuick3DGeometry(QQuick3DObject *parent /TransferThis/ = 0);
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virtual ~QQuick3DGeometry();
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enum class PrimitiveType
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{
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Unknown,
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Points,
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LineStrip,
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Lines,
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TriangleStrip,
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TriangleFan,
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Triangles,
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};
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struct Attribute
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{
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%TypeHeaderCode
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#include <qquick3dgeometry.h>
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%End
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enum Semantic
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{
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UnknownSemantic,
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IndexSemantic,
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PositionSemantic,
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NormalSemantic,
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TexCoordSemantic,
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TangentSemantic,
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BinormalSemantic,
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};
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enum ComponentType
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{
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DefaultType,
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U16Type,
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U32Type,
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F32Type,
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};
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QQuick3DGeometry::Attribute::Semantic semantic;
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int offset;
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QQuick3DGeometry::Attribute::ComponentType componentType;
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};
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QString name() const;
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QByteArray vertexBuffer() const;
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QByteArray indexBuffer() const;
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int attributeCount() const;
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QQuick3DGeometry::Attribute attribute(int index) const;
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QQuick3DGeometry::PrimitiveType primitiveType() const;
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QVector3D boundsMin() const;
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QVector3D boundsMax() const;
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int stride() const;
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void setVertexData(const QByteArray &data);
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void setIndexData(const QByteArray &data);
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void setStride(int stride);
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void setBounds(const QVector3D &min, const QVector3D &max);
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void setPrimitiveType(QQuick3DGeometry::PrimitiveType type);
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void addAttribute(QQuick3DGeometry::Attribute::Semantic semantic, int offset, QQuick3DGeometry::Attribute::ComponentType componentType);
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void addAttribute(const QQuick3DGeometry::Attribute &att);
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void clear();
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public slots:
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void setName(const QString &name);
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signals:
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void nameChanged();
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};
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%End
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