fr/fr_env/lib/python3.8/site-packages/PyQt5/bindings/QtMultimedia/qsoundeffect.sip

79 lines
2.1 KiB
Plaintext

// qsoundeffect.sip generated by MetaSIP
//
// This file is part of the QtMultimedia Python extension module.
//
// Copyright (c) 2020 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt5.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
class QSoundEffect : QObject
{
%TypeHeaderCode
#include <qsoundeffect.h>
%End
public:
enum Loop
{
Infinite,
};
enum Status
{
Null,
Loading,
Ready,
Error,
};
explicit QSoundEffect(QObject *parent /TransferThis/ = 0);
%If (Qt_5_13_0 -)
QSoundEffect(const QAudioDeviceInfo &audioDevice, QObject *parent /TransferThis/ = 0);
%End
virtual ~QSoundEffect();
static QStringList supportedMimeTypes();
QUrl source() const;
void setSource(const QUrl &url);
int loopCount() const;
int loopsRemaining() const;
void setLoopCount(int loopCount);
qreal volume() const;
void setVolume(qreal volume);
bool isMuted() const;
void setMuted(bool muted);
bool isLoaded() const;
bool isPlaying() const;
QSoundEffect::Status status() const;
QString category() const;
void setCategory(const QString &category);
signals:
void sourceChanged();
void loopCountChanged();
void loopsRemainingChanged();
void volumeChanged();
void mutedChanged();
void loadedChanged();
void playingChanged();
void statusChanged();
void categoryChanged();
public slots:
void play();
void stop();
};